Laura General Thread: Who The Hell Is Sean?

Can someone refresh my memory on what her vtrigger actually does (besides a damage increase)? Better frames or new abilities on anything? It’s my first time trying her out, don’t remember the earlier info on her all too well.

first time using her

what are her best punishes and bnbs?

Wait so Laura is the only character in the whole cast that actually has to respect fireballs?

Well she has a fireball so I guess it makes sense.

Yea I was thinking yea her V skill can go over and under. Nope, learned the hard way lol.

I also want to know this if anyone knows please :smiley:

She does, but it’s about the loosest definition of one lol

Laura’s victory quote number 4 doe

I found it rough to deal with cross-ups. Her walk speed isn’t all that so it’s tough to walk under.

Had fun with her during the first part of this beta. Was getting destroyed initially but started getting a feel for her after a string of matches. She’s excellent at maintaining pressure and I don’t think managed to stun opponents as often with other characters as I have with Laura.

Maintaining that frame advantage is key. Counter hits open up so much potential for more damage and pressure. The grab comes out once you’ve got your opponent too scared to press buttons.

Catching the opponent off guard with a qcf+LP is really good for getting in. It’s minus on block, but not typically punishable. Plus on hit, and comboable on CH.

Not a single opponent used a V-Reversal against me, which was a shame. It’s a good tool for getting Laura off you, but with the V-Skill dash I wonder if she’ll do well at baiting it out and punishing.

I had a blast playing with this character today. She is so much fun. Is there is any reason to combo into her ex-fireball when you aren’t in V-trigger ?

Her v-skill and fireball make her pretty complex.
She’s really simple seeming initially, but there’s so much potential baiting people with her.
Which is really cool because it kind of fits bjj in that she’s good at getting opponents off balance and then taking advantage of that.

Some nice tec:

https://www.youtube.com/watch?v=VCFfhLrAdLk

Yeah dashing under jumpins and shit seems like the most obvious application of her v-skill since it’s so quick.

Yeah, only issue is that you’re not gonna convince someone to stop jumping by doing that. It just resets to neutral. I want to punish people for going for crossups in neutral/during blockstrings, but other than like jump back button, it’s rough. I don’t like jump back button because you give up so much space.

Possibly. I did catch a lot of people with CC st.HK after dashing under though.

After EX fireball you can reset with st.HP, combo into qcf+LP, or qcf+HP in the corner.

Maybe I am remembering things very wrong but, usually if someone jumps and does a move in the air, when they land they do not just instantly flip to face and are able to block.
So either that’s totally wrong in this game or I am just going senile VERY early.

Ah yes. In SF4 after performing an air move you had 4 frames of recovery on landing. I wonder if it’s the same in this game? I wonder if you can catch the opponent with L Bolt, or maybe even EX grab?
TO THE LAB! (in 7 hours…)

I found backdash V-skill to be pretty good for baiting out whiffs if you cancel a move into it during pressure. That’s probably just online though.

Sadly her best meterless post-stun combo really seems to be f+HP, HP, qcf+HP. That’s the only time you’re ever going to land f+HP, HP in a combo anyway

It adds an extra hit and extra longevity to her fireball. It also increases stun and damage a bit on her other moves.

I don’t know 4 at all but in 3S walking/dashing under someone and then slapping them hard is not an uncommon way of dealing with a jump in.

If you attack in the air you have recovery on landing and this is an opportunity to punish someone by evading the jump in and then being right next to them (instead of backdashing away in the same direction they’re jumping which usually leaves you too far for a big punish).

her v-trigger also makes her forward dash v-skill faster.

I haven’t tried it out so this is just assumption, but her v-skill forward dash is 21 frames in duration and covers quite a bit of distance, so I’d imagine only stuff like st.hk would reach. St.hk has 12 frames of startup and jumps are around 41 frames, and I believe they have 2 additional frames of grounded recovery if you press a button. So that would mean that you’d have 10 frames to react to the jump and that’s not reasonable. I might be wrong, but I don’t think her v-trigger makes her dash faster, as in duration, but covers more distance in the same amount of time. So if the issue with doing dash unders with v-skill is that you’re too far away, v-trigger would make it even worse.

I might be totally overestimating how much distance her v-skill covers, but that’s my reasoning for why it would return to neutral. If you’re in range of cr.mp you’d have 17 frames to react which is a lot more reasonable. Her regular dash is apparently 17 frames, but I don’t know how much distance it covers. I don’t think I used it once, but that seems like the better option.

edit: scratch that, it’s 45:ish for jumps, so it’d be 12 and 19 frames. Still unreasonable.