That’s not “original”, they didn’t make MLP. Also they’re just pandering to a stupid internet trend, as well as trying to make it play like MVC3. Doujin games at least have original mechanics.
I dont mean they make MLP, I mean making a fighting game with ponies is original and for example the other day I said a kickstarted project about a fighting game with Kaijus (Godzilla and others) and how the hell nobody did a mech fighting game?, Yeah I know Tech Romancer and Virtual On by Capcom & Sega but we need more of these or Space theme games like Plasma Sword and no the same schoolgirls, maids with superdeformed bodies and cute faces over and over and over.
Rareware made a game where you can see a dinosaur, a killer robot, an alien and a werewolf fighting and none of them was out of place and they fit perfectly in their world.
Advice for fighting game developers, hire a good artist or think in a good idea.
Original mechanics like air dashing, super jumping, air combos, and bursting. So original.
“These fan-made things suck!”
“They only made it because they like the source material.”
“Well they should like more original things before being fans and making stuff about it!”
Did that just happen in this thread?
Even though the game is not from an original property, uses unoriginal moves for its characters, and has unoriginal mechanics, it’s original simply because the characters are horses?.. yeah, okay, whatever.
Well he wanted to know why a lot of fan-made stuff is uninspired. And uhh…yeah. Not much to say there.
I thought about making a fighter that only uses one button, then I realized no one would take it seriously cause it doesn’t have multiple buttons like every other fighter.
MLP is Marvel-influenced, intends to be completely adorable, superdeformed, and has every character easily categorized.
Seriously, the only thing that makes it different IS that they’re ponies. Also…
Popularity for the unusual is unusual in itself.
I knew about 30+ indie projects that were doing stuff like all characters are gunners, beastmen, Western cartoon themed original characters, and a Third-Reich esque conflict. Metal Gun III, MONSTER, Battle Capacity, and Akatsuki Blitzkampf respectively. However, stuff like that pretty much died, and only the safer made themes prevailed since in the end, you can’t wish for what you won’t buy regardless.
Even then, schoolgirls, fancy dresses, and SD characters are only a level above in niche in contrast to what anime would lead you to believe.
The (official) Touhou fighters’ international community can be maybe like 200 people at once at times on a freaking IRC channel but that’s it.
While Vanguard Pricness might as well not exist.
how would you x-factor with only one button
Press it harder.
X-Factor IS the button. That’s all it does.
By pressing all the button at the same time, of course.
Mechanics should be built upon the advancement we have so far, not start from scratch just to be “original”. Every new game take 95% stuff from older games and that’s how we move forward, or else we’d still be playing Karateka in 2013.
@tataki-This idea does’nt seem welcome by fans. Isnt kofxll and sfxt evidence of that?
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All 2D fighting games contain almost all the SF2 rules, plus more rules on top of them. The games you gave were just bad/stale.
I get the feeling that a lot of you don’t play a lot of doujin fighters.
the developer also made another original game
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i agree with sentiment 100%, its one of the reasons why i love tekken so much
If Namura’s group at square enix wanted to make a 2d fighting game, and had the same aesthetics as this unreleased hunk of sexy
they can have all of my money, that money isn’t even about the game is good that money is about artistic appreciation.
on topic though i didnt enjoy clay fighter, however like i suggested before
if someone wants to make
Destiny of the Requiem Noire: Resurgence or whatever convoluted Japanese title, in the style of say… that ^^^^^^^ , all of my money.
If you can’t find the game you wanna play, make it yourself. That’s what the folks behind Melty Blood, Vanguard Princess, Skullgirls, and countless others indies did(hell, the MLP folks practically learned how to program on the fly, thanks to Fighter Maker 2000 doing most of the heavy programming lifting)