Never tried it but what about multiple clashes? That should make it easier because it doubles the amount of time during which the fireball has no hitbox. Level 2 clap clashing with a Super projectile or Guile’s EX V-Skill.
But then again that’s even more situational than the single clash.
Yeah I tried to do it before when I saw this, it just seems a bit wonky and you have to be on extremely on point. Unless you’ve got it down pact frame by frame, eh, just stick with the move in slowly approach. But it does look badass though!
Lunais
76
I think he would have won that round if he had canceled Twist Barrage into HP Bolt.
slappy
78
Love that it starts with a Mika.
Mika quitting on Laura is like a zangief player saying “throws are cheap”.
slappy
79
Did this just start happening in Season 2? I don’t remember it being a problem before.
https://www.youtube.com/watch?v=9FGNmbpoBB4
Cross under shenanigans. That definitely happened in season 1.
Mazza
81
That feeling when everything from the lab works…
#JustLauraThings
https://www.youtube.com/watch?v=OR0e_8h6pg8
Don’t like the YOLO EX Bolt at the beginning but everything after that was great. Didn’t even know you could reset with st.MP in the corner, I always use the followup when I hit with EX Bolt.
Boodz
83
Being the 3rd round, that ex elbow looked like some yomi rather than yolo to me. He accurately predicted when the akuma wanted to fireball. I’m thinking the ex elbow into reset was unnecessary at the end, f.hp hp qcf hp probably would have killed just fine. Pretty cool!
Mazza
84
He was a fireball happy player so it definitely was a read on my part.
You can even see he was doing a QCF motion just when he gets hit by the ex.Bolt.
I was also trying to bait it at the start of the round by back-dashing and throwing a thunderclap.
I think you’re right that the ex.Bolt was unnecessary at the end but I wasn’t sure if hp.Bolt would’ve finished him or not.
I also used ex.Bolt after Twist Barrage to get a lot of corner carry and to reset again into a 50/50.
Few things I can optimize…
- The first reset after CC st.HP could’ve been done with cr.MP instead of cr.LP for more damage/stun.
- I was meant to hit cr.MP at the very end after the ex.Bolt reset since its 5f to give me that extra 1f safety net if I mistimed it.
The thing I’m most happy about was the CC st.HP setup at the start. It was a huge read (on my part that he would backdash) since I conditioned him to command throw on his wakeup.
https://www.youtube.com/watch?v=_LrquM6XcWk
I missed this video. Some pretty interesting tech inside + some other classic things for the new players who don’t know them.
yo fellow laura players!
we had a local tournament here in vienna where i made it to the grand final in winners but then lost after having a 2 games lead - so in fact i lost 6 games straight.
I’ve done some analysing, abvious stuff like habbits, drops, bad reads and confirms. but i think it’s always something different when somebody else tells you where you fuck up and what you need to change.
So if anyone is interessted here you go: Grand Finals
Thanks!
Mazza
88
You lost because you didn’t adapt.
He won because he did imho.
Just because you play a rush down heavy character doesn’t mean you have to.
You should simply walkback AND mix in with your random neutral jumps to punish dash punches.
Walking back can make dash punches whiff allowing you to whif punish right in front of your face.
You can always do random cr.mk or sweeps to challenge dash punches.
He didn’t do a lot of dash grand blow (the dash punch which hits low but highly punishable) so you definitely could’ve walked back more. Make HIM do risky stuff too.
Your AA is terrible. He got way too many free jump ins. Laura’s st.mp (and arguably st.mk if far away) are really good AA normals thanks to their long active frames. Go to the lab and grind out your AA for a few days. Once you can consistently react with hp.Bolt for that 150 dmg, people will respect that.
Use V-Reversals. If you can’t handle the pressure, just use it and reset back to neutral instead of risking getting stunned and KO’d.
Bait V-Reversals. He adapted quickly to your heavy reset gameplay so he used V-Reversals a lot. Either go for hard knock downs or reset into throws.
I also noticed that that when you block his V-Reversals, you quite like to do command grabs. It worked out the first 2 times but he then adapted and started backdashing. You can CC punish that with st.hp.
Save your high risk high reward gimmicks for game winners. Blocked lp.bolt into CA worked both times but they weren’t crucial moments. If you did it more often, he definitely would’ve adapted and punished accordingly.
I didn’t see a lot of meaty pressure from you. Balrogs generally love to do wake up buttons. This one definitely did. Condition him to block before you go for wake up throws
I really recommend to watch the day 3 of Eleague Invitational on VOD if you didn’t on live. Krone did some very interesting setups that deserve to be studied.
edit: specifically the match against MOV
https://www.youtube.com/watch?v=-hUbvzRdbBY
This set between 801 Strider and Punk at WCW was pretty good. His Laura is shaping up very nice.
link
Idom vs Punk (winners finals and grand finals)
https://www.youtube.com/watch?v=28D-4P-_MFo
https://www.youtube.com/watch?v=tg5rb2x4F5I
I thought the first Laura that manages to win a tournament since launch deserved a spot here…
Los
92
Really good matches. Idom kept trying to command grab punk even though he backdashed a good amount of times
Thanks for the videos, Laura player =)