H Elbow blows moonsault up for free. I’m only Ultra Bronze so far, so the Nash players I’ve faced more or less crutched on moonsaults, s.MP, H Elbow and s.MK (sometimes) blow em all up.
After a whiffed DP, what meterless punishes you guys rolling with?
st.HP xx HP fireball, cr.HP xx MP elbow is 318/479
in VT, st.HP xx HP fireball, cr.HP xx EX fireball, HP elbow is 414/588 for a bar, or you can go for a reset
for VT activation, st.HP xx HP fireball, cr.HP xx VT, cr.HP xx MP elbow 355/554
VT activation for a bar, st.HP xx HP fireball, cr.HP xx VT, st.HP xx EX fireball, HP elbow 402/604
After getting used to hit confirming, I found her a lot easier to play
Her moves after hit gives a lot of time to confirm
I’ve had success abusing
stMP -> crMP
If counter hit, confirm into LP elbow and continue into stMP -> crMP or cmd grab
If on block, cancel into EX Clap to continue pressure or crMP again(it will hit if they press anything besides jump, even the shortest crLP will get hit)
I ALWAYS use VTDash with stMK
If it hits, I dash in and use stMP -> crMP pressure
If blocked, I VT out and see what they do. If they throw something out, I punish with stHK or stHP
I don’t think using stMK alone is optimal
anyone want to practice today?
I somewhat know how to play Ryu and bison to give some variety
That combo is a little character dependent I found out. On Ryu you have to st.HP xx qcb+MP, cr.HP xx qcf+MP>P/K, but versus Laura you have to do the qcb+HP. Haven’t quite looked into which characters need what fireball, but should be worth researching.
I did some quick testing with the vt level 2 fireball stuff, and I couldn’t get lvl 2 hp fireball to combo against Rashid, Laura, Gief, Chun, Birdie or Necalli. I only tested regular MP fireball against Rashid, Gief and Chun, but it didn’t work against them. I’m guessing that the characters that level 2 hp fireball doesn’t work on are the same characters that you need to use regular HP fireball on.
If my guess is correct: Rashid, Laura, Gief, Chun, Birdie, Necalli - Use HP fireball
rest of the cast - Use MP fireball, or level 2 HP fireball if you are in V-trigger.
edit: yep, tried it out against the rest of the cast and that does seem to be that case
Guys thank you for all the tech in this thread. Special thanks to Jiraiya-Sama2390 and otakugamer223. Really helpful info. Posted videos in the video thread of using them in matches. Glad to have such helpful people playing and exploring tech for this character. Really reminds me of the Makoto SFIV forums which is why I got into that character to begin with. I hope to post some tech as well but you guys are beasts, I am not the best with discovering tech but what I do find I will share.
Going to Final Round 19 ATL with Laura. Hope to implement the tech as much as possible, thanks again. Laura army.
I use st.MK for the stronger pushback, which leaves the Thunder Clap in between Laura and the opponent once it finishes. st.MP can work, but that involves you getting closer to them, and without the threat of the TC, your opponent might be able to hit/throw you before it reaches them. Since my original post, I’ve found that using a normal dash before the st.MK makes the setup more simple in case I or anyone else misjudges the range by walking.
After a:
- command grab -> st hk (CC 3framers)
- forward throw -> f hp (CH 3 framers)
- back throw -> dash, st lk (CH 3 framers)
- mp elbow with punch follow up -> st hp (CC 3 framers)
- kick follow up -> f hp (CH 3 framers)
- hp elbow -> f hp (CH 3 framers)
These work only if they quick rise. Later I will test stuff without it.
Basically, cancel a normal into ex clap, then reset with st hp into lp clap. you then have enough room to cmnd grab or go for lk hit confirms. if they don’t fall for the lp clap after the st hp reset, you can do hp clap to force them to take chip damage and then pressure from there. So far this has been winning me rounds lol. I’m only playing casuals and battle lounges rn, but it worked on ppl with more than 1k lp.
I made a quick Laura week1 video with stuff (already known I guess ;))
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Nah don’t put yourself down, thanks for putting so much of this thread into one video lol. Can we get this on the front pages somehow? Its basically a list of all an intermediate player would want to level up so far
Alright makes sense. st.MP has been my go to button only because when i either dont remember/forget/miss a setup it is somewhat simple to time and beats a lot of mashed reversals, but its time i actually learned these setups well hehe
If you hit a successful lp bolt charge you are at +2… if they press anything st.mp counterhits and you can hit cr.mp xx mp bolt charge which is epic… makes people think twice about mindlessly jabbing or jumping…
Also has anyone ever tried using her for whiff punishing? Is her cr.mk her best normal for whiff punishing? Shes a SF character after all and needs some sense of whiff punishing…