Haha, a lot of the older KOF players feel that way. But when you look at actual tool sets, the game is really well designed and almost more so than the past KOF games. It’s just, yeah, damage ratios and rewards are really really skewed. It’s just that factor that puts it between a great and a bad game, no “good” middle ground.
To be honest, in the end I really enjoy the game. It’s just I’d most probably be more comfortable with meter management and doing HD combos in real matches if I actually had competition to play or if online was decent. If someone could hit me with a stupid HD combo, then I should be able to do so too. Since I could actually force more errors, I should technically win. But yeah, it doesn’t feel good at all to be hit by a bad player just once then pay a whole life bar just for it at times.
Old KOF has much more dumb, gimmicky, stupid “stuff”, but there were ways to space around it (Kyo and Iori fundamentals to rape Ralf spacing in 98 and etc.) and that those tools didn’t lead into something like 70-80%. Ralf or King still had to hit you with 4-6 st.C to get maybe a good 60% off your health, but that means there had to be 4-6 instances of errors to actually earn those hits, all of which are susceptible to counters at appropriate times that lends into the meta-game of things.
Which leads to KOF XIII, they cut down a lot of stupid stuff in general from Old KOF as well as from Arcade to Console version. Tools are really well designed and each thing has a purposed and isn’t really annoying or dumb like stuff like Chris’ dp+P grab or O.Yashiro’s qcb+P or Arcade XIII Kula’s EX Ray Spin. But now the issue is damage output. If damage output was actually handled well, it would be one of the best KOF games conceived. Now it teeters on being a scrub game since people don’t like how people that don’t know HD or optimal combos lose out even if their spacing and basics are on point. XIII forces the player to need to know HD/Drive and meter management in that sense. Games such as 02/02um didn’t place emphasis on it and didn’t really require the player to need to use it to win.
So yeah I still love the game. What I want to do is go to EVO and hope that the producer is there again, and then rally a lot of people to bug him about damage output. Keep current HD combo damage, but buff up meterless combos, singular hits, and bnbs into 1 bar DMs without Drive. It’ll encourage smarter play, more emphasis on spacing and good footsies, and helps out the lower execution (or beginners at fighting games) players by giving them something to work with as they learn the KOF system.
I remember the days when Kyo’s cr.B, cr.A xx Final Showdown did like 45% in 98. I could still hop onto GGPO to do that anyways, haha.
All that said, all I really want is a good KOF game with Lucky Glauber, Heavy D!, and Oswald in it. Now that’ll be a blast. Closest thing to that is 98umFE (doesn’t have Oswald obviously) and I swear, that title will never come to the states. And if it did, everyone else will just play XIII, which isn’t a bad thing really.
Edit: Fuck 02 OG though. That game is mad dumb. Worse than XIII Console.