I always wondered why everyone feels that everything needs to cater to their tastes or preferences?
Like that idiot windsagio who said that he would try GG if it was more like SF, for example.
And no, XIII is probably one of the most accessible KOF’s out there.
Big combos aside, they are not even that difficult to pull them off, outside some few, which is to be expected on this genre.
It always amaze me how many people want to be able to pull tournament level stuff but don’t want to put the time to practice because hurr durr videogames.
I would tell you to go play Smash, but smash bros love underplaying the amount of execution you need for their game. So you’re honestly out of luck. There’s only so much you can do to make things easier before you get to Dong Dong Never Die territory.
Nice logic. “I can’t practice being good at something because I have a life.” Guess people who play sports don’t have one either.
Other people can find time in their busy lives to practice fighting games, so can you. You’re just not committed enough. It’s not elitist, it’s common sense.
Pfft plays the “I have a life” card. You really are a lazy fuck. You don’t want to put in the time or effort it takes to actually play well, you’d rather make excuses for your laziness. If you really don’t have the time to practice then this genre isn’t for you, because no matter how easy they make execution, your still going to get your ass kicked by anyone who takes the time to practice and learn the game, at which point you’ll complain you don’t have the time to learn the game at that level and will complain.
And i don’t play KOF so its not my “beloved franchise” you stupid twat.
The netcode is viable and the MAIN complaint. But complaining about XIII’s difficulty? Really? Unless you’re trying to play some Ash or Takuma you’re being lazy and it’s going to be a problem no matter what FG you play.
They did many things to make combos easier for the player, between input buffering that allow you to essentially input Specials an eternity before they actually need to come out making KOFXIII the easiest FG to perform a Reversal in ever, and allowing Drive Cancels and HD combos to be performed reliably by anyone. That along with clever input tricks to allow people to consistently get the moves they want to come out when necessary and they did what they needed to do to make the game accessible without outright removing everything and holding your hand the entire way.
XIII’s difficulty isn’t hard at all. If my execution is consistent in XIII, anyone’s can be. Netcode complaints? Hell yeah, bring them on. Difficulty complaints? Unless you’re a Trial Warrior, either practice or play an entirely different genre.
If the concept of practicing is revolting to you, then Fighting Games aren’t for you, period.
Your reasoning for saying it’s not difficult is based on comparing XIII to other KoF games. That’s flawed. You have to compare to other contemporary games such as Street Fighter IV, Guilty Gear Xrd, BlazBlue, Tekken, UMvC3 etc.
The casual fan will always find KoF’s hard. It’s just the nature of the beast. But someone comes in here interested in the new KoF’s and you pick up your pitch forks and chase him away? Not a great attitude if you want the game to grow.
Then I guess they don’t have time to play the game then. C’est la vie.
I understand perfectly why people don’t wanna play KoF. Not everyone wants to practice to be good at something. Not a problem exclusive to this game. Or genre.
That’s cool. Much rather devote time to those who are genuinely interested in playing.
That’s the thing, I AM comparing to other contemporaries. XIII is much less reliant on 1-2 frame links than Street Fighter 4, the movement isn’t as hard to master as a Tekken game, the juggles and chaos isn’t nearly as annoying as UMvC3, and there aren’t as many subsystems that you have to learn like GG/BB. I’m not proclaiming it the EASIEST of all the games, but it sure as hell fits in the era of easier execution that we’re in now.
And let’s be real, the community isn’t going to grow in here whether people get pitchforks or coddle them. The best thing SNKP can do is make a better netcode. That’s honestly it. KoF is what it is at this point. A very niche title. And it’s been that way for a long time and honestly THAT’S what Sony is counting on as well. You think Sony believes KOFXIV is going to get those SF5/Xrd numbers? Hell no. They just want another game in the stable to pick up some stray numbers. If they try to compete on the casual market with SF5, all they’re going to do is set themselves up for a bad loss.
Agree with that. A better netcode will go a long way.
Back on topic, aside from the animations, I’m disappointed with the stages. I know they don’t add anything gameplay wise but KoF always had badass stages. The stages seem to be all very similar arena types.
netcode
fix it
also i know this is a foreign concept to them but when you see the connection between you 2 is bad
you should have the ability to back out of the match
lmfao kof 13 for some reason did not do this
i had to go to my dashboard when i wanted to leave a match
Street Fighter IV has multiple characters requiring 1 frame links for basic combos on top of needing a bunch of specific set ups just to pressure people properly on wake up with random OSes.
If you’re gonna put up with that bullshit, much less name yourself after a character that applies a lot of pressure from a 1 frame link, then complaining about random execution bullshit isn’t really even a fair argument. Wtf are you doing in XIII that’s close to Viper’s horse shit?
I think SFIV bullshit is the worse type of heavy execution stuff. Partially because if you are a pad users it stupid hard to pull of a lot of that stuff. And partially because to even play at a basic level you have to master the 1-frame link. Its an unnecessary barrier in my opinion. I don’t know shit about KoF but I am looking forward to this game.
err… Sorry but I’ll take KOFXIII combos over sf4 any day. Anyone who makes an argument in favour of KOFXIII execution being harder than SF4 hasn’t played the game and is just parroting all other SF4 playes who saw qcf,hcb and went OMG LOL SO HARDZ KTHXBYE
KoF is a fine series attached to a publisher that doesn’t market it well. SNK has also been really bad at modernizing their business model, and it shows in the netcode.
[details=Spoiler]They also failed to put Mars People in a KoF game, which would create a 10% better game[/spoiler[
I still to this day cannot do SF4 BnBs reliably and the game has been out for 6 years. Meanwhile, I can not play KoF13 for 6 months at a time, come back and pick it up and do everything just fine, even come up with new tech. KoF is harder if you’re starting from nothing, but SF4 is consistently hard even through practice. I would definitely say that in the long run even with the longer combos, KoF is the much easier game to play.
No, he’s putting a stop to the argument that SFIV has easy execution, because it does not.
As mentioned, stuff like one frame links and the fact that it requires a shit ton more OSes just to make it play close to SF drive the amount of execution required to play SFIV competitively higher. Heck, I’d say that it takes more execution to just start to be competitive in SFIV than it does in 3rd Strike.