Laura Combo/Tech Thread

I guess I missed that memo. Haven’t tried the jump os tech at all yet though. Hm

Number crunching for the first frame your opponent has a hurtbox after recovery:

Although the EX Command Grab supposedly has an active hitbox on frame 20, it doesn’t seem to touch the opponent on wakeup. I’m not sure why.

Meaty 5HP and 2HP combo into V-Skill Overhead.

EDIT: Wrong frame number for Forward, Bolt K and H Bolt.
EDIT 2: Corrected CH V-Reversal numbers

You’re throw invincible for 2f, I believe, after waking up.

What is Laura after V-skill dash forward? Disadvantage? And if so how much? Sorry I suck at calculating frames lol.

It has 22 or 18 if you cancel into from esquiva (backdash v-skill) but the normal dash has 17 frames.
The main difference between that and the normal dash is that it has a smaller hurtbox (less height).
Another thing is the sound. I know it sound maybe weird but the sound of the v-skill dash trigger an button press for some people but the silent normal dash doesn’t.

You are invincible during the wakeup animation. But I can’t find the frame for the wakeup animation, so I will have to go look into that myself.

Alright, so I got a question regarding the post-stun combo’s. Some combo’s use the Light LV3 charged fireball. However, has anyone actually tested these against people that can mash like gods? Cause people seem to be able to just mash out of stun before you’re done charging your fireball. I also tried in training mode and I was not able to charge a level 3 fireball before being able to mash out of stun.

Only when I got the stun of a fast normal like cr.mk or lights did I have enough time to charge it, but not from like a command throw or medium Bolt Charge followup stun.

Am I missing something, or is this common knowledge?

Mainly talking about this one where you need enough time to jump on your opponent after charging a fireball:

I already manage to land the combo if the stunned player is down, has to wake up and lose the stun.
I guess you need to be ready for the stun and start charging as soon as the last hit hits.

This combo is not for use after a Command Grab as the opponent can mash out. There are combos for use after the Command Grab noted in the first post.

As for Bolt K followup, the timing is tight but you should be able to land it if the cross-up is relatively shallow. Might take some practice to get the timing down.

For escaping the stun, I’d set the CPU to max level as it does attempt to mash out.

Here’s a quick and dirty video on the stun properties of Laura’s MP and EX bolt charge.

https://www.youtube.com/watch?v=gmrH85huZQM

Oh I missed that. It’s weird but awesome !
I hope it’s on purpose and will not be changed.

Need to set the record straight on some numbers as seeing V-Skill Forward as 22 has been throwing me off.

Dash is 17 frames. V-Skill Forward is 21 frames.

Sweep with quickrise the opponent has a hurtbox on frame 26.

Dash 26-17=9. First active frame of 5MP is 6 and is +4. On frame 9 it is +7. Links into 2HP. Does not link into 5HP.

V-Skill Forward 26-21=5. First active frame of 5LK is 4 and is +4. On frame 5 it is +5. Links into 2MP. Does not link into 5MP or 5MK.

x

Awesome. Thx. Guess I gotta use a different combo then if I get the stun with command grab or Bolt P followup.

Oh, I see it now in the first post. I read over the part where the combo is specific to certain post-stuns. XD

Found out that if you cancel into overhead and it trades you can combo after, even with st.HP. Kind of amusing but probably quite unlikely to happen.

I saw it yesterday because vryu retweeted it. Useful against characters with no 3 frame jab

I made my second video. Some things can (and will) be known, but maybe some others are new. :slight_smile:

https://youtu.be/ls_QFXxFNW0

sweet fucking christmas, those combos

I’ve realized that there’s so much shit I’m not doing that I have no business complaining about her in any way.

hmmm that trade combo, I just love it

I’ve updated the Okizeme section of the main thread for stuff that works based on the numbers I’d posted a few comments up. Noted from v-ryu’s video that the meaty CC 5HK will combo into 6HP.

I may create a trades section sometime later in the week after some experimentation.

Also those CC combos are pretty interesting, I may investigate some stuff with that later.

@v-ryu What was the damage output of the post-stun combo at the end? I have a similar combo in the main post but it involves using V-Trigger mid-combo. I’m wondering if there is enough time to use V-Trigger after the stun and fully charge a Clap since the charge time is significantly reduced.

If commans throw is used during VT (and stun), the combo does 716dmg (lol).

Im sure you can activate VT then start charging to lvl3, ye

Will give that a go then. Activating V-Trigger mid combo was 690~, not quite 700.

Are there any other sections the main post needs? Pretty sure most of the important stuff is down. Might do Clap blockstrings. Might also create short Gfycat clips for each part.