It takes some time to get used to but I can do it every time now. I keep a light touch on my assist button and sort of piano it.
I have a hard time with it too. I can only get it if I slow down my air series dramatically so that the ending Talon dive is closer to the ground, which is a problem in the longer loop combos because of the height and hit stun scaling.
Piano how? Do you mean you double tap the assist button?
I pretty much hold down then time it as fast as I can by almost pianoing assist~M while doing the quarter circle.
Yeah, you have to piano assist~M but before you hit forward on your stick in order to get that assist to come out.
X-factor level 3 combo. Kills all characters, no meter.
:l::h: xx :qcb::h: > j.
> :l:
:h::s: > j.
:h: xx :qcf::l: > :qcf:
> :l:
:h::s: > j.
:h: xx :qcf::l: > :qcf:
> :l:
it’s basically a short loop. 1,340, 700 damage. Remember to press those buttons REALLY fast. It’s a lvl3 combo, so the speed up kinda makes it harder at first.
If you start with ~1,5 meters, by the time you kill an average health character, you’ll have accumulated 3 meters. That means you can activate invisibility before the next one comes in and S them.
Don’t slow your combo down, just throw in more hits. If you tag on a down C you’ll change your momentum entirely so you’ll always fall just right.
Just in case the DHC glitch got removed, made a combo that’ll kill average and lower health characters in preparation. Needs Chun Li and an assist that’ll hit OTG in tandem with Ankle Slicer. In this case, I used Hsien Ko’s Sempu Bu.
L, M, H, S>qcb+H, J.M, J.H, air D.H>qcf+L(land), M(1 hit), H>qcb+H, J.M, J.M, J.H(land), J.M, J.M, J.H, J.S>qcf+L(land), H,S(super jump), J.M, J.M, J.H, air D.H>qcf+L,(call Hsien Ko) fully charged Medium Ankle Slicer, Weapon X Prime(wait until opponent is spinning) DHC into Chun Li’s Hoyukusen, super jump, D+M, D+M, J.H>Hard Hyakuretsu Kyaku, J.M, J.M, J.H>Hard Hyakuretsu Kyaku, J.M, J.H>Hard Hyakurestu Kyaku(keep mashing)
1,012,400 damage. This is actually quite a stupid combo as X-23’s loop will carry them to the corner, and the meter gain is so high(mostly due to Chun and X-23), you have almost 2 bars by the end of it. So, you’re actually better off then when you started meter-wise.
GOD FUCKIN DAMNIT!
I just wasted 3 hours making a huuuge ass Post (in a new tab) that had all the new combos with their damage/meter building and all the combos were formatted into 1 same format and shit, hell i even had all the reset and mixup videos explained and had a section for "online combos"
then I pressed one of the ads by accident and i closed it thinking it was a new tab when it wasnt and now everything’s gone. fuck this gay ass SRK format that has ads even for prems, shit’s stupid.
… yeah Imma leave this crap for a while coz that was the most wasted 3 hours in my whole life.
My Bnb at the moment(Don’t know if posted)
st.L, st.H-214+H, (air)M,H-236+L(land)st.M(1hit), st.H-214+H, (air)M,H-236+L(land)st.M(1hit)st.H, S,(SJ)M, M ,H, 2H-236+L(land) 236M(charged) 469,000k damage 21hits. With meter, You get 609,000k Damage. If you manage to get this jump in, 2H-236+L into the combo, you get 522,800k damage. With meter, you get 662,800k for 37hits.
-EDIT-this combo doesn’t work on Iron man for some reason. The st.H wiffs when you try to start the loop. Strange. So far, is working on most of the cast.
[media=youtube]8H1wiVA6iQc[/media]
Okay, after seeing what 10stars did, I added the 2H into my BnB, and I got it to 492,200k damage(No meter). So it looks like this instead.
st.L, st.H-214+H, (air)M, H, 2H-236+L(land)st.M(1hit), st.H-214+H, (air)M, H, 2H-236+L(land)st.M(1hit)st.H, S,(SJ)M, M ,H, 2H-236+L(land) 236M(charged)
With meter, you get 632,200k. If you start the BnB of a 236+L you get 528,400k, with meter, you get 668,400k.
What would be the damage if you dropped one M from the final air combo? I would check but I cant pull off this combo right now
After two loops, often times the opponent is 1000 million miles in the air and I can’t hit them at all or they will recover just after I land SJ BBC or the DOWN(2) + C will wiff when I do it at middle speed. Is there anyway to adjust timing on the ground hits to compensate and seems like size of juggled foe changes the timing? I triend doing the BCS slower and faster and tried messing with over all timing if I go to slow they may fall out but if I go to fast they may end up to high when I catch for the BCS so they will always be to high and sometimes sent is to far to hit with anything after the first loop.
It depends on the assist, Amy takes forever to get out, many assists wont be at the correct range mid screen or even at the corner, by calling an assist while dashing forward mid screen or back at the corner so, ASSIST 1 or 2 + A + B and then cancel the dash into ankle slice works as assist position where you are when they get on screen not called so I figure is lots of flexibility in time from when you can call till when you need to start the ankle slice, so maybe is bufferable from just before you hit the ground as that is when I call, edit ya is also imput lag even when off line so my not be bufferable may just work better do to 3-4 frame input lag that is present in 100% of games and recovery is only 1 frame after land.
Assists positioning on her location is cool, as her dash is top tier wave or regular and can dash and call an assist while dashing, then press down and grab or cancel the dash into a mirage feint for ambi left/right or depending on the assist may be able to B mirage feint but that is a very laggy move, is only thing that makes up for no worthwhile hi/low imo but opponents will likely take to the air or change point to zone her out better in the future. Assist scale damage but I like Nemo’s quote…“don’t try something because you think it will be good if it hits, do it because you think it will hit.” Only thing is the assists that work well, like chun/amy also are required to set up the Weapon X combo and you can’t call em twice but weapon X never scales below 50% so total hits don’t matter much.
I was wondering if someone could test out a dhc trick combo for me. My ps3 for some reason can’t play games now ever since I took it to FR XIV. Anyways, if you could pick Trish-y/X-23-b/Skrull-y, do Trish combo of choice then Exchange into X-23 air combo of choice, land, call skrull, ankle slicer, weapon x, dhc trick into round harvest, tag in Skrull, meteor smash while harvest is still hitting, inferno. Also, if you could do it without inferno and lemme know if they ground or air recover after meteor smash and approximately how much damage the combo does if it works. If tenderizer assist doesn’t work to connect weapon x then if you could try orbital grudge assist instead. Would really appreciate it. It’s killing me to know if this works or not lol.
^
I’ll try it out later for you.
not sure whether or not ppl already know this, if anyone here uses ammy with x23 you can get over 800K off x23’s decapitating slice throw. All you need to do after the throw is call ammy’s cold star assist then otg with ankle slice xx Weapon X prime, DHC into ammy’s vale of mist, there are plenty of combos you could do from here but the one that seems to do the most damage for me (without going into weapon switch combos) is with the glaive: M, H, cr.H xx thunder edge, M, S, J.M(x2) xx H head charge followed by 2 charged J.H, S, J.S, glaive dive.
Just saw this, I think I’m at 420-30k I believe. I’ll test it once I get back to my crib to confirmed. I’ll film the combo tonight as well.
Thank you sir.
Tried it, dunno if it’s me or not, but Round Harvest lifts them too high for the Meteor Smash(H version). BTW, I think the combo has to be a corner one, as in, you have to be in the corner and the exchange has to put them into the corner for Tenderizer to pin them down.
I’ll keep trying.
Sorry for double post, but been messing around with X-23’s command throw and ways to set it up. After a feinted(Mirage Feint cancel with S) LM, you can do something like this: L(call multi-hitting assist)M>qcf+H(command throw.)
Cancelling the LM with puts you at an advantage and also gives enough distance so that when you do L(assist)M>command throw, they’ll be grabbed before the assist hits them. It’s definitely not foolproof though, but you can mix in other things as well like Mirage Feint for a cross-over.
Or you could just tick L(call assist) and command throw for the same result. Only really tried this out with Chun Li’s Hyakuretsu Kyaku.