Buffalo Man, Super Phoenix, Snegator, and Neptune Man are so fucking broken…This game is AWEsOME!!!
Any faqs for this game anywhere (or the first one since I hear they’re very similar)?
Booting up the game now
and praying to god that there is a training mode this time
There is!
= O
All Right!
I bet you that the combo meter still is broken.
Maybe just a basic system write up? How to charge, parry, etc.?
I’d appreciate a basic translation of the Practice mode options as well
just while i was messing about
when you pause in training from top to bottom
-
is return
-
seems to be some sort of display adjustment shit like remove the on screen data
-
moves list and brief combo display, press triangle for a demo of the move highlighted
-
when you enter this one you’re presented with numerous options again top to bottom pressing right on the joypad when the releavent option is highlighted, so menu 4 subsection
A) this is opponant ring position ( you have a couple of options like there back to ropes your back to ropes and so on
B)dummy control - stand > cpu > 2p
c) this only works when you set the dummy to CPU mode, i’m 95% sure it’s the diffeculty level
D) dummy commands remember when pressing right on this makes the dummy block > attack > throw> walk f> walk b dash foward > dash backwards > sidestep left> sidestep right, there’s one more i think i cannot work it out it just does the same as attack
E) dummy ukemi> ukemi back> ukemi left> ukemi right> random ukemi
F) i have no idea what this does
G) again no idea what this does,
H) dummy defence, off >parry>throw escape> parry and throw escape (something like that
- this one also has various choice when you go into it again i’ll give a breif run down VERY BRIEF
A) life recover - (starts on off) > on
B) super meter - on > max > infinity
c) no idea
D) the amount of life you have or cpu has aka do you want flashing bars, now by this time i was getting fed up writing it down so i didnt pay much attention, but it’s something like off > 1p > 2p > 1+2p
E) no idea
f) no idea
there’s shit like key config exit and character change all of which are at the bottom, i think there was one more thing i cannot remember at this moment.
one thing i want to know is when you slect your character your given what looks like 3 different choices all in different colored writing, any clues?
To charge is F,B circle, hold circle to continue charaging (i’m 99% certain of this)
Parry i think is press block at the moment you get attacked, not sure about throw escaping, there’s also another type of parry i think it’s Back and block, it causes them to stagger backwards slightly i think you can only do PRE SET moves after this type of parry, which are in the moves list, it also has a miss attempt animation where as normal parry does not
Number 4 was pretty much all I wanted to know. Thanks
And awesome to know you can demo the moves with triangle on the moveset
5C is Custom Combo gauge.
Parry is Forward+Guard. Throw Escape is Back+Guard.
The 3 options when you select your character are:
Blue:You become strong as fuck when your health is flashing blue.
Red: Sentinel-like stamina.
Green: Lets you charge up meter like crazy.
Thanks for the help. One more question: what are the advantages of the “heat up” mode?
Blue is more like a damage modifier. By strong, I guess you mean attacking. I thought you meant defense.
I forget the number, but you do insane amount of damage when your health bar goes blue. Level 9 with the damage modifier does enough damage to make your opponent’s health flash, or very close to. Thanks to that modifier, my Terryman juggles actually did damage!
That’s interesting about Green. I was would forget what it does. Doesn’t help that I played blue (attack strength) exclusively.
I never seen an English FAQ aside from Guardcrush, but that’s gone since Superking took down his board, cuz he felt like doing it. Unless you plan on learning Japanese, your best bet is to watch match videos or give something nice to Festival, so he can help you out.
Heat up mode? My knowledge of this game is horrible. I really took for granted having info up on GCNET, so I never bothered to remember most things. I’m guessing that’s the power up animation where the background goes black? If so, they all have different effects. One gets super armor, which I think that’s green, blue gets custom combos, and red I don’t remember. Maybe damage? Anyway, all of them have startup invincibility, so you see players whore that out, usually at the end of a round, since all you need is one level to activate it, and that’s enough for one invincible grab that they can’t tech out of if they threw out something.
Yeah I’ve seen people use it like a burst in matches.
but I forgot which each one does.
Yeah Guard Crush picked a shitty time to go down, lol
Heh that’s right. I forgot the burst feature.
That’s also true. Too bad you didn’t join much earlier than you did.
I watched this old match and didn’t notice this before. @ 0:35. LOL, I’m guessing that’s not a glitch, but I never noticed that you get invincibility during the recovery phase of being counter throw teched. Makes sense why, but it just looks odd.
ahh i got the parry thing wrong my bad, thanks for clearing it up and explaining the different coloured options
Just to sum it up correctly once for all
[color] : [when life bar flashes]/[after activation]
Blue : increases damage dealt/custom combos
Green : reduces damage taken/super armor
Red : tension builds faster/infinite tension
Thanks.
Snegator just went down on my list in favor of Ashuraman.
Ashuraman’s strikes have to be some of the fastest in the game which tends to lead to unbreakable ground combos the take roughly 70% of life with only 2 bars of meter used.
Add a fireball that’s hard as fucking hell to SS and punishing this guy seems like a big fucking risk. It also hits on the ground just for some extra damage.