Not sure about b.HK. I agree that it’s a weird button and its CC properties don’t bring much to the table (except V-Gauge gain) but I’m not sure if making it cancellable would be the solution. Especially as Capcom doesn’t really want long range buttons to be cancellable into anything other than V-Trigger or CA. Higher juggle means it might be possible to follow-up with EX Parabellum or LK Vanity Punch, so that might be a good trade-off for it remaining non-cancellable.

Indifferent about jumping MK. Jumping LK is okay and jumping HK is totally obnoxious. I don’t think she needs another jumping button but I wouldn’t say no.

EX Parabellum is too good to be safe on block. Plus it’s rather easy to find ways to confirm into it so I’d disagree here.

For hailstorm I think they should leave frame data intact but reduce the formation time of the fireball so that it can’t be nullified as easily by hitting her during start-up.

About V-Trigger I disagree completely, I think it’s working great as it is now. Increasing dash speed for frozen opponents in this game will make some dashes borderline stupid (Balrog, Ed, Nash). I like the idea but it would just be a pain in the ass for both Kolin and her opponent if V-Trigger had those properties.

Yeah Uriens B.HL doesn’t do much either so I’m fine with Kolin’s the way it is.

Fair enough, also the frame data I provided for hailstorm is the time it takes for the fireball to form, not the actual slash. Plus, increasing a person’s dash speed was meant to slow them down(it’s the way the FAT app lists it as), However, that might be a bit much for a 2 bar V-Trigger. Thinking back on it, I guess if the game mechanics were changed around a bit, then that would buff her without really changing her too much. As for Back H.Kick, I’d settle for enough of a juggle to combo into LK.Vanity Punch or L and/or Ex Parabellum.

Vanity step needs throw invincibility.

They need to help her deal with projectiles

I think her damage output needs a small boost.

Yeah I agree, she could use more punch

I would like to see every version of Vanity Step be fireball invincible as soon as Kolin starts her turn.

She should get a new mix up from EX Parabellum, or be able to combo into itself from her sweep cancel.

I want her EX counter to cover all angles. I’ll gladly sacrifice some of the damage.

I don’t give fuck let me cancel muh sweep on block CC muh sweeeeep!!!

She would probably be better off with having an ex counter that deals with mid and lows. High should stay the same, but i think capcom would change it from a 1 frame start up and make it 3 frames or more.

Any news on balance adjustments?

You know no one plays our character lol

st.LP - Hitbox changed (probably to remove anti air jab). st.HP - Damage reduced from 90 to 80, Hitbox adjusted, Properties upon Crush Counter has changed. st.HK - “Changed so that the attack hits the opponent character located behind your character” Either they changed the hitbox to where st.HK hits behind her or they adjusted to hit standing opponents

cr.LK - during medium vanity step, if she uses cr.LK, there’s increased pushback on hit and block. It will retain same properties. Also, cancel window/timing when canceling cr.LK during Medium Vanity Step has changed.

cr.MK - pushback increased

cr.HP - adjusted hitbox/hurtbox

j.HP - adjusted hitbox

j.HK - reduced duration of move (active frames) by 1F

b.HK - 14f startup now, 19f recovery now.

M Vanity > cr.LK > cr.HK - VT cancelable on second hit of cr.HK

M Vanity > cr.LK > cr.HP - -2 on block, reduced pushback on block, changed property on hit

M Vanity > cr.MP > cr.HP - -8 on block, reduced pushback on block.

V-Skill - +2 on hit, -8 on block, 23f recovery, reduced V-Gauge gain

L Vanity Step - Longer move duration, 43f, moves back further. Hitbox reduced on silver’s edge, more time to press a button to do silver’s edge.

H Vanity Step - Can steer the jump arc to be front or behind like EX H Vanity

EX L Vanity Step - more time to press a button to do silver’s edge

Silver’s Edge - More time to cancel into CA, less gravity post hit.

Critcal Art- Upward Hitbox Expanded, Upward Hurtbox Expanded

Frost Touch - Stun Gauge does not recover during hit, bug fix

Low Frost Touch - increased damage to 200

Low EX Frost Touch - increased damage to 260

V-Trigger - Increased EX Meter gain

Time for me to forward jump towards an open window and press down+MK so I ensure I’ll sail straight out of the building.

Unbelievable that Kolin would even receive nerfs.

Remains to be seen if she has even gotten anything useful in return.

I heard Kolin’s V-Skill was nerfed, but Inside Slash was already a pretty crappy counter move

I’m trying not to jump to conclusions yet. I need to see what the hit box and hurt box changes are.

Same.

I won’t complain I won’t complain I won’t complain