KoF XIII General Discussion: Part II

Right, this isn’t posting Urien rumor in the AE forums or all the months of MvC3 “inside scoop” stuff. This the smallest damn fighting game out there, I don’t think there’s a big enough audience to get the full-troll effect lol.

battle.net!

KoF13 has been out for a while, is there a tier list for it yet? Or at least some general ideas on placement? I’m guessing K’ or maybe Mature is up on top.

I wouldn’t say Mature is at the top but she has some really good stuff that other players haven’t discovered/bothered to use yet. After the 1.1 patch, she lost her infinite and many players that relied on it didn’t bother to use her anymore. She has a good inside game with big chip, frametraps, and control but it’s easier for more lazy players just to play K’ to trap people, force errors, and still do high/low mix ups. Then they pick Raiden and Shen Woo.

In regards to having a tier list based on character potential, it’s too early. With my findings, it’s a huge blob rather than an obvious stratus of tier placement. I think due to the popularity in the arcades in Japan, perhaps it’s hard to find a time to actually go into practice mode and tinker around with possibilities. A bit of imagination goes a long way. I don’t really know how it is in Japanese arcades regarding KOFXIII, but I’d still say that not everything is out on the table for each character yet.

Not sure what to think. I hope he has a team. Yamazaki and Eiji or Mary or something. I’m a little hesitant to be too hopeful remembering how half assed the console only ver. of Mature and Betty were in XII.

Console and Arcade XII were like 3 months apart. Console and arcade XIII are well over a year apart.
I hope he’s paired with Yamazaki and Gato.

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html

Judging by this old official blog post, it looks like these characters were on the table and/or were close to completion. I recall the PR guy from Ignition on the Ignition boards saying that Oswald was originally intended to be put in XII and had a place holder for him in the code but he was scraped early on.

If we’re going with teams that might make sense and the likeliness of a character getting in, it would be Ash Saga original characters before cross-series characters such as the Mark of the Wolves cast. Going by that, I would think Oswald/Malin/Billy could work judging by the reputations and the kinds of work these characters have. Tis’ all speculation in the end and SNKP has the right to just randomly pick any cast of characters to put in the game without reasoning. They could pick the hot nurse from Doki Doki Majo Shinpan and one of the new girls from their new series Trouble Witches for all that matters.

Or in the end all we’re getting is Billy and he’s just an edit character as well. Maybe they’ll top it off with just 98 Iori after Billy, since both had place holders in the code. Who knows what other spots of those that were “bad allocations” since most probably some of those spots went to K’ team and Women Fighters team; and it’s not as if all those allocated spots will actually be filled up in the console release of XIII.

That leads to another possibility of DLC characters…or perhaps not.

if 2 more characters are coming, my guess Yamazaki is a lock. The other person teamwise could be anybody that makes sense.

and was that “playable Botan” bit that was thrown out there awhile back confirmed real?

Who knows. That one director?/producer? really wanted Yamazaki to be in the game and I guess even went as far to put options for Yamazaki requests in that KOFXIII survey SNKP did. I’m still feeling with the assassin/hitman/thug-for-hire kind of jobs Oswald and Malin had and that they actually had pre-designed outlines used for drawing the sprites over, SNKP could easily team up those two characters with Billy while putting in more Ash Saga exclusive characters to make it stand out from 02um and 98umfe.

予約特點はダウンロードキャラクター
preorder package contains a dlc character?

I has begun. Thanks for the image.

Ooh Shit…

I would like to know the person who’s doing the SRK KOF XIII wiki. They’ve done a awsome job with the kyo wiki.

now lets see yamazaki and eji to form a team. if that happens my team is set, i have a funny feeling we just might see krawser … however u do know what this means rite we will see iori 98 also since this is exactly as per the kof 12 data

I’ve done the overview and Basic Strategy portions of it. Phoenix did the Frame Data. Attribute the rest of the work to the good men at #SNKPlaymore. You should be able to check the history on the page. It’s a community effort.

When I’m finally done procrastinating I’ll help continue on the rest of the strategies and overviews for the rest of the characters. Hot Shots Golf is so good.

http://mousems2.info/upload/1309360036x2055023212.jpg

I think if the 7 open allocation data in KOFXII data, and the fact they had 2 years to complete more characters, people are saying it’s possible that the console version will be getting up to 4 more characters (K’s team filled in the first 3 missing slots, and Billy and Iori 98 already had their own slots in KOFXII even though they weren’t completed to be added back then.)

I think one of the upcoming reveals will be playable Momoko and Yamazaki. It would be a waste if they add Chang or Eiji, in that case they might as well add Geese or Rock Howard.

Maybe Hotaru has a chance too.

Thanks so much!

Will there be frame data for more than Kyo?

here are a good combination of upgrades Atlus/SNKP should add to make Saiki boss fight more epic

  • all hits can’t knock Saiki down. All hits can’t stun Saiki either.
  • Low attacks do no damage to Saiki.
  • All Grapples and command throws are automatically reversed into Saiki’s grapple punches attack (that grapple now does 20% damage per hit)
  • Saiki’s projectles are all unlockable and faster.
  • Saiki is 2 times faster
  • Saiki’s bars are always MAXed out.
  • Saiki has a programmed HyperDrive combo that does 90% damage, always successful if first hit lands.
  • Saiki has a NEOMAX that is unblockable and does 100% damage. Can be used anytime. And the epic cinematic combo and special effect sequence that occurs during the Neomax is about 2 minutes long.
  • Saiki has EX versions of specials that do 30% damage each.
  • If timer is under 10 seconds, Saiki automatically does NEOMAX, instant win.
    *Using DMs on Saiki are automatically reversed and countered into Saiki’s new 100 hit teleport combo DM that does 99% damage.
    *Saiki can cancel any move into any move/special/DM/NEOMAX.
    *If player uses Neomax, Saiki auto-counters with their Neomax.

There! That would make that fight more challenging, more epic and more interesting! :slight_smile: