Robert’s Partially Hitting NeoMAX and You (Partial Law)
Currently, the most common ender to Robert’s HD combos is his NeoMAX, which when fully scaled deals out 225 points of body-surfing damage. However, one practically forgotten application of his NeoMAX comes into play when it only partially hits the opponent. You may have observed this if you tried to use the NeoMAX raw, and barely missed, only hitting the opponent with Robert’s touchdown explosion. This hit will always deal out 180 damage. The great thing about this however, is that when properly setup this attack can allow Robert to follow up with several options. It also allows Robert to extend HD combos past the point at which the HD meter runs out, by using the NeoMAX bridge the gap to more damage.
In the following video, which was simply another small collection of combos but used here to illustrate the partial’s uses, the most practical and efficient set up so far is from the 3rd combo. In it, the partial is followed up by a fireball -> EX Ranbu. However, it could also be followed up by a Geneikyaku, or fireball -> EX Geneikyaku -> dp+A for 2 or 3 meter HD combos which also build back a little meter afterwards.
Spoiler
[media=youtube]WueIy2GCz-E[/media]
Note: Don’t forget to check out Robert’s thread on the DreamCancel forums! Lots of good stuff in there as well, from me and others.
Funny you should mention the NeoMax shenanigans. I was playing a friend of mine, we were in the final round and it was Robert vs. Robert. It’s down to the wire and I hyperjump to try and cross him up to hit him with a low kick and win. Where it gets weird is, he activates his NeoMax and while I was actually in the air BEHIND him (maybe at about 10-11 o’ clock if that makes sense) the NM actually HITS me! He didn’t catch me and surf, but I guess the ascension caught me. I’m not sure what the hitbox looks like, but based on that, it seems like it can actually hit BEHIND Robert if you activate it at the right time. I’ll try to do some stuff in Training Mode and see if I can replicate it as I was just so in awe that I forgot to save the replay.
Old news, but from Saiki TJ MX’s combo video there was the HD activation to f.A combo starter. The big thing about it is that it allows Robert to run under (runder? lol) and continue into full combos. Where might this be very useful? For “corner carry.” Previously, I had never even considered this move for use in combos, and the only way I could think of for a full-screen corner carry was to spend a meter for EX. But now, rather than going to the corner, Robert brings the corner to you!