does everybody know the button layout for the jap version of ps2 of the lastblade collection?
Thereās always kaillera. I think this is one case where youāre gonna find better compā online than off. Keep in mind that he is often banned/soft banned from tournaments (I think heās banned indefinitely in power) so I wouldnāt get ātooā acquainted with him. That dash slice move just makes things way too random, because he gets to do like 25% damage off any lucky hit. Plus he can just spam it as many times as he wants since you gotta punish it like āimmediatelyā.
As for the PS2 layout, Iām pretty sure itās customizable just like every other fighter, so I doubt it matters.
oh well i have it on Dreamcast. Im finding it hard to play. What i really want to play is Mark of the Wolves, but itās impossible to find on the Dreamcast. So, oh well right.
What does Kagamiās:qcb: :snkc: do exactly?
Itās a fairly worthless special that charges his super meter. Youāll need to hold C to keep charging. Cool in principle but, itās startup and recovery time are fairly lengthy so itās utility is almost nonexistent.
The only use Iāve seen for Kagamiās :qcb::snkc: is as a sort of end of match taunt. I saw someone guard cancel into :snkb: and then cancel into that and hold it until his meter was full, which delayed the winpose segment.
Thatās freakinā sweet! Now if I can just stop doing the damn move accidentally each time I go for a :d::snkc: as opponents try to cross me up.
Wachizuka guide please?
Washizuka
Power
:l::snka: > :l::r::snkc: > :qcb::db::r::snka::snkb:
:l::snka: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb:
:l::snka:, :l::snka:, :qcb::snka:/:snkb:
:d::snkc:, :l::snka: > :d::u::snka:/:snkb:
:d::snkc:, :l::snka: > :l::r::snka:
:d::snkc:, :l::snka: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
(Must cancel quickly into the :l::r::snkc: from further away)
:d::snkc:, :l::snka: > :l::r::snkc:, :qcb::snkb: > :df::snkb:
:d::snkc:, :l::snka: > :l::r::snkc:, :qcb::snkc: > Follow-up punish ground recovery or dash :df::snkb:
:d::snkc:, :l::snka: > :qcb::snka:/:snkb: (Donāt mash it, itās easier to punish if you give them time to react)
:snka:, :d::snkc:, :l::snka: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb:
:snka:, :d::snkc:, :l::snka: > :qcb::snka:/:snkb:
:snka:, :d::snkc:, :l::snka: > :l::r::snkc: > :l::snka::snkc: > :d::u::snka:/:snkb: (Buffer down during the shoulder charge)
:snka:, :d::snkc:, :l::snka: > :l::r::snkc:> :l::snka::snkc: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb:
:snka:, :d::snkc:, :l::snka: > :l::r::snkc:> :l::snka::snkc:, :l::snka: > :qcb::snka:/:snkb:
:snka:, :d::snkc:, :l::snka: > :l::r::snkc:> :l::snka::snkc:, :l::snka: > :l::r::snkc:, :qcf::snkc: >
:qcb::db::r::snka::snkb:
Speed
:l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc:/:qcb::snkb:/:snkc:
:l::snka:, :snka:, :snkb: > :qcb::db::r::snka::snkb: > :qcb::snka:
:l::snka:, :snka: > :l::snka:, :snka:, :snkb: > follow-up of your choice.
:l::snka:, :d::snka:, :d::snkb: > :d::u::snka:/:snkb:
:d::snkc:, :d::snka: > follow-up of your choice
:d::snkc:, :l::snka:, :snka: > :l::snka:, :snkb: > follow-up of your choice
:d::snkc:, :l::snka:, :snka: > :l::snka:, :snka:, :snkb: > follow-up of your choice
:l::snka:, :snka: > :d::snkc: > :l::snka:, :snka:, :snkb: > follow-up of your choice
:d::snkc:, :l::snka:, :snka: > :d::snkc:, :l::snka: , :snkb: > follow-up of your choice
:d::snkc:, :l::snka:, :snka: > :d::snkc:, :l::snka:, :snkb: > :l::r::snkc: > :l::snka::snkc:, :snka: > :l::snka:, :snka:, :snkb: > follow-up of your choice.
:l::snka:, :snka: > :l::snka:, :snka:, :snkb: > :l::r::snkc: > :l::snka::snkc:, :snka: > :l::snka:, :snka:, :snkb: > follow-up of your choice.
:snka:, :d::snkc:, :l::snka:, :snka:, :snkb: > follow-up of your choice
:snka:, :d::snkc:, :d::snka: > follow-up of your choice
:d::snkc: (x4)
EX
:l::snka:, :snka:, :snkb: > :l::r::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:l::snka:, :snka: > :l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:d::snkc:, :d::snka: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:d::snkc:, :l::snka:, :snka: > :l::snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:d::snkc:, :l::snka:, :snka: > :l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: >
:qcb::snka:
:l::snka:, :snka: > :d::snkc: > :l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: >
:qcb::snka:
:d::snkc:, :l::snka:, :snka: > :d::snkc:, :l::snka: , :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb: > :qcb::snka:
:snka:, :d::snkc:, :l::snka:, :snka:, :snkb: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb:
:snka:, :d::snkc:, :d::snka: > :l::r::snkc:, :qcf::snkc: > :qcb::db::r::snka::snkb:
Gameplay
Heās best on speed, but he can be used effectively on power.
As the only true charge character in the game, and because of the ease with which moves are buffered in LB2, Washizuka has one problem unique to him. Itās difficult for him to dash in and punish someone without tossing a fireball by accident, because you usually hit back to stop the dash in time to avoid doing a dash attack. You can remedy this by starting combos with :d::snkc: or hitting back and then letting it go to neutral and doing smaller combos with :snka: starters to punish instead. You could also cancel the dash with :d: instead and then go into :l::snka:, but that takes a little bit longer and you might accidentally buffer a :qcb::snka:.
Aside from that, heās a solid upper mid-tier character. Heās got a great fireball, and his anti-air and DM can be used to punish air recoveries. His DM is also great off a ground-air parry.
Heās got some of the safest speed combos in the game since he can switch to high/low within his combo at any time, or end with his quick multi-slash move (keep it to one hit most of the time unless youāre absolutely sure itās going to hit). This doesnāt mean you should just blitz somebody mindlessly with combos, but it does mean that if you do mess up and go too far into one, you can probably get out of it safely.
:l::snka:, :snka: :df::snkc: > :qcb::snka: is probably his safest block string.
You can also do 2 or 3 :qcb::snka:/:snkb:'s one after the other pretty safely, but I would do this very very sparingly.
His ability to start combos off his :d::snkc: also means that he gets a lot of use out of running under someone jumping straight up and jump-cancelling into his low on the other side. Again, watch out for people with good cross-ups when you do this.
He can link in and out of a lot of his stuff, but most of his long link chains arenāt all that practical. That being said, none of them are especially difficult besides the multiple back :snka:'s, and the multiple :d::snkc:/:l::r::snkc: ones are pretty much impossible to use in actual play.
The only ones youāll likely see in a tournament situation though, are his :d::snkc: starters and maybe his double :l::snka:, :snka:.
Jump :snka: is his best air-air and :snkc: is a good cross-up/jump-in tool.
He moves really far forward if you charge his unblockable up until heās flashing, making it more difficult to evade than most, but not a whole lot safer.
If youāre using him in power, his mid-screen game gets a lot more dangerous because of the high damage on :qcb::snka:/:snkb:.
Yowzers,that was fast. Thank you.
Had a talk with someone and apparently Zantetsu isnāt banned outright in most cases, but his kagehoushi tachi koppa (the dash slice move which makes him retarded) is.
This is very bizarre, because itās the first instance of banning an actual move instead of the whole character that Iāve heard of. Itās like banning ST Akumaās air fireball instead of just banning Akuma. I canāt confirm any of this yet though.
A-CHO Tournament Ban List for the game:
*NOTE: This is only a partial list. I an unable to obtain the full one at the moment since itās long gone from a-choās web page, and even if it was there, I wouldnāt be able to find it on my own. If somebody else has it saved somewhere, itād be much appreciated.
Banned techniques:
Moriya:
Moriyaās teleport glitch loop infinites.
Mukuro:
:l::snka:, :snkb: > :r::l::r::snkc: > :l::snka: :snkb: > Etc.
Kagami:
:l::snka::snkc:, :r::snkb:, :d::snkc: > :l::snka::snkc:, :r::snkb: > Etc.
(This is really really hard anyway)
Zantetsu, Lee and O. Kaedeās air infinites (Similar to Zabelās from Vampire Saviour)
Akari :l::snkb: and Zantetsuās :qcf::u::snka: used repeatedly.
Repeated (infinite) dash-forward :l::snka: with Lee and Mukuro.
(Also exceedingly difficult)
Bugged moves that allow for unintended air combos such as Zantestsu and Leeās air :snka::snkc:, and
O. Kaedeās air combos.
Using Akariās air throw glitch on a grounded Lee/Akari, since their get-up animations allow them to be thrown off the ground over and over.
i have a question thoughā¦ just what does zantetsuās qcf , up + A look like? the jump-cancel thingā¦ sorry for the question though. i play LB2 and more or less i can consider myself to be an intermediate player.
wow. just recently found this theadā¦ iāve been playing for like 2-3 years already and it seemed like there was really a lot that i still dont know just by reading this thead, and the links to previous guides.
It looks exactly the same as his :qcf::snka: except that it shortens the recover on the move so he can juggle with it over and over. Itās not exactly an infinite but he can do it a ton of times. Enough to max out the damage counter.
The thing with the guides is I played for years without ever seeing any match videos, so itās funny that most of what I thought up is exactly the same as what the Japanese did.
Iām thinking of changing my name to Miyagi No Infinites. This way I will have more credibility when I try to enforce these rules.
Well, I dunno how youād dredge up enough good players for a tournament in the first place, and it doesnāt really matter too much in casuals since most people either wonāt know most of this stuff, or wonāt be good enough for it to matter.
LOL, Iām just poking fun at that Miyagi No Throws dude.
oh yeah. i see what you mean. but i always get the TK (Tiger Knee) Version of his qcf+a air version everytime i try to execute that command. am i doing something wrong?
Not doing it quick enough I guess.
Shitās banned anyway, so if you canāt get it down, I wouldnāt worry about it.
You could try :qcf::uf::snka:
I didnāt know you played A3 Mushishi, lol. Or have you just heard about other peopleās run-ins with him?
I donāt play A3 at the moment. Iām considering it though. I just saw some posts about Mr. No Throws and they amused me.