KOF XII - Ryo Sakazaki thread

If you do this in the corner, and need a way to get in/mix up, start with a close hop into your opponent, jump in with a light punch, then land on the ground and do a fierce punch cancel into CD (which should get you a 3 hit combo if done right), then finish off with hcb+d, d, f b f+ p and combo the rest. With the right timing, (because if you don’t time it correctly you can miss a few hits in the last f b f punch) you can easily get 354 damage. It should be a 20 hit combo.

You have to jump in with a short hop/hop, it can’t be a super jump/normal jump/dashing jump from mid screen or beyond because the light punch will not link with the fierce punch. Optimally you would be applying pressure to a person in the corner, and mix up with a hop light punch to begin the combo.

If your timing is off, you can still get about 320 damage (with 19-20 hits) or 299 (with 18 hits), but seeing as for most characters 354 damage without needing to use a custom combo or supers is pretty decent.

Oh yeah, I love Ryo and will likely be maining him in one of my teams. Raiden is also another great contender.

lol Hands.

Tell me about it. If ryo had his projectile in this game, he’d be so broken imo. He’s really fun to play regardless.

Should be common knowledge. But Ryo can still do:

cr.B, cr.A, s.A xx HCB+B.

and its pretty easy.

Also, how are you guys buffering cr.B, cr.A xx FBF+P, if youre even buffering it at all?

Yeah, that or his flying overhead. Man I miss that move.

You can do either df+b, back+a, f+a/c or cr.b, df+a, b,f+a/c

Glad people are picking and enjoying Ryo now…he has always been overshadowed.

That new d+B, d+A > Zanretsuken combo is nice!

As for missing moves I really miss…that new Haoh Shikou’ken move from KOF XII, flying chop, command grab punch dance, and most of all the triangle kick (wall kick from AOF 1 also the first cross up move in a fighter) .

But the new robust versatile system makes up for missing movelists for everyone.

Definitely digging Ryo. His QCB kicks are so stylish too.

In general, when’s a good time to use his parry? Or how should you apply it?

Ryo’s Bootleg Combo List:

no CC/Super

c.B, A, F,B,F+A/DP+A/QCB+B
j.C, C, CD, QCF+C (Non-corner)
(Going into Corner Only) j.C, C, CD, QCB+D,D, QCB+D,D, DP+A (Timing is tricky, but does fatty damage)

Super

j.C, C, CD, F,HCF+P (without corner)/QCF, HCB+P(with corner)

CC MADNESS

DP+A x4, CC END, DP+A x3 (If you do the DP+As extremely fast for highest juggle, last DP+A can be replaced with DP+C
DP+A x4, CC END, DP+A, CD, QCF, HCB+P

THE GLAMOUR (aka the lol CC combos)

(Half Screen) DP+A x4, CC END, DP+A, CD, qcb+D, D, qcb+D, D, DP+A
(Half Screen) CD, F,HCF+A, QCB+B,DP+A, CC END, CD, qcb+D, D, qcb+D, D, DP+A
(If above combo is started in corner, replaced QCB+B, with another DP+A)

Yeah, Ryo’s a rush-down beast. I did a right up about Robert. I was playing with him and Ryo for 3 hours with my kof-playing friend. I got my best results with Ryo.

Hyper Hop A, cr.b, cr.b, st.a xx hcb+b is an amazingly easy combo to land. If its blocked, do HH A, cr.b, cr.b, st.B.

That should leave you in a position to either pause and react to your opponent, or hyper hop in again. To which you can repeat said combo attempt, of go for hyper hop C, st.C, into whatever.

Basically you can push them into the corner like this where Ryo does the most damage.

His A dragon punch beats literally everything in the air.

Seems Like jumping C is better then D, I may be wrong. Same with A versus B.

FBF comes out so inconspicuously that it can be pretty useful if you think theyre goign to roll.

Thanks guys, keep the Ryo strats coming!

My favorite CC corner combo:

CC > qcf+ hard Punch, qcf + hard p, qcf + hard p (Kou’ken x 3) > dp + light punch > Hard punch+hard kick (CD) > f, hcf + light punch (haoh shou’kouken super)

May not be the most damaging but does pretty good, looks cool, and is not hard to do.

And yeah fbf+punch (Zanretsuken) is really good and can be used to catch jumping in, poking, or rolling opponents often.

I was thinking Ryo wasn’t that good in this game, especially in comparison to Robert, but he is clearly better.

And screw spammable scrubtacular long range fireball, short range high priority knock down glorified punch Kou’ken FTW!! :slight_smile:

Check out the 4 times in a row parry at like 3:10. [media=youtube]L0f3xhnlOXE&feature=channel_page[/media]
Can he parry a full Kim or Robert multi super etc?

CC combo 604 damage in the corner :

CC >Dp A (x2)>haoshokoken>DpA>CD>Zanretsuken

Nice, thanks.

Fixed.

Thanks for the vid. Yeah I’ve seen crazy moments where Ryo players parry a grip of stuff in succession but, what does that really do? Negate chip damage I know but does the parry let you input a move instantly after the parry or something?

Which (if any) of his specials are considered ‘safe’ on block? Like best used in block strings and stuff.

I think safest one is his Kaiser wave motion super.
Most of Ryo’s super can be interrupted at startup though so do it within a distance so it’s safe. Or just use his supers on combos.
like:

j.D > C > CD > qcf, hcb+P

Thanks for the info on the parry. And the DM, but I’m actually curious about his specials not his DMs. Like his qcf+P, qcb+K etc.

ok ive tried some things in practice but im having problems. i got a nice combo down that did like 340 something damage but i cant do it no more. didnt have a problem with it. my lil bro gave it a try and couldnt do it. i tried again and i couldnt do it either anymore?

jump hard attack, standing C or D, CD, hcb+D, D, hcb+D, D, dp+C. the problem is with the second HCB+D, D. it misses now all of a sudden? anybody know how to perform it properly? im playing on crappy xb controllers but that shouldnt be it.

edit: for some reason i do get it out sometimes now. it does 363 damage which is stupid good as some super combos dont even do that much damage.

its incredibly distance/height specific as to whether you can do two hcb+d,ds or not. Luckily you can tell right away just by looking if you can do two or one. If you can do two you do two into dp+c, if it looks like one just immediately do f,b,f+P for a bit less damage.

His qcf+p seems pretty good at max distance from my experience. Meaty qcf+hp’s are dope as shit.