KOF 98UM Final Edition?

Nah…I’m sure would act the same when his controls are not responding as intended…as would I.

What opinions? The matches are right there, the gameplay is shown in clear view. And lol @ being hypocritical…where did you get your ideas that they are equal in skill level? Supposedly the same source I did…only difference is one of us doesn’t understand what he’s watching.

Bottom line is, you don’t understand the metagames and the basis for the choices players make, not to mention the limits of the games. If you did, you would see a pretty clear difference between Mexican kof98/kof98UM and Japanese…man even one of the main Mexican people involved in these discussions, says Dakou and Xiaohai would kill everyone in Mexico in kof98 if they came.

You know what? I think that if I came on GGPO and beat you badly, you would probably think I’m on the same level as those elites.

Lmao, Im saying there equal at the moment cause both of the top players from both countries half not fought it out between each other yet so, no one should be able to say whos the best and who not.

I say again this is not the place to be talking about this. Just ambitiously not giving a damn about the topic…rude.

I dont care if you beat me . Shit im glad to say Im horrible and pursing to get better. Lol, and if you beat me badly on ggpo you think i believe your were on the same level no, no. no Puttin words in my mouth stop that shit.

First or all if you beat me on ggpo i would care less. Thinking i would consider you elite just cause you could beat me badly…I’ve been OCV’d plenty of times but I dont consider them Elite players ON GGPO for that matter dont put fucking words in my mouth you damn ambitious hypocrite… It would be nice to play you in in real life which most likely would not happen. Which im putting my mind to now…Offline practice to get better at a game i love and competition PERIOD.

Lol, thats One. , Im sure not all Mexicans would believe Xiaohai and Dakou would kill everyone at KOF98 in there country Thats, just underestimate yourself before anything official happens.

P.S. Fuck GGPO…If people have to deal with playing GGPO only you better have an excellent excuse. Otherwise offline is were its at where i can meet and conversate personally with other KOF fans and where im going to pursue most of my playtime for KOF cause that how much i like the game.

Please in the name of god lets get back to the topic. lol

Regarding these supposed 10 new characters, who could it possibly be? Unless they are EX characters? Reason I say that, is because I could have sworn everyone from 94-97 was represented in the 98 games. Unless they will add new characters from post 98 which would sorta suck if you ask me. Of course, maybe they wanna see how K would play like in the 98 systems?

On a side note… to Bigdaddycane, did you attend NEC and the upcoming tourney back in the same hotel? If so, do you play Garou?

Well aside from this point not making sense, it’s actually not what you based your initial claim on if you read your first post. Stop backpeddling.

I didn’t say you said that, I’m saying what you would probably say, based on your lack of analysis of the matches that you showed in your previous post.

No, it’s actually understanding your own capabilities, then seeing what they have that you don’t (from the constant stream of videos that they have), then realizing the gap in skill. It’s pretty common sense…I don’t have to fight Daigo to know that there is a big gap in skill level. I also don’t have to see Daigo fight some random dragon punching Ken to know that Daigo is a better player either.

If you didn’t make such a bad post, I wouldn’t be attacking you…don’t just say shit and then try to become immune to criticism.

Ya probably ex characters,

Side note

*Emil cool, doesn’t matter, Hey apologies…all smiles

Ciber, Could not make it, dont have the money, Mofo struggling here with bills and etc. Me and my bro been half assin my rent for 8 months because slow employment, Could not even put money toward NEC when we gotta live off hotdogs and bread and got $800+ dollar school loans you feel me fucking Sallie Mae with they threating emails, every dollar to the cent i have is important for now and cant do to anything else im somewhat trapped.

I heard about KOF being there and I DAMN sure wanted to be there but as i explain i cant.

But if any one near center city or up in north philly wana play someone learning let me know. PM, i need some off-line practice and trying get better cant travel far but wherever the bus go or I can walk im AT Lol. I gotta a Xbox arcade stick, dont mind playing on controller, or any thing else as long as im playing and learning=).

edit : and yea i play a little Garou, love the game, gotta get better at the Fient Cancels, game is insane
*

looking forward to ex benimaru and ex chin

EX Chin=96 Chin=near-invincible laying hitbox, priority over everything and have Fire Breath DM do 20% chip damage yesssssssssss

They should add a RB2 Team comprised of Xiang-Fei, Rick Strowd and Alfred Airhawk.

In my opinion, this version of 98 UM is totally unnecessary, I mean like a third installment of teh game just because people doesn’t like krauser and geese? I mean I don’t like them either and people who play tops are pussies , but just ban them in tournaments or so, they’re the brothers of destructions damn it, the characters requiere them to be powerful in the game to keep their status, in OG98 they probably saw this problem and maybe that’s why they weren’t included. Boooo kof 98 UM final edition (n)

I really want to play this game and I hope it gets both an xbox and psn release so I can share it with my friends.

This is what happens when SNK doesn’t post news from their upcoming games

I would love to see Emil vs DG on GGPO.

Hell yes, If they added Real Bout 2 team that included Rick Strowd that would be some insane shit. They could also use Hon-Fu, and Laurence Blood , his bloody mixer would be perfect like Billy Kane’s “Senpu Kon” when he spins his staff. I would like to see '96 Vice and Mature too as EX characters.

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Krauser and Iori are weakened.Other characters are strengthened.

You mind telling who are the others? :slight_smile:

Um what about Geese

Good stuff thanks a bunch. Also, Google Translate is wonderful:wonder:

Hell i would show it translated for yall, but thats to much time, im about to had back to Philly from spending time in Maryland for the holidays. Once again man thanks for the info.:wgrin:

Anyways, Here is the translate From google, sorry if its shitty, its googles fault by I still understand most of it for the most part. thanks a111111

**Advance sales had to buy tan Arcadia, Deu p is a hunch I have no scanner
Strategy changes and ran a six page, black and white
Crowther and the temple of the body with a brief report, except it was almost all integer characters strengthening
Sukari easier to crouch and Technology (C-shell near ? 6A, Billy, etc.) are under way to strengthen the decision
Ralph Gatoringuatakku, Kim meteor fall, flying sword technique is similar to Choi Gale standard between Tame Tame
Shorter time delay technique invincible invincible time (Mai Mai behind heat haze, heel de Lucky weak, and the device status Daiingufi)

Age
She sees a weak shadow is short stiff …
MAX broken iron sword 2 frame generation version … Please / invincibility time after the loss of dim

Brian
C … near determination is extended down the first-stage attack
Jump Digimon C … in the air can Kyonse
Bikkubantakkuru occurred early weakness …

Hermitage
Step (Extra Mode) … the dynamic range is comparable to Beijing
Has been extended … like debris after the formation of rigid, Uni-loop wind can not attack the weak flash chips ? da

Crowther
Near C … 2 frames late occurrence
Damage Reduction Far C …
Far damage reduction D …
C + D … ground damage reduction / shrinking of the forward shock decision
Kaizadyuerusobatto … DAME reduction / loss of strength version of invincibility time / extend rigid frame 5
Damage Reduction Reggutomahoku …
… Burittsuboru damage reduction / generation of strong early / extended version of strong rigidity
Damage Reduction Kaizaueibu …
… Stretches Anrimideddodezaia rigidity / performance not to be out at the push of the button simultaneously

Kyoto (Common)
A … 2 short proximal rigid frame (near the lead in pressing the first D)
The rigid frame reduces 2A …

Kyoto (table)
Ara … 13 ? 10 observed damage / extend the endpoint trigger frame 2
RED … strengthen weak kick down the decision just after falling attacks (attack swung the decision unchanged)
… Nue growth picking technique is able to start out ??

Kyoto (back)
The three rigid frame reduces payments darkness / decrease the amount of gain increased storage

Marubeni
Far damage B … 7 ? 4
… So strong thunder ?? float became a partner in pursuit technique allowed one hit / stun reduced
Lightning fast three-frame strip ?? generation …
MAX lightning fist condensed version … rigor of 9 frames

Daimon
Reduction decision beaten 3C …
Throw Back Throw … the moment you enter the pause, so that holds Ge
Mountain storm passed … and the timing ?? dim / rigid extended / adjusted allocation is damaged, so grab your strength greatly in the third stage

Geese (Common)
Near C … expand the attack roll down
Frame 6B … preferably at two guard

Geese (Table)
Killer flying sun … so weak against the state hit attack crouching descent / landing stiffness is reduced, as well as the strong version

Geese (back)
Reijingusutomu … weak, strong, MA attack roll inward extension version

Yuri (Common)
Jump to cancel accepted Digimon A …
C + D … jump in mortal can cancel

Yuri (table)
This reduces the rigidity ?? … Lightning, so it is easy to be beneficial micro guard
Hien storm when it hits the leg strength … A standing want to Gatsu / 9 × n 7 ? × n damage reduction

Yuri (back)
This reduces the strength … ?? rigid frame to be advantageous when the guard

Marie (Common)
Supinforu … This reduces the stiffness, or adverse conditions without susceptibility - as five minutes
No other changes in both sides Supinforu

Inc. (Common)
D … to determine the near bottom
Jumping C … turn increases performance

Companies (table)
Counter jet off two weak beam stiffness reduces …
Jet Counter Still weak … reduce the rigid frame 3 additional input from the counter jet
In addition to the faint significantly sledgehammer …

Terry (Common)
Crack shot to hit strong … even squatting phase / guards will be advantageous in reducing the stiff landing
(Hit the jump to D can be pursued in the air, they can Pawageiza Terry back in the chase)
Total time Raijingutakkuru mighty strength …
Far damage B … 6 ? 5

Terry (front)
8 ? Power Charge … damage to the weak version / 12 ? 9 edition of the damage intensity
Extended hours during the first stage … ??Chi Pawadanku version invincible strength, can pursue
Haiangurugeiza invincible strength duration …

Terry (back)
Cancel Faiyakikku … can be mortal in the first stage
The small increase Raundoueibu gauge …
Pawageiza … weak, strong, MAX cause all eight frames faster version / invincibility time after the loss of dim

Andy (Common)
Near C … down the decision of the first-stage attack
Shadow Fist residual strength … experience slow / reduce the stiffness

Andy (back)
Rigid frame reduces the five fists flying …

Andy shared a table with no change other than

Joe (Common)
Reduce the stiffness 3B …

Joe (table)
3B … from down the effects hit Nokeri
Surasshukikku been expanded to improve strength … the decision under attack, as observed in works to hit the state standard characters

Joe (back)
Upper hurricane will spread attack roll …
… Explosion of fist down on the attack roll of the first stage, the two fused rigid frame suspended at
(When they hit while leaving the first stage if the forced stop near C, 2A, leads the Puresshani)

Ryo (table)
Strength … and occurred early ?? tiger, like a weak version
Hao Xiang … ?? strength, MAX Kunari generation version, as well as the weak version

Ryo (back)
6A … forced down effect hits (version unchanged Cancel)
Leg weakness … gale Hien landing short rigid frame 8
Tiger air … a little shallow angle ?? version of the weak
Hao Xiang … ?? faster generation, weak, AX version of the attack that leads to weak

Robert (Common)
Extending the reach ground C + D …
The decision facing larger attacks 6A …
Hien Ryuuzin leg weak version … rigor beam landing off four frames shortened version of three strong
Hao Xiang … ?? strength, MAX Kunari generation version, as well as the weak version

Robert shared a table with no change other than

Robert (back)
Hien weak legs … and possible storm chase after the hit (if far Hiroshi Naka C, you can attack a dragon fang and end)
Fighting Ranbu MAX Version 10 time frame Masaru Nobu invincible**

Krauser: Close C has 2 more frames of startup. D throw, Far C, Far D, stand CD, qcf+K, qcb+P/K, f hcf+P all have damage reduced. qcf+C/D have more startup. Command throws have no more invincibility. Ranbu has more startup.

Iori: Walk speed in Extra mode is same as Kyo’s. Scumgale frame advantage decreased.

Eiji: qcf+A has shorter recovery. SDM qcf hcb+P is 2 frames faster, invincibility at the end removed.

Geese: dp+P less recovery time.

EX Geese: Raging Storm has a bigger hitbox.

Soooooooo

Geese got buffed??? :confused: