So you can make the EX fireball reset truly ambigious by using s.HP xx forward v skill and just holding the buttons down longer for crossup. The problem is if you hold them TOO LONG she just uselessly whiffs her overhead in the opposite direction. Still looking for a way to actually make this work. It was posted in the video above.
The meaty s.MP, c.HP link is also pretty difficult. So is s.LK, s.MP. Interested to see which people prefer and why.
I prefer the cr. MP too. It leaves you at +2 just in case it’s blocked, and keeps them close enough for st. HP to stuff anything that’s 6 frames or slower that is not armored or invincible.
I haven’t been in the lab yet, but I heard f+HP is safe on block and +4 on hit. Does it make sense to look at the options for follow-ups? Or is that thing not as useful as I am thinking right now?
The CPU is very vulnerable to cross-ups, it either just take the hit or try to AA and whiffs, so you do a basic combo like j.MK > st.MP > MP elbow to score a knockdown and repeat the process
The problem on later stages is starting the cycle, the CPU gets a lot more aggresive and blocks a lot and you always end up getting a low HP recovery when you down on life, it’s very frustrating.
I haven’t done survival again since the server maintenance but so far I’ve made it to stage 46, so think I’ve got most of the AI figured out pretty much.
Just getting in their face and doing repeated cr. MP -> LP clap will cheese a lot of AI opponents, even at the highest levels. It HAS to be cr. MP though, if you try to cheese with anything else it won’t work. Bison, Chun and Karin fall for it hardest. There are only a few characters it doesn’t work well on: Cammy, Ryu and Ken. However Ryu and Ken are susceptible to command throws so if they block the cheese just immediately hcb+K and it should connect.
Cammy though, her AI is an absolute bitch. She blocks the cheese and jumps command throws on reaction, even at low levels. At lower levels you can pretty much jump in on her most of the time, but beyond stage 30 you have to do this: get in her face and do cr. MP, cr. MK ->LP bolt. If she blocks cr. MP she will almost always eat the cr. MK. Repeat until dead. Don’t give her an inch or she’ll start doing reversal cannon spikes.
Oh sht no way afro. I bought a PC about 18 months ago and tried to ask the other guys who you were on steam but no one knew. Add me! Simatron3000, on steam and SFV lets go a few rounds (I’m awful)
Still get some replays of our matches on my 360 HDD!
I’m feeling like it’s maybe better to end combos with lp bolt in situations where you could’ve gone for mp bolt. Meaty st.HP isn’t all that threatening, but being in their face with frame advantage is.
Yo guys I m learning laura since the release of sfV. So I found one problem in laura’s pressure. When I start pressing my opponent with st.lk–>st.mp–>cr.mp and this one jump between st.lk and st.mp cause of the fear of the command throw so I cant confirm that pressing cause you can t link st mp and cr mp without counter. So I m facing a dead end right now.
Well I m searching solutions and mine are I have to read the jump with blind cancel of the st mp with thunder clap ex or bolt charge lp cause I can t react with an only one hit.
Need help please.
Do you think that I have to change my strings?
Btw I m searching another string which can allow me to win against jump but I m not sure this string exist
Sorry for mistakes in my request I m french
Blindly cancel into anything is too risky (unless you use EX fireball), you’re always at frame disadvantage if they block.
I usually just take the st/cr mp damage and cancel into forward or backward vskill. Forward if you conditioned them to block, backward if you want to bait stuff or fireball and then continue the pressure. If you vskill back and fireball you can be swept or hit with a cr mk, though
For the string, against characters with no 3 frame normal, I like to go with st mp, cr mk xx lp fireball. It’s 4 frame gap and you’re in range for a mk command grab if they sit there and block
You can do her target combo off of mp, and confirm into vtrigger easily when you have meter. Otherwise, you could cancel crouching mp into vskill backdash and bait some stuff out