He can frame trap with 2B, and if close enough for straight into 5C from anywhere. Since 236+C is + on block, opponent is forced to guard cancel attack to get Ralf out of his momentum, if they guard cancel roll you can just frame trap the roll with 2B again and its not fun being caught in it. I know from experience.
However, Ralf has a hard time getting around any projectiles especially takuma. Takuma can FORCE him to normal jump or SJ, then just anti air super him for free.
In terms of air to airās, Ralfās blowback beats Takumaās and sometimes trade. Ralf is like Claw Iori without as many godlike normals, once he is in, it can be really hard to get him off. However, like you said, more than 3 characterās blow him up for free, here are a few matchups that I KNOW he loses:
Takuma
Shen
Mr. Karate
Saiki(his WORST matchup imo)
Joe
Robert(possibly)
Mature
Benimaru
Anyone have a tip on how to combo Hwa Jaiās slide into Dragon Kick without getting super? This is crucial cause I have no grape soda combo setups other than throwing out raw Dragon Kick and hoping it hits.
I dont think i have ever had this issue, make sure you do a proper dp motion and not f,qcf and you should be fine. If you are still getting super, you could try avoiding hitting neutral in between the slide and dp (df.B,f,df,d,df.D) and you should never get super. Also the cancel window is pretty big so you could try doing the dp a bit later so you can take your time doing the proper input.
Rolls donāt actually punish much. You used to be able to run gimmicks and try rolling and punishing heavy attacks or fireballs when up close, but now doing that feels even sloppier and riskier just due to the longer recovery. You can still roll to bait a DP or the occasional horizontally moving special (Tornado kick, Ashās **, f+K when in Sans Culotte mode), but usually these moves arenāt always safe on block and thereās other ways to beat them.
Now GCAB rolls are another story, but again some specials are unpunishable, some can only be punished in the corner, though some blockstrings can be escaped and punished midscreen if you guess right on when to GCAB.**
if you missed it, check Level Upās Twitch archive, really sick matches. Mr. KOF finally appears again, and apparently Luis Cha moved in with Romance? Anyways, Reynaldās Daimon in the grand finals is too much.
So Iām watching Seasons Beatings and Iām starting to wonder if there is a difference in Japanās yomi and the westās definitions of mindgames.
Thoughts?
Also, if youāre in the corner with your back against the wall is there an advantage of say doing a neutral CD or jump back CD? Same with hops, superjumps and hyper hops?
Do you mean Korea? Also, thatās generally how all games turn out. Different regions always end up having different styles and thoughts on how to play the game.