What’s the arcadia CC combo and how much damage does it do? The ones in the Brady guide do about 500.
Terry’s BEST Corner CC
CC-DF C(uppercut), Burning Knuckle ©, Power Geyser, F+A, CD, Crack shoot (D), Rising Tackle © That takes about (650-655)Damage Definitely one to Learn and Master
KOF XII
Most damaging combos outside of focus attack(lvl3),CC, super meter. Meterless combos
Terry
Midscreen
Low clkx3, stlk, 6+lp
High hj. FP,st FP(2hits), HP+HK, HP burn knuckle
Corner
High: hj.FP, st.FP(2hits), HP+HK, HK Crack Shoot, lp Rising tackle (2-3 frame link. imo) 305!!!
You can delay that last combo and do a firece tackle if I remember right. If not it at least makes the lp tackle a lot easier to do. Just delay the hk Crack shoot a lil bit and you’ll get all the hits and they end up higher in the air
With CC and no meter anywhere on the screen I tend to do df+C, qcb+C, qcb+A x 2, CD, qcb+D, rising tackle.
Pretty brain dead easy just have to make sure you delay between the burning knuckles a little to make sure you don’t switch sides by accident. Anywhere on the screen it pretty much brings you to the corner so you can get the followup
That combo is crazy ridiculous. Sometimes after the backhand I get pushed back too far though and I can’t hit the CD. Timing is pretty critical on this one but the damage makes it all worth it.
Indeed my friend I still work on getting it down just right. Can’t wait for the netcode to be fixed.
KOF XII
Most damaging combos outside of focus attack(lvl3),CC, super meter. Meterless combos
Corner
High: hj.FP, st.FP(2hits), HP+HK, **delayed **HK Crack Shoot, lp Rising tackle (2-3 frame link. imo) 342!!!
hellacious corner damage
Hit one of those with then get lucky and hit with a CC = dead character.
sometimes i randomly get 368 - 370 damage with the same amount of hits and conditions (no meter, CC meter not full, counter hit off)
Edit i found out the difference in damage: Deep A rising tackle does more damage soon after startup as oppose to hitting them after you already left the ground.
Delay the rising tackle for even bigger damage
c.B, s.B, command uppercut xxx qcb A - 171
c.B, c.B, s.B, command uppercut xxx qcb A - 192
2nd one must be done deep and quick
his close s.B is so much more useful now in my opinion
No, cause unlike Ken, Terry is not a doosh.
all other combos have been listed on the previous page except maybe clkx3, stlk, 6lp
An alternative to the c. lk thing that I find a tad easier is
c.lk, c.lpx2, s.lp, f+lp
I can hit Terry’s big corner CC pretty much all the time offline, so I started messing around with one outside the corner.
CC, d/f+fp, Burn Knuckle, f+lp, qcb+lk, fp+fk, qcb+fk, Power Geyser.
If you start this and YOU are in corner, once it’s done your opponent is in the corner. Heehee.
If you are more than a 5th of the screen away from the corner and start it with no super meter, by the time you’ve hit the last crack shoot you should both be in the other corner and you can just end it with a fierce Rising Tackle. If you cant get them all the way in the corner though, nothing can really combo after that last Crack Shoot. Hope that gives you something else to practice.
If you hit with the delayed crack shoot, you can hit with a standing fierce kick and it will do 376 damange. Of course it doesn’t look as badass as the Rising tackle finish
or give you a knockdown but yea that would do the most.
14 pts less damage. use s.B or c.B over s.A/c.A whenever possible for more damage.
c.B,s.B, command uppercut, qcb A does a little more and scores a knockdown
Yea I don’t know why I wasn’t thinknig about the knockdown…Def not worth the extra 6 now haha.
Ah, ok thanks for the input. I’ll try to start ingraining those in my brain.
BTW, yesterday I was playing with a friend of mine (offline, of course) and I was able to pull out (on Goro and Iori, once each)
c.lpx3, s.lpx2, f+lp for six hits! I wasn’t able to recreate it at any level, so I wonder if it has to do with those characters hit boxes or if it was some kind of lp counter hit or something…
jump fk with it to make 228 damage
i have no idea why when i read 6lp i was thought it meant press lp 6 times instead of f.a :crybaby:
Can’t you do s.D, CD (charged) ? for a reset ? then insert a new corner combo
Might be useful as long as you don’t use it every time.
If the opponent is smart they will probably do b.CD if they see it coming