It’s not you, I am concerned about it as well, but apparently, it is said that the B version acts similar to the old version.
New Tiger Kick hits like a perfect angle to stop hops and most jumps in this game, tbh. The hitbox seems big enough and there seems to be enough invincibility that you probably won’t have to worry about having someone stuff you from places where you used to be able to beat their jump in.
Joe!
So, cr.b x2 > st.b > f+b > dp.b/d is nice.
What’s the word on CC’s for JOe, I’m not so good at making my own…
Thanks. About the only useful information in this thread.
the CC combo from arcadia or watever goes something like: [f+B xx hcf+A] x2, j.D,j.D, close C xx CD xx qcfx2+P [61%].
Tried it in the arcade. Hella hard to do, plus i believe its only doable in the corner. A really simple one is CD -> hcf+D x3 -> CD -> DM. At the end of the 3 slash kicks, ur opponent shld be in or near the corner allowing the DM to hit after the CD. If not, u can just omit the 2nd CD and go straight in the DM. Doesnt do a whopping 61% but its decent and fairly simple to execute.
Mashed a —> + HP +HK cancel into hurricane upper in practice (nice way to bait someone into it as there’s hardly any way it will hit by itself). Can’t figure out how to consistently do it whether it was the hurricane itself or other buttons that I pressed then the hurricane was after. I always end up merely doing the cancel where it combos after the hp+hk.
No love for Joe? I can’t find much myself.
Only useful joe stuff I know.
[jump-in] cr.bx2 > st.b >f+b > dp.k/hcf.p
[jump-in] cr.bx2 > st.a >f+b > dp.k/hcf.p
[jump-in] cr.c > c+d > qcfx2.p (super)
[jump-in] cr.c > c+d > hcf.p
[guard-break] c+d > qcfx2+p
CC(initiate) st.c > st.d > st.c > dp.d > b+d > hcf.d > qcfx2.p (for something other than the arcadia CC).
Here are 2 really strong CC’s. The both do over 50%
mid screen: f.C - dp.D - hcf.D - hcf.D - qcfx2.p
corner: f.C - dp.D - qcf.C - qcf.C - qcfx2.p
^ Just pointing out, his hurricanes are hcf not qcf.
Also, the arcadia combo does more in the corner, but is also more difficult.
Alright so, anyone got some strong corner combos for Joe? I don’t want to believe his strongest combo in the corner is s.C, CD, D tigerkick…
Just do CC, dp + D, hcf + D, hcf + D(CC ends), CD xx qcfx2 p.
This does 515, but you have to time the CD correctly after the last slash kick.
Outside the corner, leave out the CD and just do super after.
I accidentally did 3 hard attacks (p,k,k) into Joe’s cd in a cc then juggled for 3 more hits (p,p,k) into a Screw Upper…that shit was so sexy. I never cd’d in a cc before. Dunno why.
I’ve been using that midscreen CC combo for sure. In the corner I do the arcadia combo, but I don’t do the two j.D’s, just do a s.D, CD, DM.
But yeah what I was originally asking for was a good non-CC corner combo . I’ve just been doing the same ol’ BnB in the corner…wondering if you guys have found anything beefy for use in the corner, because I haven’t :sad:
This is one of the CC combos I use:
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Full screen would be three flash kicks.
Slash. He isn’t Guile.
I thought I counted three slash kicks in that video already.
:hp:, :hp:, :l: + :lk:, tiger kick, 2 slash kicks, c/d into dm.
i just do CC > hcf+B, hcf+B, hcf+D, hcf+D, C+D xx DM… works from almost FULL screen… need to do the first slash kick right away… a small delay between the second and third one… and need to dash a little before the C+D… if i don’t have DM i just finish with C+D xx tiger kick…
Oh yea lol…My bad been playing too much SF4.
Actual inputs are:
CC > HP, HK, F+LK, upper + HK, HCF+HK x 2, C+D, DM
Now I just do HP, F+LK for more damage.