Legend of Raven on PS VIta

Pixels really aren’t intended to have any kind of filter and I’m surprised other games do this. When the 3DS originally launched, you could purchase the DSi version of the game on the eShop and I hated it. So we pulled the DSi version and took the time to build a native 3DS version so that the game would be pixel perfect. I can’t speak for them without asking, but I’m pretty sure Hotapen would agree with me, too.

I’m glad that players here value the online over the new characters. and I know who the Cannon brothers are, I used to see them around the arcades and tournaments when I had to do tournament coverage for Tips&Tricks. I’ll see if I can get in touch with them directly and get some feedback on what it takes to implement GGPO and online. For a console release I’m about 100% sure I want online, no doubt. And if we did online it should probably be GGPO, if that’s what players want.

I agree with you about online play, but since you mention AoC and Nyu Media, the biggest difference between us and them is that we’re fully funding the development of Legend of Raven on console on our own. We’re not asking for any crowdsourcing to implement any of the new features, porting costs, testing, localization or marketing. That puts us at a disadvantage because we’re budgeting our own money to make the game the best it can be. Whereas AoC, with a crowdfunding campaign is YOUR money.

If we wanted the player to make the choice if they want online or not for Vita we’d also have a “put your money where your mouth is” Vita Online crowdfunding campaign. However, we’re not going to run another crowdfunding campaign for the same game, that’s be shitty. I’d rather finish the game and see if we can invest in post-release updates, whatever they might be. Proper online coding will take time and we want to get the game out this year.

I can’t for the life of me figure out what AoC means.

But I will say that if you add online play with a later patch, then you’ve essentially written that feature off. Once the game is released, the reviews will come out, and the word of mouth will be that there is no online. That will be working against you when you do make the online patch. And on top of that, many people, myself included, don’t believe a word a developer says when it comes to patches or how good it will be. Nothing against you, but it’s hard to trust devs these days.

I don’t understand what is wrong with more crowdfunding, but it’s your business. I’m just saying that I will not buy the game for Vita if there is no online because I don’t care for single player fighters.

AoC is an acronym for Attack on Cataclysm, the new version of Yatagarasu that is being made through the Indiegogo campaign.

I think Ad Hoc for PSVita and Legend of Raven should work for “online multiplayer.” It’s the same way Western Monster Hunter players play “Monhan” from city to city/state to state without the game having a real online function. Through Playstation 3’s Adhoc Party application that is provided as a free service on PSN, players could use PSP and PSVita Adhoc function through the internet and play other people.

It takes a slight bit of set up to use though and still requires a wired connection from the hand held device to the PS3, but it’s still possible to have an “online” experience without putting in netplay functionality as long as there is Adhoc multiplayer functionality.

I think it’s too late in the production schedule to change much really in regards to the Vita version of the game and how funding works in the video game industry is much more than I can comprehend, so I won’t push the issue of having online feature for this particular project.

That’s great! Thanks for all the responses and again I really appreciate the effort.

Re: adhoc party. I’ve always wondered about that - is every game with adhoc capabilities automatically compatible with adhoc party? Or is it something that the game developer needs to accommodate for? Theoretically the interfaces should be designed such that the PSP/Vita wouldn’t need to care whether it’s connected to another PSP/Vita or the PS3, but if that were the case, the Internets wouldn’t need to compile a list of games compatible with adhoc party.

Not sure since I don’t know anything about the “technical” aspect of games. Dunno how well that list is kept up but I know for sure Monster Hunter Portable 3rd works with Adhoc Party and it’s not listed on that list. But yeah that would be weird if certain adhoc games can’t make use of Adhoc Party. If Legend of Raven does have adhoc, hopefully it’ll be compatible with Adhoc Party.

If someone doesn’t have a PS3, they can’t do adhoc parties. Not only that, but requiring extra steps to getting online is not only inconvenient, but also enough to deter people from even bothering with it. And it is a portable game, which means people might not have their PS3 handy. Actually, I thought that was the main purpose of a PSP. I can’t even remember all the times I went on trips with a PSP and stayed somewhere with wifi. There is definitely a good use for online PSV games, if devs will just support it. I don’t understand this reasoning that they have, that anyone playing a PSV is automatically going to have a worse wifi connection than a PS3. If I go upstairs right now, my wifi signal is pretty much the same as if I’m downstairs in the same room with the router. I was able to play Syphon Filter on my PSP2000, on a public wifi connection with little to no lag, and the wifi antennae on those PSP were garbage. I think playing a 1v1 fighter on the Vita is feasible.

Will you add in extra modes and translate the win quotes and such to compensate for the lack of online?

We’ll definitely translate the win quotes and all in-game text where it makes sense.

We’re having commentator auditions for anyone who’s interesting in trying out:
Details here:
http://nicalis.com/legendofraven/auditions

Footage here:
http://www.youtube.com/watch?v=DL2U_msibuw

I think this page needs to be fixed

http://nicalis.com/legendofraven/characters/hattori-hanzo-uruka

Also maybe you guys should contact the other teams and see what they are doing so you can release a fully updated product.

After talking to Nyu-Media to get some clarification as to how the whole AoC thing is going to happen, my understanding is that Nyu-Media will have first dibs as to gaining rights to Yatagarasu: Attack on Cataclysm if they decide to pursue releasing it onto another media other than PC since the update is being made with their help (along with the community).

This, hardware aside, I think ppl would find more online competition (if any) on 3DS