Man it’s talking so long for any news to drop from SNK. They gotta work on their PR it’s ridiculous how long we gotta wait until we see some footage.
I’m willing to stay up that long.
Nigga we just saw footage lol.
Longer footage these little tease trailers aren’t enough. We need gameplay breakdown trailers, developer interviews, invitational tournaments, beta testing and some more concrete info.
ReoGeoSRK, how old are you man? Curiosity.
Enough of these shitty questions, it’s obvious Gamerbee doesn’t give a shit about this KOF XIV. Get to the gameplay.
EDIT: Looks like the PSX version with improved graphics from the latest trailer.
RB asked for YAMAZAKI
Too bad all the characters have already been decided.
Why the fuck are you comparing the Graphics of a 2016 game to those of Virtua fighters 1.
If/when KOFXIV is at NCR and/or EVO, I’m gonna be there the whole time playing it other than SFV tourney so expect me to do break downs and analysis.
Sometimes I wonder… What would happen if SNK chose to do 3D instead of HD sprites when they made XII. Would XIV look so much better now? Would they not have lost so much money and gotten bought by Chinese?

If/when KOFXIV is at NCR and/or EVO, I’m gonna be there the whole time playing it other than SFV tourney so expect me to do break downs and analysis.
I expect no less than 10 pages.

Sometimes I wonder… What would happen if SNK chose to do 3D instead of HD sprites when they made XII. Would XIV look so much better now? Would they not have lost so much money and gotten bought by Chinese?
Most likely. As a matter of fact, that’s what they should’ve done long ago. They’re just now realizing the huge mistake of doing HD models during XII & XIII & have scrapped them.
Summarized ver. TGS, KOF XIV event :
The following are translations provided by The Madman’s Cafe.
Oda:
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“We’re going to have 50 characters from launch, which is the most that the series has had. We’ve been having a crazy time making them.”
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“As for the online, we hope to polish it so that it’s high-quality with notes taken from issues that we’ve had in past releases in the series.”
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“The Ash chapter has reached its conclusion and XIV is going to be a new saga. Please look forward to the new characters and how the returning popular characters will get involved with them.”
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“We’re planning a gallery mode that features past artworks from the series, and we hope everyone looks forward to the volume [of contents] in KOFXIV.”
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“SNK has been out of game production after KOFXIII. We’re starting off from scratch again, so we’re taking this as a new challenge and stepping into a new direction (with XIV).”
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“We’ve assembled a new team of developers [for the creation of XIV], but we’re completely starting off from scratch and building up knowledge. We’re experiencing the hardships of creating something new and it’s been pretty tough. (laughs)”
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“We hope to [have XIV] participate in various tournaments both large and small. We hope to think about it soon”.
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“We’ve been talking inside the company about hosting our own original tournament, but there’s nothing solid to talk about for now.”
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“We’re working on XIV so that it’ll be a very balanced game from launch, but we’ll consider updates later on while checking on the reaction of players.”
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“We’ve announced 3 new characters this time for Taipei Game Show, but we’ll be releasing more info to come. Please look forward.”
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When asked whether there’s plans to hold an online popularity vote on what characters that fans want in the game, Oda replied: “You mean in the default 50, or as additional characters? Well it sounds interesting! We’ll give it a thought.”
Explanations on XIV’s character concepts for those who’ve already been playable at the stage floor:
- Kula, Leona, and Iori are designed so that they’ll play pretty similarly to previous iterations
- Andy has some changes from the past; for example, he has a new twirling move in the air done by down and fierce kick
- Kyo is likewise a bit different from before, and he has a new lower-hitting move in his Rekkas
- The meters are kept simple in XIV and this isn’t going to change in the final product
- The build shown at the Taipei Game Show presentation was the newly announced Chinese build, but its roster is the same as from December’s showing in LA.
- During the presentation, Oda plays a bit himself, which can be viewed in Twitch’s presentation archive
Other notes:
- The Chinese version of KOF14 was announced.
- The release of the Chinese version is also slated for 2016.
- The slideshow shown during the presentation said 「無需追加DL」 which has the words “free” and “DL” in them, but its meaning needs to be clarified by someone who’s fluent in Chinese.

- The slideshow shown during the presentation said 「無需追加DL」 which has the words “free” and “DL” in them, but its meaning needs to be clarified by someone who’s fluent in Chinese.
Free downloadable demo, maybe?

- The slideshow shown during the presentation said 「無需追加DL
“Doesn’t need additional downloads.”
無 without, nothing
需 need
追加 additional
Is that all the Chinese there is in the video? Can you upload that slideshow somewhere so I can confirm what he meant?
snk made kyo worse i admit,but iori is actually prtty cool now,robert is even more flamboyant then ever,k’s new outfit is still cool
BUT HOLY GEESE beni looks awesome,i dont think anyone can deny that.