Lets End This! the MvC3 X-23 Combo/Strategy Thread

Yeah, I was talking about X-23 in regards to reaching 20% scaling after 16 hits. =P

And yeah, it’s about finding what works for you. I play X-23/Deadpool/Hawkeye, and this team is VERY non-optimal as far as abusing Dirt Nap goes. (And somehow, playing X-23 without intending to abuse Dirt Nap is generally seen as bad.) No infinites for meter, no lockdown for incoming Dirt Nap. I have to play X-23 very fairly as far as this team goes. Granted, once it’s down to just Deadpool and Hawkeye, there’s a few things I can do that are a bit gimmicky and such. However, when X-23 is out, I have to play very smart and such, but it’s worth it to be able to play X-23 the way I want to.

I’m not looking for a new main so I’m alright with a team that feels a little uncomfortable. I’m just messing around with experimental theory teams for a possible new alt team that makes good use of dirtnap, so I am open to everyone’s team ideas/suggestions. I have already played x23/vergil/arthur for a long time. This is obviously a team where x23 is just the point character with TOD combos, but rarely gets to abuse dirtnap. I actually was kind of thinking of morrigan/dante/x23 as well. It seems odd, but it could work.

Morridante start of match is pretty silly, I don’t know about that team in other orders, but I think morrigan can manage a match with just JS.

So CEO went pretty terribly for me overall. Only shining moment was going 2-3 against RayRay in casuals (‘X23 is really fucking good…’ -RayRay 2014). Lost to Rex (Mags/Doom/Ammy) and Dang (Haggar/Arthur/Doom) in Tournament. All in all, pretty lousy weekend for me, gaming-wise. Was playing decently in casuals but on my tourney match was just doing a whoooooole lot of really questionable shit as soon as I sat down for my tournament matches.

Still feel good about the team, still feel good about playing CS instead of LowTG (‘Is that shit fully invincible?!?’, ‘You can cancel out of that?!?’, ‘What the fuck just happened’ -People getting bopped by alpha counter this weekend 2014)

Also…fuck the Nova matchup…hands down my personal demon.

Okay, so. Right now, I’m in the middle of a break away from Marvel. I think the time away will be a refresher for me. That said, I’ve decided “fuck it” when I return. I’m gonna start learning and sticking with X-23/Dante/Magneto. I guess I’m just tired of struggling so much for a win when playing honest with X-23. =P

That said, Kyle, your post convinced me to run CS assist when I do. Nice to hear you getting the word out about X-23. L= And I agree, I struggle against Nova. That said, a friend of mine who runs Nova says that Dante handles Nova pretty well, so there’s that.

I think X23/Mags/Dante is the stronger point X23 option with those 3. There’s not a really great DHC ender in either case, but you get an easier midscreen TAC, and better incoming options with Mags (and Mags/Dante THC with the option to shockwave > DT > teleport into immediate pressure if you want to get Dante in.)

On Nova, I’ve just decided to start playing point Dante for that option.

I mostly figured Dante because the DHC into DT would be safer than Shockwave or Tempest. As for comboing supers, I know you can combo RT into Tempest when in the corner (and pretty much every X-23 combo puts them in the corner). But I’ll give X-23/Mag/Dante a shot once I’m back into it. I mostly just wanna be a strong player in and for my scene.

I get stuck with X23/Dante/Mags pretty often since I typically alpha counter X23 in on bad blockstrings and I’m rarely excited about it. Thinking about it now, I might actually start running Mags/X23/Dante again. It’s pretty easy to TAC past X23 with Mags (telegraphs a bit, but that’s good for mags since you get stronger TAC-bait resets), you get access to Mags TAC after an alpha counter (for situations where you can’t get cornered before running out of HSD for TAC), you have mags combo > hard tag X23 > Mags TAC options, and you get left with X23/Mags/Dante after an alpha counter. Mags > hard tag > Dante enders get WXP DHC so you get time to hard tag back to whoever you want and still set up a full incoming.

Need to go to the lab and see if losing the damage from the Million Dollars DHC is a huge deal. It’s been a while since I’ve gone for a safe DHC into Dante instead of just alpha countering with X23 and I can get Dante in with JS alpha counter > DT for the same 2 meter cost anyways…

I don’t remember why I had such beef with this team order before…I guess losing the mags/Dante THC sucks on point, but it’s not like you’ll have access to it at SoM, anyways…

I think you’d said before that this team works in any order, and it’s a sentiment I agreed with. I can honestly put it in any order I want. I think, once I’ve had a chance to learn the characters and see what they can all do, I’ll have a better idea of how I’ll run who where.

Yeah, I think Mags/Dante/X23 is probably the strongest option against Morridoom. (2 meter THC too valuable and this nonsense here.)

I think Dante/Mags/X23 is the option for Nova. I’ve been trying to run Mags/Dante/X23 for that one and just getting murdered.

I run X23/Mags/Dante against Wolvie.

Might try going back to Mags/X23/Dante as my generalist team, though.

Well, I mean, that option is useful if you’re willing to burn two meters and XF, and able to avoid any attacks that the other person is definitely going to be making. And even so, this works so strongly because of how close Shockwave was, and thus how many hits it got beforehand. But even outside that, yeah, I’d definitely put Mag on point against Morridoom, especially with JS behind him.

I think X-23/Mag/Dante might be my general team, and then I’ll switch it up as necessary. =P I’ll still have to fiddle around with the team before I decide for sure.

Gimmicky as fuck, but it has it’s place.

Insanely gimmicky. XD

But on another note, the H loops are fucking with me. X_X When I’m on the P1 side, I can do the loops easy as hell. I’m consistent with them and can generally do them around 85% - 90% of the time. More practice and I won’t be dropping them. However, on the P2 side, I can’t do them for the life of me. I do s.H into MF H, but I can’t follow up with a DP. No idea why it’s so freaking hard. XP I’ll literally sit there and, on the P2 side, do s.H - MF H for 10 minutes, then CS L - TA L for 10 minutes, then MF H - CS L for 10 minutes, then s.H - MF H - CS L slowly for 10 minutes. No matter how much I practice, I can’t seem to land it. It’s irritating. I’m not sure if I’m practicing it right. Maybe I’ll just do it slowly for a while until my muscle memory kicks in.

Are you using the leniency cancel or putting in the full motions manually?

No, I’m not having trouble with CS L into TA L. I’m doing it manually (no leniency), but doing it manually isn’t hard for me, magically. Like, I can do s.H into MF H easy, and I can do CS L into TA L easily, but it’s doing MF H into CS L that’s hard, especially if I’m doing s.H - MF H - CS L.

Yeah, not really any secrets to that one. Just gotta get the muscle memory and get those clean DPs going.

Pretty much. =P I’ll just have to sit down and practice my DPs, to make sure I can do 'em easy, then just sit there and grind out the H loop for hours.

At first when i would do it manually and it would be a pain on my fingers but after i discovered the 360 method it became sooo much easier. just do a 360 and the uppercut comes out perfectly. And im with you there Merkyl, Nova is a tough matchup for me as well. That dude can just dash H free and it always gets me lol.

Haven’t seen you around in a while, Luis. L= And I’ll give your method a try later tonight. I know I can do it manually; I do it manually on the P1 side and can hit the loops really consistently. I’m just bad at DPs on the P2 side. XP

Can you explain the 360 method in more detail? What exactly are the inputs?