Laura Combo/Tech Thread

So you can make the EX fireball reset truly ambigious by using s.HP xx forward v skill and just holding the buttons down longer for crossup. The problem is if you hold them TOO LONG she just uselessly whiffs her overhead in the opposite direction. Still looking for a way to actually make this work. It was posted in the video above.

The meaty s.MP, c.HP link is also pretty difficult. So is s.LK, s.MP. Interested to see which people prefer and why.

When I go for meaty I always do a cr mp after the meaty st.mp. I seem to have the most success with cr.mp.

I prefer the cr. MP too. It leaves you at +2 just in case it’s blocked, and keeps them close enough for st. HP to stuff anything that’s 6 frames or slower that is not armored or invincible.

I haven’t been in the lab yet, but I heard f+HP is safe on block and +4 on hit. Does it make sense to look at the options for follow-ups? Or is that thing not as useful as I am thinking right now?

I dont know if it’s mentionned here, but non-EX command throw during VT has increased range, and vskill dashes cannot be counterhit

So uh. Any tips for beating 50 stages of Survival with Bonita?

that’s Tech…right?

There is that video about how people cheese through hell difficulty by spamming MPDPs with Ryu and Ken. Maybe there is a way to cheese as Laura as well? I have seen Bafael destroy the hardest CPU in training mode by doing nothing but LP,LP Elbow (and later using cr.MP,Thunder Clap but it did not seem to be that effective). I would try that.

The CPU is very vulnerable to cross-ups, it either just take the hit or try to AA and whiffs, so you do a basic combo like j.MK > st.MP > MP elbow to score a knockdown and repeat the process

The problem on later stages is starting the cycle, the CPU gets a lot more aggresive and blocks a lot and you always end up getting a low HP recovery when you down on life, it’s very frustrating.

I never got to Stage 40 with Laura

@Simatron3000

No fucking way dude. Me and you used to play BB Extend together all the fucking time. Bang VS Tsubaki matches were the shit!

Its been YEARS

Does MyAwesomeAfro ring a bell? (^:

I haven’t done survival again since the server maintenance but so far I’ve made it to stage 46, so think I’ve got most of the AI figured out pretty much.

Just getting in their face and doing repeated cr. MP -> LP clap will cheese a lot of AI opponents, even at the highest levels. It HAS to be cr. MP though, if you try to cheese with anything else it won’t work. Bison, Chun and Karin fall for it hardest. There are only a few characters it doesn’t work well on: Cammy, Ryu and Ken. However Ryu and Ken are susceptible to command throws so if they block the cheese just immediately hcb+K and it should connect.

Cammy though, her AI is an absolute bitch. She blocks the cheese and jumps command throws on reaction, even at low levels. At lower levels you can pretty much jump in on her most of the time, but beyond stage 30 you have to do this: get in her face and do cr. MP, cr. MK ->LP bolt. If she blocks cr. MP she will almost always eat the cr. MK. Repeat until dead. Don’t give her an inch or she’ll start doing reversal cannon spikes.

Oh sht no way afro. I bought a PC about 18 months ago and tried to ask the other guys who you were on steam but no one knew. Add me! Simatron3000, on steam and SFV lets go a few rounds (I’m awful)

Still get some replays of our matches on my 360 HDD!

I can’t get meaty s.MP, cr.MP to link at all. s.LK, c.MP is by far the most consistent for me.

I’m feeling like it’s maybe better to end combos with lp bolt in situations where you could’ve gone for mp bolt. Meaty st.HP isn’t all that threatening, but being in their face with frame advantage is.

Any specific stage/character?

Hi guys. Here’s what I came up with.

999 stun reset and 50/50 crossup setup
https://www.youtube.com/watch?v=UvLoo65KyjE

Here’s me exploring the 50/50 setup and how it interacts with the opponent’s tech and reversal options (starts around 20 sec)
https://www.youtube.com/watch?v=yH0KrlFSsYQ

Let me know what you think!

Yo guys I m learning laura since the release of sfV. So I found one problem in laura’s pressure. When I start pressing my opponent with st.lk–>st.mp–>cr.mp and this one jump between st.lk and st.mp cause of the fear of the command throw so I cant confirm that pressing cause you can t link st mp and cr mp without counter. So I m facing a dead end right now.

Well I m searching solutions and mine are I have to read the jump with blind cancel of the st mp with thunder clap ex or bolt charge lp cause I can t react with an only one hit.

Need help please.
Do you think that I have to change my strings?
Btw I m searching another string which can allow me to win against jump but I m not sure this string exist
Sorry for mistakes in my request I m french

Blindly cancel into anything is too risky (unless you use EX fireball), you’re always at frame disadvantage if they block.
I usually just take the st/cr mp damage and cancel into forward or backward vskill. Forward if you conditioned them to block, backward if you want to bait stuff or fireball and then continue the pressure. If you vskill back and fireball you can be swept or hit with a cr mk, though

For the string, against characters with no 3 frame normal, I like to go with st mp, cr mk xx lp fireball. It’s 4 frame gap and you’re in range for a mk command grab if they sit there and block

You can do her target combo off of mp, and confirm into vtrigger easily when you have meter. Otherwise, you could cancel crouching mp into vskill backdash and bait some stuff out

For volty line CC’s what do you guys do midscreen and corner?