Nagase fun weeee.
The only way I got enjoyment out of this game is playing her Low/mid tierness. Anyway…some stuff for her…ready go.
You really have to mix up with her against some characters, and be patient as well. She takes a lot of damage, and also, she doesn’t do a lot of damage. Also, her lvl 3 super is kinda sucky too, but her lvl 1 and 2 supers are pretty ok.
Random stuff:
Air to Air: Her air CD combos into air throw on hit with an air opponent.
A good hit confirm to her lvl 2’s is sometimes the st. b, b chain, but sometimes it’s hard to hit because it doesn’t hit all crouching. Also, learn to hit confirm her lvl 2 rush super(qcb, hcf k) from her Tricky moves (hcb b, hcb d)
Tricky braking can be used for super games sometimes. It’s pretty risky, but it can be worth it sometimes. If someone likes to sabaki your low attack, then break, and then command throw/lvl 2 throw. If someone doesn’t like to sabaki, but block the low attack, break and then do the same thing. If they like to poke you, trying to hit you out of your tele, then you cay TRY and cancel into counter super, but remember that this only counters high and mid moves, not lows.
Learn how to use her cookie cutter projectile intellegently (air qcf p). This helps zone when you do not want them in, and it also helps in the escaping process when they are rushing you. Don’t do this projectile from a normal jump normally, unless you are comboing it from an air normal and such. You’ll want to almost always tiger knee it. Also remember that if you press a kick button during the flip after the cookie cutter, you can cover your ass if they jump or roll the projectile.
Remember that the Air throw(air dp + p) can be used for mobility too. If you’re far away, you can air throw, and be right on their ass. Also, in block strings, you can mix in air throw and come down with a move and such. One fun thing I like to do is if they are in the air, hit them with a j. d, then air throw, you’ll end up right on them when they land and you can either lp cookie cutter to thwart sabakis, come down with a normal and combo, sabaki into whatever or do nothing and command throw/lvl 2 throw super/lvl 1 counter(sparingly).
Some combos:
st. b, b xx lvl 2 super (either one, doesn’t work against some crouching characters if not all)
st. a, a, a, c, b, dn + ab, d, d, d xx air throw.
f + a, f + a xx command throw or lvl 2 throw super (hcb d xx lvl 2 rush super)
Since the command throws are unrollable, you can sometimes if you have fast reflexes add a tricky bomber, and cancel into another lvl 2 rush super if you have meter.
f + a, f + a, f + c, d, dn + ab, d, d, d xx air throw.
Corner only:
f + a, f + a, f + c, d, pause, b, b, d, f + d xx air throw.
This is Nagase’s most damaging non super combo. What happens is that the air throw gets full damage because it resets.
Random thing: Dash up command throw is good for punishment on a lot of things, also you can sometimes command grab/lvl 2 out of a lot of situations. If the move is laggy and they are on your ass, try for it. If you block something, and they aren’t that far, dash up command throw.
But that’s some stuff, hope it helps.