KoF XIII General Discussion: Part II

for the alternate colors, choose the character then press select/back. to choose DLC characters hover the cursor over kyo, iori, takuma then press select/back

thanks dudes, iv had kof 13 for the last few days now and i have to say its probaly the best fighting game iv ever played.

its fun learing a band new game/series .
the characters are so cool and werid compared to others series.
gonna dedicate myself to learning it , forget sf4

Are there any characters in this game with a secondary resource mechanic, power-up mode, or more than one form that isn’t unique to the entire cast?

Hwa Jai and his Too Drunk To Fuck mode.

Then there’s Shen’s Super Saiyan mode.

Hwa has his drink super and becomes arguably the best character in the game after he uses it. He gets a damage boost, crazy juggle properties on his specials, extra hit on his command grab super, completely invincible DP which leads into about 700 with 1 drive 1 bar.

I like this. When I go pop the super I tend to call it Balt Salt mode though

So If i want that really unique shit, how does Duo Lon, Chin, Hwa Jai sound?

Thats a pretty beastly team, i play raiden/hwa/chin and its working out pretty well :slight_smile:

Hwa has his mystery drink. Boosts damage, enhances specials & supers.
Chin has his sake chug. Boosts damage.
Shen has his power up. Boosts damage.
Ash has a power-up as well. Makes all his charge moves no longer charge moves.

Those are the only power ups I’m aware of.

Howdy! I just started playing KoF 13 and it’s super awesome so far, but I seem to be having some trouble with the BC Cancel thing… sometimes when I BC cancel out of a move (is that the right term?) another attack instantly comes out after the cancel. It’s either the B or the C. So I go to BC cancel so I can continue my combo into some crazy HD cancel nonsense, but then heavy punch or light kick comes out instantly after the cancel. When this happens in practice mode, I’m watching the input log and the only input that appears is LK + HP, so I’m really confused as to why this is happening…

Any idears? ;D

It depends on how late you do the BC cancel. If you cancel a normal into HD early, you get the auto-dash. If you cancel it late, you get the auto-close HP ^^. It was a bit of a mystery to me at first as well hehe.

Well for BC Hyper Drive Mode you have two options: Look into BC shortcuts. Like say I main Clark, I can do any attack and HCBx2 BC and I activate HD mode and get grab super and can follow it up with Neomax.

But if you want to do a traditional HD combo, what you have to do is hit BC wait about a second (timing is kinda’ iffy) and then follow through with a normal into Special and etc. Getting the timing down a bitch though. If you don’t wait about a second you’re going to get a move you definitely did not want out, and if you do it too late you don’t get a combo.

HD (or BC) cancel out of a normal during it’s active frames and you’ll get the dash.

HD cancel out of a normal’s recovery frames and you’ll get a cl.C (or maybe a far s.C, depending on how far away your attacks pushed you.,)

Ah okay, that makes sense. I was really confused because when I first started playing around with it in practice mode I got the dash every time, and then I must’ve started changing my timing on it without realizing it. Knowing that I have to cancel during active frames to get the dash makes things a lot more clear. Thanks! : )

Wow, that made perfect sense. That really helps with my timing. Thanks dude! Now if only I can get Billy’s HD combos down… :frowning: .

Okay, time to play radical and insane meta theory fighter:

I run Clark first. I take out their first, come up to their 2nd. The 2nd character has one Super, but no HD cancel. My Clark has 2 bars and full HD. I have a chance and take it and hop A lands and they have almost full health (for the sake of argument 900). What should you do? Do you do an HD combo and you’re not Bala and you do about 600 maybe 650 damage, but in the process you give them another bar and now 1 HD cancel? Or do you do a standard EX SAB into grab super, which after jumping in will do about 486-510 depending on what combo you do. Doing that will give them a fraction of meter, roughly 15-20% of their super meter and tiny increments of HD meter.

Let’s say you’re fighting a character that gets explosive damage off of two bars and one HD like say Hwa or Vice or even Takuma.

Of course this is situational but maybe it can be applied to other characters on 1st or 2nd? Obviously if you’re down to your anchor and you have a chance you try to kill their characters however you can because it’s all or nothing at that point. But if it’s your 1st or even 2nd character it may pay to do a combo that does good but not amazing damage, BUT they gain next to no meter.

I’m thinking doing the basic combo may be better in the long run. Just something to keep in mind in terms of team order.

Actually that isn’t it.

BC activation has 0 frame input delay, cl.C has 4 frame input delay.

There is 7 frames of hitstop for lights 11 frames of hitstop for heavies.

If you press BC at the beginning of hitstop, the dash comes out, if you do it near the end, let’s say, you do a light and press BC on the 5th frame of hitstop, the C input will also still count as an input, and after the input delay (nothing on 6th frame, nothing on 7th frame BC activates, 1st frame nothing 2nd frame nothing) C comes out.

It’s a silly result of the weird input delay system of KOF and was there in 2002 already, which didn’t have the automatic dash.

This also explains why you are so much more prone to get automatic C after light attacks compared to heavy attacks, since there is less hitstop, your timing has to be more precise than with heavies.

I hope that helps.

Anywho, the main point is “press it faster if you’re getting the cl.C instead of the dash.”

Picked up this game again for online play. My team got noobed out by a Ralf and Raiden player. First it was my Raiden vs his Ralf. Dude spams Vulcan Punch against me and my Raiden had no answer. I couldn’t roll, jump, orshoulder charge. Don’t know if EX charge would have worked but afaik it doesn’t have invincibility frames on startup.

In comes Yuri, one of my best online characters. Dude jumps back and does dive punch on me all day. I try to run up and punish, but the recovery frames end as soon as I get there. I get frustated and start chasing him down, getting countered hit in the air and knocked away by mashed Vulcan Punches during hitstun/wakeup.

I finally beat Ralf with Kim, then Raiden comes around and I take a lot of damage from mist and shoulder charge (didn’t know how good it was online until I played against it). Lost the match to a Neomax lariat to chip me out.

I mad.

Dude I cannot block online along with anti airing properly. I’m just gonna play for fun online and get some matchup exp.