Ok, cool thanks.
So basically it should probably be…
Point: Andy
Mid: King
Anchor: Vice
Ok, cool thanks.
So basically it should probably be…
Point: Andy
Mid: King
Anchor: Vice
rethinking my sub team, I was thinking of replacing Ryo with Mai and doing the order of:
Point: Mai
Mid: Ash
Anchor: Takuma
Mai is a really fast character and she seems to lay on some pretty good damage without meter. Ash is a character that needs a bit of meter, especially for that juggle combo you can do with his Sans Culotte, and Takuma as the anchor since his true power is unleashed when he has meter.
Does this sound about right, or am I kind of missing something lol.
I think switching around Ash and Takuma might be for the better. People are finding stuff like 1 Drive 1 Stock combos with Takuma that do 80%+ and stuff along a similar vein since his Drive combos usually loop into a lot of moves that rebuild his meter, unlike in HD mode. Ash on the other hand may need to have more meter to more liberally use Sans Culotte and what not and perhaps command throw Neomax if you’re willing to blow Drive Bar for it to close a match.
Ah I see! That’s sounds more logical, I think I’ll try that and see how it works out. Thanks for the advice
So now, I have two other teams I’m working on:
-Robert/Takuma/Iori
-EX Iori/EX Kyo/Shen
Only thing I’m really worried about is that Robert may not be that strong of a point character and if I burn drive meter with EX Kyo, Shen might be screwed since his mix ups aren’t that great in the first place. I placed EX Iori first because of his versatility and from what I’ve seen I don’t see a reason to burn meter with him really unless it’s a match winning HD combo. Those teams along with my first team: Andy/K’/Kyo is pretty much all I’m going to handle. I train with the other teams for execution practice and their personal differences.
Hiya, I’m completely new to King of Fighters, and I still don’t have a team. I’m currently playing Leona and Ash, but don’t have a third, so I’m looking for suggestions. I like characters that can zone opponents out. I also like my characters to be on the slower side, average speed at best; I’ve never been a fan of the pixies that zip around like lunatics. I also tend to like charge characters (hence Leona and Ash) but I think those are the only two. Some characters I’m looking at:
Athena and Yuri: Interesting movesets, but a little too pixie.
King and Mature: I don’t really know much about them aside from their projectiles are good for zoning.
Kyo, Terry, Robert, Takuma: I dunno, they’re there I guess…
Duo Lon: His limbs are nice, but I heard he’s supposed to be more offensive.
Saiki: If he’s a “clone” of Ash, I might want to play him as well, but I’m not sure of that.
Start EX Kyo first, he builds good meter regardless and you will have a lot of meter. EX Iori kicks ass without meter enough as is but if need be, you can use 1-2 of your hopefully 4 stocked bars to finish off characters and keep at least 1/2 of your drive for shen if not more. My new team is gonna be EX Kyo, Claw Iori/Andy, and either Joe/Shen, and I feel like nests kyo is very strong on point.
RIght now my main team is:
Shen, Andy, Iori(Claw)
I also play
EX Iori, Andy, Joe
or some variant with the characters.
I’ll agree with this, I’ve recently started playing him and the only time I use drive/meter is:
-to counter zoners with EX R.E.D kick
-for damage in the corner to cancel an LP rekkas into up kicks into juggle
-midscreen to cancel two hits of the LP rekkas into regular/EX command grab
Even with drive meter and super meter available, he doesn’t do as ridiculous damage as characters like Shen or Vice, so I think he’s best in the first slot.
Sounds like Ralf, Maxima, and Clark would be good characters to try. Ralf is probably the best fit with his ranged normals + his charge punches easily cancels into his Bareback Vulcan super. Maxima has one of the best jabs in the game, a command grab that carries to the corner, and armor on his attacks. Clark’s got a command grab, some of Ralf’s normals, and good mixups. Try them out, see if you like their missions, etc.
For a second team I’m thinking.
Point: Kula
Mid: Benimaru
Anchor: Leona
Could that need re-arranging?
i highly recommend athena… shes heavily projectile zoning based, and while you might find her movement unpreferable, the fact that she has high mobility allows her to do this very effectively (see: Evasive anti-air), allowing her to efficiently condition people into approaching at bad angles so that you may anti-air or gain initiative.
i also really recommend saiki, andy, king and robert. ash’s execution barrier might prevent you from playing him at a decent level for a while (you absolutely NEED to learn how to utilize sans-culottes and execute the combo in order to make his anti-airs more threatening).
as far as the other characters you’re thinking about… they aren’t really projectile based zoners or require certain knowledge that will make them hard for you to win with without match exp. though duolon is a great normal-based zoner that also has good up close pressure options. he has the ability to control space and keep zoning in check like no other character.
Hi all, my team I’ve primarily been using now is K’, Ash, Robert. I’ve been flipping inbetween Robert and Andy but I prefer Robert so far.
The order I’ve been doing is Robert/Andy, Ash, K’, however when I watch other players I often see K’ getting put on point, why is this? Granted, I only put K’ as anchor right now just cause he’s the only one I can nail HD combos with (for now) but is he good on point for some reason, or just a bad anchor?
I finally decided on my squad being Benimaru, Chin, and Leona. Is this a good team? I love using my Drive for Chin while I use Super Meter for Leona. Is that even the correct way to play those characters and what order should that team be placed in?
As a last note, is there some way to hide my order on XBL? Its really annoying that people wait to see my order before choosing theirs.
Hello, everyone. I have a hypothetical question.
Let’s say that, hypothetically, my team is Yuri/Mature/Athena.
What would be the best order for this team? Is Mature the battery she was in her past appearances?
Hypothetically, of course.
Thank you for your help.
Wow. Large spread of character teams going here. I think I like this game. Nice change from Marvel where every team has Wesker.
Personally I would put Mature / Athena / Yuri
Yes, I figured that too. Mature should still battery.
All right, thanks.
Fun things, these hypothetical questions, eh?
I was thinking of using Daimon/Kim/Mai or Hwa Jai. Is there a particular order I should put these guys in?
So I’m liking Athena a little more than I thought I would, and Saiki, King, Robert and Duo Lon are nice too. I’d play Andy too if he weren’t so ugly… anyway, I’ll play Ash and one or two of them for a zoning team. Just one more question…
What kind of character is Leona, exactly? I’ve read her SRKWiki page but it’s kind of vague IMO. It only says she has good anti-air and that she plays defensively, but I’m not really seeing the latter as her projectile is kinda bad and a lot of her normals don’t seem especially good.
she’s kind of a hybrid character though not really a traditional fireball-dp zoner.
her limbs are actually mad good and i’d say this is the best set of normals shes ever had besides losing her old crouch B. far C reaches really far and is good on block. far D is a pretty good hop antiair, usable in the place of far A. stand CD is a pretty good ground poke as it has a lot of active frames and moves her forward a lot. prertty much every ground normal besides crouch A has utility and her jump normals are just godlike.
as far as specials go… the earring projectile is made to allow you to establish momentum against against runaway or when you get a knockdown. due to its startup, you can’t chuck it like you would other character’s plasma but once you get it out, you basically get to do what you want. the charge b~f+P sphere is used for preemptive anti air / anti-ground poking, though it is weak to far reaching sweeps. if you land it as an anti air, you can almost always combo off of it. its also good for corner pressure as you’re very much + after and it chips a good bit. charge b~f+D slash allows you to frametrap effectively after due to its advantage on block. the air dives are risky ways of baiting anti airs as they aren’t safe on block, but are okay if you have good yomi (they also enable her to get knockdowns off her instant overhead neutral jump D and in combos). the utility of her supers should be quite obvious, so i won’t comment on them.
Hopefully that doesn’t change when a bunch of tier lists come out along with tier whores.