Kyo’s Normals, JD’d
I like doing stuff like this for characters I mess with.
Its sort of a work in progress, so not finished yet, but the bold number on the far right is the “range” of “disadvantage” you get when this move is JD’d.
I haven’t done his jumping normals nor his command normals yet (if ever), but know at least that moves done during jump ins are safe if JD’d (so far as I know via testing and running by the numbers.) That means his d+HP is pretty safe. Of course I am gonna double check all of this but I’m pretty sure its about right.
Anyway, the numbers:
Close Standing:
[INDENT]LP: 400 +5/+5, o/o/o 2/6/6 *****-2
MP: 800 +0/+0, x/o/o 3/12/11 *******-7 to -9 **
HP: 1400 +1/+1, x/x/x 8/8/17 ******* -5 to -7**
LK: 500 +3/+3, x/o/o 4/4/11 *****-5
MK: 1000 +1/+1, x/o/o 4/5/16 ******* -5 to -7**
RH:1200 -1/-1, x/o/o 4/4/21 *****-5 to -7[/INDENT]
Far standing:
[INDENT]LP: 300 +5/+5, o/o/o 3/5/7*******-2**
MP: 900 -5/-5, x/o/o 4/6/22*******-12 to -14**
HP: 1400 +1/+1, x/x/x 8/8/17 *****-5 to -7
LK: 500 -1/-1, x/x/o 5/4/14 *****-8
MK: 900 -2/-2, x/x/x 8/5/19 *****-8 to -10
RH: 1300 -5/-5, x/x/o 7/7/24 *****-11 to -13[/INDENT]
Crouching:
[INDENT]LP: 300 +6/+6, o/o/o 3/4/7*******-1**
MP: 800 +6/+6, x/o/o 4/7/9 *****-2
HP: 1200,1100 -11/-11, x,x/o,x/o,o 5/6/29*******-15 to -17**
LK: 200 +6/+6, o/o/o 3/4/7*******-1**
MK: 900 -5/-5, x/x/o 7/9/16*******-9 to -11**
RH: 1300 down/-2, x/x/x 8/6/22*******-8 to -10 **[/INDENT]
Jumping:
LP: 600
4/22
MP: 900
4/10
HP: 1100
6/10
LK: 600
4/22
MK: 900
5/7
neutral RH: 1100
6/10
jumping horizontal RH: 1200
6/6
Throws:
HP: 1700, 52 pixels
3/1/13
RH: 1900, 52 pixels
5/1/13
Command Move(s):
f+HP: 1300 down/-3, x/o/o, block mid, parry high
14/10/20
df+RH: 400+800, +0/+0, x/x/x, 1st hit low 2nd mid, 1st hit parry low, 2nd hit parry either,
11/4/8/4/20
f+MK: 1000 -5/-5, x/x/x, overhead, parry high
32/3/22
(midair)d+HP: 1400, down/-, overhead, parry high
8/6
For Reference, here is an excerpt from Buk’s Strategy Guide posted on Gamefaqs
Frame Advantage/Disadvantage = JD stun - (active frames + recovery frames)
Let’s take Sagat’s low fierce as an example:
Sagat’s low fierce is 7/8/14 +2F. Plug the relevant numbers into the formula
and:
Frame Advantage/Disadvantage = 18~20F - (8F + 14F)
= 18~20F - 22F
= -4~-2F
Fierce/Roundhouse JDs: 18-20 frames guard stun
Strong/Forward JDs: 14-16 frames guard stun
Jab/Short JDs: 10 frames guard stun
Special Move JDs: 19-21 frames guard stun
Wasn’t sure if its relevant or not, but here’s jumping attack data, not blocked.
ATTACK | HIT | BLOCKED |
weak | 13F | 15F |
medium | 15F | 20F |
heavy | 15F | 24F |