Kuroda Interview by Shueisha's Weekly Playboy Magazine

Decided to roughly translate Kuroda’s explanations on his tier list. His reasons are pretty average, but I guess overall it adds up to his mentality on his approach in 3S.

Spoiler

SS Rank -God-
Chun-Li

  • character that can shut down the nuanced mind reading games of 3S
  • just being able to hitconfirm cr.MK->SA2 makes her keepaway game different from the rest
  • the followup juggle and options after are also strong
  • good karathrow
  • wall jump makes her hard to trap in corner
  • small hitbox makes her hard to hit
  • no disadvantageous matchups

S Rank -Exceptionally Strong-

Ken

  • More or less crossup-based offense
  • generally speaking, characters that can hitconfirm off long-reaching lows into super are strong
  • one of the best meter-builders in his cr.MP
  • overall little to no cracks in his game
  • Akuma with regular stamina = Ken

A Rank -Very Strong-

Yun

  • Good, generally well-balanced character…
  • …but Geneijin is why Yun is strong
  • Command grab is practically impossible to predict
  • His f.MK during Geneijin is 14 frames faster than normal, hard to react to without concentrating
  • Logically the opponent can die after eating 3-4 overheads followed by command grab
  • He has low stamina though, so he could just as easily lose

Urien

  • In Old Type(original arcade 3S), Unblockables > *
  • If opponent doesn’t quickroll after Urien’s throw, he gets a free Unblockable
  • …but even if they do quickroll, they just get pushed further into the corner
  • If the player knows his stuff on setting up Unblockable situations then Urien’s still good
  • New Type(revised version of 3S where Unblockables are taken out) = Urien is mid to low-mid

Oro

  • His Unblockables are also strong
  • can end a match as long as he has one bar stocked and hits a cl.MP juggle
  • good karathrow
  • hard to stun
  • amazing backdash
  • strong ground game
  • Like Urien though, suffers hard in New Type 3S and is mid to low-mid

B Rank -Consistently Strong-

Akuma

  • One of the most balanced characters in 3S
  • Strong anti-airs
  • Strong air-to-air game
  • No problems in ground games
  • Good karathrow
  • …but he has no stamina
  • Able to achieve victory first, one of the most important aspects of 3S

Ryu

  • Good normals and specials
  • Able to match up with opponents with the choice of two Supers
  • Well-balanced, able to go against most characters

Hugo

  • Kuroda always thought Hugo was strong
  • High defense
  • Anti-air Backbreaker is good
  • Great parry followups
  • The damage from Parry->360 is huge
  • As long as the player has the skills, he can consistently win with Hugo

C Rank -Inconsistent but Strong-

Makoto

  • Generally speaking all she can do is straight jump ups and dash ins
  • Hard to touch opponents because of this
  • Dash-up Karakusa is slow
  • Easy to get thrown
  • Weak against placed moves
  • Hurts when her offense is stopped by quickroll after throw
  • Non-super based combos are weak
  • Key to victory is her Supers: best possible damage with Seichusen or stun opponents with Tosanami
  • Very hard to be consistent as a result

Yang
"It’s hard to win consistently with Yang, because the player’s efficiency bluntly comes out.
However, what I mean by ‘player efficiency’ isn’t ‘hitting the opponent with reversals or punishment combos’ or the state of your reflexes.
It’s ‘observation prowess’ and ‘reading’. Your power of simple deductions will be tested."

Dudley

  • Kuroda’s thoughts on Dudley’s strength = “Will the opponent get hit by cr.HK?”
  • cr.HK is too strong; safe when blocked, big meterless combo when connected
  • However, opponents can reflexively escape it
  • All his other low-hitting combos require meter to be good

Elena

  • Fast dash
  • Long reach on her karathrow
  • Strong okizeme game after throw
  • Kuroda wants to put her in B-rank
  • …but her cr.MP can be parried high and low
  • Her standing HK can easily whiff so ground game is rough
  • She gets put in a rough spot when the opponent throws her and they do their wakeup games

Alex

  • Generally strong
  • Throwing Flash Chops timed to the opponent’s throw is good
  • j.HP is strong, deep j.LP is safe
  • Very good at jumping in to attack
  • High stamina
  • About as strong as Hugo(in Kuroda’s mind)
  • Corner game is among the best
  • A character with a lot of potential
  • But not a lot of anti-air moves
  • A lot of moves have little range

Necro

  • Pretty weak without meter
  • But able to build meter well with b.MP
  • Full-stocked SA3 Necro can be considered top-tier
  • Amazing corner game
  • Good character with sharpness to him
  • Weak points: slow jump, drills can be parried high/low and hits don’t combo into one another, low stamina

Ibuki

  • SA1 is very strong
  • Can easily stop comebacks with SA1 ender for chip damage or force the opponent to parry
  • SA1 relatively safe after throwing it out
  • As well-balanced as Akuma
  • Weak points: low stamina, not a lot of ways to be able to destroy the opponent

Q

  • A character that deviates from the fighting game standards of “battling for damage with attacks”
  • Very powerful with parries and tricking enemies with the crouching throw invulnerability bug
  • The defense boost from his taunt after downing the opponent is huge
  • In this game, if you have amazing defense then you’re granted many chances
  • Weak points: Not many points in taking the initiative to go on the offense, very incompatible with the rest of the game

D Rank -Not strong-

Remy

  • Strong points: cr.LK’s quick startup, cr.HP->HK Flash Kick, good backdash, able to hit his Supers well
  • Weak points: High LoV whiffs on all crouching characters except Hugo, Bad normals
  • Must have high sense and planning to win

Sean

  • Strong points: Fast dash, good karathrow, cl.HK, winnable as long as you have Supers stocked
  • Weak points: Takes huge damage when eating a hit while crouching, long recovery on landing after hitting a jump-in attack, terrible Specials

E Rank -Weak-

Twelve

  • Without meter, Twelve’s combos are too weak
  • Easy to beat Twelve’s crossup j.HK with parry on wakeup
  • Lame ground normals
  • Overall has rough time against everyone
  • Only thing Twelve can do to win is move about and troll opponents

1 on 1 private tutor me Kuroda

100 U.S. Dollars for 3 hours of lesson

Gonna jinx it again but today SHOULD be a new FT10. :slight_smile:

LOL.

Kuroda says Makoto is C class.

Lol sorry man, you’re wrong.

dash up karakusa is slow

but dash up throw is fast as fuck

sorry Kuroda, you don’t seem like you know your shit like everyone pretends you do.

Alex play me, stop being a passive aggressive bitch boy

What’s most sad is if anyone came into the forums and said Makoto is C class you’d all gang up on him, but not kuroda, if it’s him you will flag my posts. Fucking dumb shit.

I’ll play you FT10 on Fightcade and if I win you have to go the fuck away.

If I win you go away and never come back ok?

I want to rid SRK of a scrub like you.

Agreed. I’m a mediocre player at best, but in any way that is remotely applicable to the real world Makoto is better than that.

Just give me a date and time.

really scrub? Ok tomorrow 1PM PST

oldschool contract match from WWF where loser leaves. But this time you fuck off this website forever, bitch boy.

But first you must agree without any sort of ambiguous answer. AGREE to the terms. I win, you leave forever and if you win, I leave forever. Ok? Type it out.

And your username is “Lordisjesus” right?

Lol at the two guys with 5 usernames apiece threatening to leave forever.

I don’t understand why you and igloobob keep saying that. I’m duckcanoe. You’re the one with a wiki about how big of a scrub you are, while I have a 500 dollar MM at Evo with a person I beat regularly who is your superior as well.

Do you accept the terms or not scrub?

If you will just go the fuck away for good. Then sure I’ll play. IDGAF.

Just tired of every thread being polluted with your nonsense.

Apologies for off topic-ness to everyone else.

No, agree to the terms. If I win, you leave forever.

type it out bitch

fucking weasel, i’m not falling for your bullshit.

I agree.

Now stop de-railing the fucking thread.

Quoting in case he edits it

Ok let’s get back on topic. Kuroda is full of shit with C Class Makoto.

why cant you just love each other men

As a Mak player I really cannot disagree too much with Kuroda’s match-up chart at this point. One or two i have some questions with, but nothing major.

His general breakdown of mak while simplified is quite accurate.

Also dash up karakusa is pretty slow… Sorry it is true, dash up tick/throw/parry are better options most of the time.