So this game is good enough to learn…( I have the game)
lol so is matrimelee. Get that one too,
Outside of retarded sarcasm, My statement was supposed to be a question.
retarded? Sarcasm? Matrimelee is a great game. I forsee there being all sorts of tournaments for it upon its rerelease.
http://www.play-asia.com/paOS-13-71-40-49-en-70-13q8-4-6.html
Than again ill prob be the only one to buy it lol.
Wild Wolf
(opp corner) (c.LP->c.HP(wall hit)) XX LP Power Wave(ANOTHER wall hit(?)) -> (s.LP->s.LP->s.HP(wall bounce)) XX HK Power Dunk
I was just fucking around and got this. It looks like you could inf with [(c.LP->c.HP(wall hit)) XX LP Power Wave(wall hit)] xn, but I’ve never gotten the 2nd rep to chain properly. Looks like program pad time. =x Gonna have to find one tho.
lol any dmging combos with clark? Or should I stick to throw-fu?
If you have the game why don’t you play it and decide for your self. You can see there’s interest in the game…But people are still unlocking characters and everything, it’s too early to tell definative things yet. You should just play it and join in on the exploring.
You shouldn’t be able to infinite because once you use your 5th action the combo counter will turn green. If you could that’d be crazy though.
Wild Wolf’s awsome…
Ive been playing this game for about a hour an di can honestly see some this game being played… how about everyone else???
Well, it’s got a big cast and it’s a good game, but I still say it’s too early to tell. Imo of course.
1)i do the hcf motion because it guarentee’s that i wont miss the qcf motion.
2)if they do miss their breakfall you can indeed land another “qcf+k” and link into super as needed(short version only)
No believe me I play Power Instinct Matrimelee…know about Poochy and all that stuff man!!
Any Video out for this yet beside the 1 combo video?
nevermind
Ok…just got my copy yesterday. Went through story mode 14 times to get all the characters. Today, I did all the Extra Challenges and the first 50 Easy Challenges. The only Challenges I had a hard time with was the Level 5 Car and Level 5 Tank. Using the tactic stated earlier (using Fio on the car); beat that one. And, for anyone having trouble, the Level 5 Tank is easily beaten by Ningon(sp?); her qcfx2+C special does good damage and her d,d+C teleport takes you around the tank when that laser is being a bastard.
But why I’m here…post an OTG combo that does fairly good damage. Of course, I will only be posting combos that can’t be Break Fallen out of. And since the only OTG combos that allow that are ones that start with a sweep:
Mr. Karate - 3 Meters
d+D, df+B, db~f+D, f-b-f+A, qcf-b-f+C : 88 damage
This is obviously just using the “standard” Mr. Karate super cancel combo off of a sweep. If you’re trying this combo, then make sure to have Break Fall on; so you can confirm that the db~f+D combos. It might take a few trys to get the timing though.
Hmm…found a little glitch (I guess it’s a glitch):
Ok…go into training; pick Mr. Karate; turn on Break Fall; then perform one of his attacks that knock the opponent across the screen (make sure that the opponent will end the break fall with his back against the wall), and cancel it into his qcf+A. Even though the fireball will go past the rolling opponent; the opponent will get hit (by the…wall?) for the same damage that the fireball does. Although, strangely, this has to be blocked as if it hit from the front.
To make sure that it isn’t the fireball hitting the opponent. You can try the same set-up mid-screen; where the fireball completely misses.
Anybody got any thoughts on why this happens?
Also, for my Mr. Karate OTG combo (to posts prior). You can add 1 d+B before the df+B (taking the damage to 90 instead of 88). This works with Quick Rise or Break Fall on…so it’s an actual combo.
Didn’t know which thread to throw this in, hopefully this one works…
What exactly does Iori’s level 3 super do? The damage doesn’t seem that great for requiring 3 stocks. I know you can follow - up afterwards while they’re spinning away, but even that doesn’t seem worth it. Is there any benefit to letting Iori do the taunt afterwards?
Lv3 -> Saika = 98 dmg
Lv3 -> Ya Otome XX Saika = 117 dmg
No benefit from the taunt. Not every super has a use, some are overshadowed by others. This one’s use is a break from the pressure, as you can tick into it. The followups are pretty weak though, because you’re getting crap off of it unless you’ve already lost rounds.
Cool, thanks SK. I guess I’m used to how it operated in XI / SvC, where it did monster damage as Iori’s LDM. Oh well. I must commend SNK on their super animations for this game though - panning the camera around Iori and his opponent during the Saika was a very nice touch.
The Beart sisters take the cake for most damaging Lv1 super, their little Meteor/Power Ball thing(qcfx2+P). At just the right height against jumpers(right above her head) activate and it should immediately hit twice. They bounce off screen and come down as she holds the ball in front of her for hit 3, then they get juggled by the release for 4 hits, 120 dmg.
Too bad Mignon is so fucking annoying, she builds meter stupid fast with taunts from Cat Stance.