New intro sequence. First AE 2012 match. Keep in mind I was up for 30 hours.
[media=youtube]j_RBNFMGaY8[/media]
Nice clutch ultra Cody is a hard matchup for Gen.
nubbb
2523
Sorry but, imo, Cody is free
Nice job btw Kiryu
Thanks, I tend to have a tough time with cody.
big change on gen guys
congratulations
XianMSG
2526
**www.twitch.tv/crosscounterasia **
Guys i will be streaming and playing Gen SSF4 AE 2012 , practicing for this sunday china tournament , check it out 
Thank you for letting us know! I managed to catch your last few matches before you went on smoke break.
Have you happened to notice yet if any match-ups have changed very much for Gen?
Just finished watching, I noticed crane cr.HK was not used very much. I think it could have been used more? Especially when you were trapped in corner Guile pressure. Overall Guile just jumped-in a lot during his offensive streaks.
You know what Iāve noticed from re-watching Amiyu videos? The man sticks to HK Gekiro usage way more than craneās c.HK.
I guess when you have confidence in your reflexes, it makes sense to always go for HK Gekiro. I donāt 
best part its the Jyasen one , man thisās so wonderful
Xian Gen is strong
but he must reduce that back dash
Itās weird that Amiyu never uses HK Gekiro after the target combo. Even on characters like T Hawk. Guess thatāll change now, with the hard knockdown you want to land it every chance you get.
Great video btw Messiah. Those Jyasen combos are stylish as hell.
[media=youtube]UJNEESx5AXA[/media] Roll combo, Cross-up Super.
http://www.twitch.tv/xxupyourgamexx usually on Xupyourgamex Live 24/7 SSF4 UMVC3 stream on PSN network.
21 Hit-Combo with 3 HP Roll usually does just less than 400 dmg and 500+ stun without Jumpin and will most likely put them in the corner, unless you want to FADC and Finish off with HK gekirou, Iām enjoying this update. Found some new Setups for EX-Divekicks ^^
Oh god. At 2:33 is that a cross up super set up? Gross. Fucking awesome match, by the way.
Infil
2534
Cross-up super is neat, but⦠canāt Cody just ultra on reaction?
yeb
2535
^^ Or EX Zonk, or EX criminal upper, or just back dash. Of course, no one will ever do any of that when they expect to be able to block and punish it. I want to know how many tries it takes to land something crazy like that, considering it requires probably 1f timing without the help of input buffers.
Itās a tad more lenient depending on the crossup setup.
Just measure the window of frames in which the hitbox āpaintsā over the opponentās hurtbox and counts as a crossup. Varies with the opponent, of course. Itās prolly something like 3f, I randomly guess. And if thatās the case then you have that exact leniency with the input of Oga and super.
Itās as hard as forward throw, jab roll, safe jump crossup. Mistiming the roll by 1f will ruin it against many characters. But like you said: input buffers.
Itās all specials and supers, so⦠nothing good olā mashing (a few frames before recovering from throw/oga) wonāt solve.
Changed the font in the video.
[media=youtube]k8u48f04JAY[/media]
yeb
2538
Iād be shocked if thereās even a 2 frame window to nail a crossup fierce super. Also, thereās no buffer window for specials/supers after a throw or wall dive, all you can do is plink/negative edge. If the setup actually requires a delay rather than the fastest possible timing, those are out the window too.
This is the safe jump that i discoverd today with RH Gekiro ⦠it works on most of the cast specially Ryu, Ken, Akuma, cammy, evil ryu and oni and others ⦠problem with this safe jump that some times it does NOT work in the corners so here is the setup 
Hk Gekiro(Full) - Lk Oga - mantis mk jump
[media=youtube]IPaZq8cX9-4[/media]
comments and please try it 
Schiff
2540
good find! Itās also pretty simple to realize⦠Iāll test it for sure in game!