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I think it’s important to note that only straight down direction will change stances, and if you input df or db Lei will simply crouch. Same with jumps.
I was playing around in the lab and found out the Tiger Palm is an anti air. Its like a brick wall.
I like this. I like this a lot.
Also watching the online matches uploaded by ssf4evo, the Lei in them does the first two hits of razor rush, dragon palm, tiger palm. The damage is pretty meh from a tag in and the positioning is about the same as a lotus followup would be, and it doesn’t leave you in any stances.
Yep, Tiger fist with its armor is a lot like Kuma’s ex claw for aas, only no meter.
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Can you guys put up a video of you doing this? I’m have tried and tried it and I have yet to see any armor on any of the punches.
Yeah I been working on that too. That tag in combo can set up alot. Im thinking the Tiger stance might work well against Gief.
Oh yeah, If you hold forward after doing the dragon palm, you can go into tiger stance. So if your facing Ryu, most likely you can use that stance to deflect the hadoken away with the tiger palm.
Ok I’ve done it but damn it’s too situational to use, if the jump kick is done early, you get hit. I have only been able to get it to work on very deep jump ins.
I’d like to see some hit/hurt box stuff for Lei.
See THAT makes sense. I like that too. Fuck I love Lei. SO MUCH SHIT TO DO.
Swoops
15
Try setting up a dummy Lei to do [DRG] MP xx f+PP then walk forward just a bit and use [T] LP. When you try to jab him the armor should kick in.
Seems like it has very limited armor frames at the very beginning, but the punches push back really far on block. Could be useful just to dissuade reversals on wake up. What’s the info on tiger palm armor/invincibility?
I was playing around with Tiger Palm and It can be used as an AA or a projectile reflector. But once you do that you will automatically leave that stance.
Just noticed that if you’re looking for a reset, or a 50/50 on your opponents wake up and get a cr.hp > comet kick you can go into back stance combo with the hp > mp > lk > lp TC and hold forward which puts you into the drunken stance for a guess on their wake up. The reset if successful does similar dmg compared to other back stance combos and does more if you go into the crane TC with the follow up… This is a damn near kill if they guess wrong two times…
Isn’t D.Spite > Tiger Palm corner only?
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[]I meant Stance target combos do more damage than Razor so there’s more damage potential.
[]As for mixups since stance changes are so slow and SFXT is a down+back game the best thing is to go for Drunken overheads and if they start blocking high go for the :lk:> :mp:> :hk: as it hits low and you can go into crane from there since Crane also does farily well vs Down back. What’s more Crane can go into Back Turn which can go back into Drunken, it’s one of the stance cycles I’m doing diagrams for, think I’ll stop procastinating and make them today.
[*]The thread has been updated, thanks for the notification!
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fatboy
20
I started to work on this last weekend. But, all of you guys beat me to creating a thread about all the different stances and thier properties. :tup: So here is a quick easy flow chart. Use hackmatrix’s info above for the exact sequences.
Special notes:
- You can cancel into his “back-turned” stance from the first hit of his DP and from his forward flip.
- Open stance = Normal stance.
http://img405.imageshack.us/img405/4214/presentation1wm.jpg
Wow this is great! Putting this in the first post if you don’t mind.
fatboy
22
Yea, no sweat. Happy to contribute. :tup:
I really want to try to bait people using play dead, I wish you could use an input to get to it.
How accurate is first post POST 2013 Launch? Thinking about printing this.