there’s little merit in playing ash first since you won’t have access to the tool that makes him most threatening (aa sdm)
Clark/Iori/Karate but I might switch out Iori. Any thoughts?
I would use flame Iori personally.
I’m using Kyo/King/Terry or Kyo/King/K’. Is this a good team? I’m pretty set on Kyo and King but I’m not sure about my third character. K’ seems a little redundant when I have Kyo.
I’m having trouble choosing a point for Elisabeth/Kim, who I knew would be natural fits after seeing them on youtube. I’ve so far narrowed it down to Kensou, King, Leona, and Shen. I like the idea of applying pressure early on, and something just feels right about Kensou fitting that role. I main FeiLong in ST, and when I first saw footage of Kensou I thought, “that’s FeiLong with a fireball. want.”
but at the same time, King and Leona strike me as great point characters. Leona seems to have some good mixups and pressure tools, and I like King’s zoning potential and decent meterless combos. my problem with Leona is that I don’t know how to do her combos, specifically the execution of two charge moves in succession…idk wtf thats about. King on the other hand just seems a bit lame at times.
as for Shen, from what I can tell he’s a very brutal character. the type of character that I could play a kamikaze style offense with. his combos are easy, and I can play mind games with his command grab. I can’t really say there’s anything about Shen that I don’t like, and my instinct tells me that it will be either he or Kensou that gets the spot.
this is my first KOF so any info is a big help.
Kensou sure fits the first spot. He does good damage with minimal meter and can do close game and zoning well. But you cant pressure with him like you can with fei. His rekkas arent even remotely safe, even the first one can be punished easily on block. You can still apply good pressure with his projectiles though. His a one gives you a lot of advantage on block, the c version a little less, but its faster(forms toght blockstrings with C and D attacks). His chain combo, s.B.s.C helps a lot with that too. for example: cB,sB,sC,sB/sD,fireball is a easy and effective blockstring.
His standart HD combo is good for about 700 dmg with neo max at the end and very, very easy to execute. Also it works from anywhere on the screen.
For leona: first her combos:
Hold down-back and go over back to up-back and press A/C and then go to forward and B/D to cancel her moonslasher into grand saber. Thats the basis for most of her combos.
Also: her mixup is awesome, with 50/50s for high low mixups. Her damage is only okay without meter, but starting from a low b for example she does as much as kensou from a low into his rekkas(if you go for the easy combo at least). Her HD combos are also very easy, once you got the hang of the drive cancelling. For example she can get over 850 with 3 meters in a HD-combo midscreen(its also only 6 hits before you go into super>neomax)
for the others i dont know to much. shen is hard for me, since he doesnt have good links from light attacks, but his s.C has guard abd his other strong normals are also good, so i guess you only need to get accustomed to that…
dont like king a lot:/
ok so I guess my instinct was way off, because after moments of playing with Duo Lon I am 100% certain that this is my point character. he has a perfect combination of everything I like about my previous options and then some, and none of it seems to require a lot of meter if any. Duo Lon/Elisabeth/Kim all day.
thanks for the tips on Leona though. I see now that she is a bit too much like Kim to have on the same team, so I’ll probably play her on an alt team with King and Kensou. that way she can play the anchor spot where she likely belongs anyway.
Hwa works well as a secondary, Not too sure about Yuri, But if you’re unsure just throw K on point and then play around, Pretty much everyone is viable in this game.
Glad i could help.
If you like Duo you should really check MadKof’s youtube channel. His duolon is amongst the best that ive seen yet.(not that i have much say there:)
I’d say it comes down to who you play better with. If it were me I’d rather go with K’, he can get very far with very little. With Kyo and King in that order I’d suggest a character that gets much scarier with meter - like a Shen.
I switched to Flame Iori/Kyo/K’.
Bumping for some pretty general team building advice.
I’m slowly honing in on Mature/Benimaru/Billy as my regular team, though I’m sure I’ll have some alternates. Mature seems like she’s best on point, but Benimaru and Billy feel strong in any slot and I’m not sure what to do. So far I mostly just save my meter for EX reversals (Billy’s ex dp is embarrassingly good and I abuse it too much), though I’ll be making better use of my meter as I become more familiar with my characters. Currently I start with Mature so I can let myself burn a meter or two on EX Despair, try to hold off using meter with Benimaru and save it up for Billy. Any advice?
Mh, it’s really a matter of meter management. If you don’t depend on stringing EX moves and use a lot of Benimaru’s normals, you could put him first. Benimaru has a lot of good normal moves and can combo pretty easy. He also can do a lot of damage with a lot of meter at his disposal. You could also put him last. Billy actually does not need a lot of meter, but can do plenty with just drive. He’s also a pretty poke heavy character so he’s definitely not a first string. In my opinion, you want someone who can be defensive, but also nuke people down with simple combos. I don’t consider Billy the nuking type, but I don’t personally play him. Despite that, I do know Benimaru can do a ton of damage and can generally annoy people as a last string character.
Maybe you should consider him as a last place person instead? Mature/Billy/Benimaru
I’m running Terry/Ash/Kyo in that order. I’m happy with the placement of Kyo and Ash and set on them but I’m looking for another point character. I’m decent with King, K’, EX Iori and Robert. Who would be a good point character that would compliment Ash and Kyo? I feel like K’ would be redundant even though I"m good with him since I have Kyo. Any help would be greatly appreciated.
after spending some time in the lab with Mature, I’m all tripped up again about my point character :/…mostly because I’m not sure what I’m “supposed” to be doing with them, Duo Lon in particular, as Kensou and Mature seem a bit more straight forward.
what are the essential similarities and differences between Mature, Duo Lon, and Kensou? they all feel so natural at point to me, but I’d like to pick one soon so that I focus my efforts in the lab…because despite completely loving this game, I’ve had enough of being ass with half a dozen characters. what are the basics of their general philosophies? how well do they build meter, apply meterless pressure, play footsies, inflict damage, and mix-up?
I’m a fei player damnit…I can’t handle so many characters with rekkas
This is helpful, thanks! I’ve been keeping Billy as my anchor because his EX dp is just too good, but it wouldn’t be good to make a habit of relying on that, so I’ll give this order a shot. Benimaru is definitely my weakest of the team, but maybe having him on anchor will help change that.
Mature and Kensou are a bit more meter heavy and depend on hitconfirming to combo. Duolon’s a little different as he forces a lot of guessing due to his mixups and speed. He can poke people fairly well, but by no means is he defensive. I think if you want to focus on rekka characters, Amun, you wanna try maybe EX Kyo in as an anchor or keep Kensou as an anchor since he does plenty of damage with meter.
Let me preface by saying I’m incredibly new to KoF… With that said…
I’ve been messing around with EX Kyo, Benimaru, and Iori. As much as I like Iori’s style, I have trouble getting in with him, especially against heavy zoning characters. If I had to pick between him and EX Kyo for rushdown, right now it’d be Kyo. I’ve heard plenty to know Iori is good, but better? I don’t know. I picked up Saiki out of pure frustration with my friend’s Ash and… wow. He’s pretty cool. Here’s what I’m thinking…
- Saiki - His zoning helps counteract fireball heavy characters that tend to be in first while also building meter. He’s got some tricky ways to get in and some pretty easy combos. Seems like a good battery.
- EX Kyo - Good without meter, seems devastating with it. Not as solid as Benimaru is as an anchor?
- Benimaru - RAIJINKEN!
After playing solely 1 team since launch (K/Kula/Iori (Claw) I have decided to finally pick up 3 more characters and form a 2nd team :D. So far I am doing Kim/Benimaru for sure since I love both those characters and they are both REALLY good. My 3rd I am possibly thinking Vice… Terry would be the alternatice I just dont know who fits better with those 2.
Does Vice gain a lot from having meter? I want to make sure Kim has some meter so I want him at the #2 spot… and Benny is such a deadly anchor I want him at #3. I could possibly put him at #1 too because Benimaru does pretty much everything well. Meaning Vice or Terry would be in the back… but from using Vice I just dont see how should would benefit from a lot of meter the same way Beni does. She does have access to anti air X stretch command grab confirms but is that really worth it?
So yea basically I really want to do (Vice/Terry)/Kim/Benimaru. Advice on who would be the better lead off hitter would be great as I am still learning this game (and having so much fun with it) so I dont really have the knowledge as a lot of posters on this forum about KOF in general. Whoever gets left out between Vice and Terry will be going to my 3rd team which will probably consist of Maxima and somebody else.
I don’t wanna put Mai at point if I can help it, so I am looking at Kula/Mai right now. I really have no clue who to put last, but maybe I might try Kyo and see how that works.
edit - hrmm, I like what I’m seeing out of Ash very nice.
So the three members of my team are Mr. Karate, Elisabeth, and Kula.
Kula is my favorite character, and is also my best and most flexible character. I know that she doesn’t need to use meter to deal out good damage, but she can’t do so off a c.B, which is soooo broken when I can poke in the corner and when my opponent’s guard meter is lowish I can c.B into qcb.B+D, and I can just confirm off c.B normally anyway. Furthermore, with one meter and one drive I can do 448 from anywhere on screen starting from a j.D. Pretty sick; overall she’s just a solid character that I really want to keep as the anchor of this team. I understand she would probably be better as my initial character… still, the way I like to use her isn’t meter dependent, but rather meter-efficient; I feel if I put her first, she would never leave anything for the second character. I’m willing to put her as first again and see how it works out, but I wanted to put all this out there first.
Mr. Karate is the newest member to the team, and is replacing what used to be K’. This makes my team overall more flexible to be shifted to whatever order I want(since K’ rarely uses meter, he was awesome on point), but in return it gives me a lack of direction I want to take the team. People say using him first is the way to go, since he has options galore and doesn’t require meter to get in or deal hurt, but I like what having meter offers him; it gives him invincible supers to beat projectile characters, AMAZING damage, confirms off of dp, full screen command grabs. I mean, all of those seem very useful. All of this makes me think he’s ideal for the second slot.
Finally we have Elizabeth, who is rape as we all know. I wanted to put her first for a while, but after playing someone who knew her in and out I saw all the benefits to being stacked on meter. Seriously, she’s amazing.
So what order do you guys think I should go? I want to do Elizabeth, Mr. Karate, Kula, but as I think about it I think Kula, Mr. Karate, Elizabeth is better… but honestly, no way I look at the team makes me think it’s a bad order. Hell, Kula being second means I can choose to be conservative or go crazy with meter… but then, so can Mr. Karate. And he can throw around meter better, imo.