Kingdom Hearts *new thread link in OP*

Thanks.

So, KHFM isn’t worth the money/hassle of obtaining, but KH2FM is. What is the difference between KH2FM and KH2FM+? I’ve read that KH2FM+ gives you a Japanese-only KHCoM game that was recently released here in the USA, but the information I’ve read doesn’t mention if there’s a substantial gameplay difference between KH2FM and KH2FM+.

Also, I understand all cut-scenes are in English for KH2FM/KH2FM+, but all text is still in Japanese (menus, etc). This is a problem as I don’t understand Japanese, nor do I really want to refer to an online translated guide when I’m navigating through menus, items, etc.

Well, CoM is now available state-side in English; I think it may be a waste of money to buy both. Again, I said it would be much of a problem, but that may be an over-sight as I pre-empetively knew what I was look at when I played KH2FM. You may have problems with the language barrier.

The + in KHIIFM+ refers to the remake of Chain of Memories. The FM part refers to KHII. So KHIIFM and KHIIFM+ when in reference to just KHII are both the same thing.

And if you don;t want to make the effort to read between a translated item list and abilities list an such then don;t bother playing this game. Just get the English release.

Thanks for the advice. I just ended up getting KH and KH2, us versions of each. I’ll pick up the CoM game that came out for the PS2 a while ago too. That’ll satisfy my KH fix.

I need my KH: BBS dosage now! Plus Kairi possibly having two Nobodies is confusing

Kingdom Hearts 358/2 days - Japanese TV Spot:

I always forget what the exact numbers are in the title of this game whenever I have to talk about it at work.

Kingdom Hearts 358/2 days - Japanese overview:

there is a bunch of bullshit going on in these 6 minutes…

Kingdom Hearts 358/2 Days - Japanese Opening Cinematic

don’t expect anything with the awesome music video quality of the first 2 KH’s. It’s mostly them showing every originization member from Re:chain and KH 2.

Kingdom Hearts 358/2 Days - Japanese Clock Tower Cinematic

Kingdom Hearts 358/2 Days - Japanese Organization XIII Gameplay

Specs of 2009 dislikes KH with a passion, but he’ll update the first post with your info, Sonichuman. And he will do it 45 seconds ago.

Dr. B’s Nobody name is XRDB. It’s pronounced Zerdib.

Days Ultimania Interview with Nomura

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[details=Spoiler]Interview Date: 27 May 2009

The KH world shows new breadth in the spin-off titles 358/2 Days, coded, and Birth by Sleep. We were able to talk to Director Tetsuya Nomura about his thoughts on the new 358/2 Days as well as the development of the future of the series. (Interviewer: Akira Yamashita)

The time period for the scenario was decided after the multiplayer idea was solidified

– So, the new Days is one of the three titles announced in the Autumn of 2007 as new projects in the KH series.

Nomura: Those three titles were all announced at the same time, but in reality the opportunities for the projects were raised in a disjointed way. Birth by Sleep is a project that was raised within our company, but Days is from Nintendo, and coded is from Disney, so we started by talking to each of them.

– So out of those, was Days the first project put into motion?

Nomura: That’s right. Actually, from just before the DS was released, there were voices saying it should definitely have KH. When we first heard of the DS’ specifications, we thought it was a kind of hardware completely unheard of in previous ways of thinking. There had been no other game machines with two screens, and we were pretty worried about how they should be put to practical use. So we didn’t get started straight away, rather we continued searching for the form of a KH that it would be meaningful to release on DS. Separately, we wanted to make a completely new game making full use of the DS’ functionality, and began The World Ends with You. So we were able to work on the concept for KH while actually working with the DS.

– When you decided to make KH for the DS, what was the first concept you thought of?

Nomura: It was the multiplayer. With The World Ends with You, there hadn’t previously been a game concept like it, and we couldn’t fit in the concept of playing with multiple people at the same time. So this time, we thought we wanted to expand on that. Then, looking at the hardware specs, we considered whether to go with 2D presentation like Chain of Memories or The World Ends with You, or whether to use a specialised system for the DS’ capabilities. When the market changed to more serious games (for example, educational games), I felt as a game creator that I wanted to give people a more straight-forward ?game?-like game. Also, from our experience with Chain of Memories we felt that what fans wanted from KH was this kind of straight-out game, so first of all we had h.a.n.d. draw up a test version of a traditional, fundamental KH, and when we saw how good it was, our resolve to go with a straight KH game even on DS was solidified.

– Where did the idea to use the Organization members for the multiplayer come from?

Nomura: We made a game where characters from various FF games got together to battle, Dissidia, but that was a project we were originally thinking of using for KH. However, deciding it would be a bad idea to make Disney characters fight each other, it never materialized for KH and ended up shifting to FF. Even this time we thought that it would be difficult to bring out Disney characters and have them fight each other in multiplayer, and wondering what to do, we arrived at the idea of using Organization XIII. These guys were still connected to Disney, but we thought it would be okay because they were original KH characters. Also, with all their attributes and weapons being different, it would be easy to show their individuality, so made a scenario where you could play as Organization XIII in multiplayer. After deciding that, when we were thinking about which time period we should place the scenario in, we thought if we cut out the one year that Roxas was in the Organization it would link well with the multiplayer idea.

– I see, so from the multiplayer you expanded on the concept of the storyline and time period.

Nomura: That’s right. Only, in the end Donald and Goofy, who are original Disney characters, ended up in multiplayer too (laughs). When we went to confirm with Disney that it was alright to include those guys, we were unexpectedly told it was OK. I guess it’s okay so long as it’s not a one-on-one battle.

Xion’s strong similarity to Kairi was due to a desire to mislead

– How did you come up with Xion, who became such a key person in the storyline?

Nomura: We showed how Roxas left Organization XIII in KH2. At the same time as we were polishing off the KH2 project, we had assumed to a certain extent what Roxas’ movements were during the time period when Days happens, and thought that “Roxas definitely left the Organization because of the influence of someone close to him.” And, we thought that “someone” should be a girl his own age. Flowing from that, we began to construct the storyline, beginning with Xion’s existence.

– Who was it that gave Xion her name?

Nomura: That was Kanemaki-san (Tomoko Kanemaki, scenario writer). I admired the many meanings included in it, and decided on it straight away. KH scenarios are always written by many scenario writers, but I was troubled about who to ask this time. Since this would be a continuation of the series so far, I couldn’t ask someone without an understanding of the subject matter of KH. Kanemaki-san had previously written novels for the KH series, and I thought it would be good to work with her on the actual games, so this time I asked her.

– The creation of a “14th Member” caused quite a stir.

Nomura: When we first made the announcement, we had thought it would cause a stir. We were often told that “It’s strange to have a 14th member in Organization XIII,” and Saix talks about that in the game itself.

– How did you go about designing Xion’s outward appearance?

Nomura: It was decided from the start that she would have a deep connection to Kairi, so she was based on Kairi with her hair changed a little. We were actually thinking of changing nothing but the colour of her hair, but when designs were drawn up her hairstyle was made quite a bit different too. Even the 3D polygon model’s face is the same as Kairi’s, apart from the hair. So, if you look at the 3D models of Xion, Namine and Kairi, they have the same face and differ only in their hair, but unexpectedly have individual personalities.

– Also, Xion’s voice actor is Risa Uchida, the same as Kairi, and bits of Kairi’s theme tune are included in Xion’s theme tune; elements that showed there was a connection between the two.

Nomura: Truthfully she’s not unconnected to Kairi, but if if I had to explain, we were thinking of trying to mislead people with things like, “Is Xion Kairi’s Nobody?” This probably wouldn’t work for people who’d played KH2, but on the other hand we also aimed to confuse them; “If she isn’t a Nobody, what is Xion?” That was why we made her similarity to Kairi so strong.

– Was her true nature decided from the start?

Nomura: Yeah. At the start of development, I worked on the scenario with Kanemaki-san, Watanabe (Daisuke Watanabe, scenario supervisor) and Ishida (Yukari Ishida, planning director), and it was decided then. This is related to the misdirection from before - people who know the KH series would think that the Organization members are all Nobodies. But it would be boring if she was really a Nobody, so we thought about what we could do for her true nature.

– Xion’s hood appears or disappears depending on who’s looking at her. That was new.

Nomura: That was something we definitely wanted to do. We wanted people to go, “Huh?” when Xion’s hood appears and disappears in each cut. After finishing the scenario writing, I thought about it and asked Ishida to somehow prepare people for it happening in the event scenes. I tend to think the program failed to make the reason clear, though. There were a lot of misunderstandings like that in the production of Days. The noise that was put over the reflections of Sora that appear on the bottom screen was something we’d been thinking about since the early stages of writing, but during debugging we were often asked, “Is this a bug?” (laughs).

The last scene was planned right from the start to connect to KH2

– In this game, did you write much of the scenario yourself?

Nomura: I arranged the main parts of the scenario, and referencing the plot that Kanemaki-san had put together, I wrote everything from start to finish. For two weeks I didn’t see anyone, lived on canned food, and wrote the whole time. After I finished writing I had Kanemaki-san go over the dialogue, had Ishida adjust and correct the fine details, then made the final revisions myself.

– Is it unusual for you to write even the dialogue yourself?

Nomura: This was the first time I’d done it. In previous titles, I’d write the foundations of the plot, but apart from points where I wanted characters to say particular things along the way, I didn’t put in the dialogue. So rather than what we call the scenario, it was really just the plot, but this time I thought, “Why don’t I try to write this myself.” And as you might expect, it was tiresome. When I finished writing, I said “I never want to do this again.” (laughs)

– What, to you, were the most significant lines in Days?

Nomura: Roxas’ very last words, I guess. All the other dialogue was written to arrive at that point. We were thinking of that last scene, with Roxas running, right from the start. KH2 begins from the scene just before this game’s last scene where Roxas runs off, so we thought we wanted to connect to that really well. Days has a feeling of being well connected to this important point.

– Several lines from previous titles appear in the dialogue of Days.

Nomura: Yeah. I like using that kind of device, so we’d think “Ah, this is from that time,” and put things into the game. For example, if you compare bits of the start of KH2 to Days, there’s the same dialogue, and talk of the friends’ promise to go to the beach. This was done for the imaginations of people who know that the beginning of KH2 is a world made from Roxas’ memories. While making this game we were conscious of having people who haven’t tried the rest of the series play, but we put in elements to expand the imaginations of people who have been playing the series the whole way through.

– Was that also why sea-salt ice-cream was given such a featured role?

Nomura: It’s unusual in an RPG, but this time we were depicting daily life, and not every day is all that dramatic. This is a story about how those days pass by and pile up. Therefore, we weren’t trying to depict adventures with lots of changes like we have in the series so far, rather the repetition of days, with each one ending in conversations on top of the clock tower. But there’s nothing to pin down a situation where they just gather there and talk about nothing, so we thought we’d have them eat ice-cream.

Even when plot inspiration strikes, it’s reconsidered and made unpredictable

– Why does the story mode begin with the conversation scene from day 255?

Nomura: There are two reasons for that, and the first is that we wanted to start the story with a conversation. Roxas doesn’t talk much at the beginning of the story, so we brought in this scene referring to another day at the beginning of the game. The other reason was, in showing a scene with a fun conversation but where someone waited for doesn’t show up, we wanted to put the players in suspense, wondering what this was about. For people who know the series, they’d know before playing that Days is a game keeping all sorts of secrets, but people playing for the first time with this game would have no knowledge at all. We wanted those people to start the game with questions, too.

– In the games you’ve worked on, Nomura-san, there are a lot of riddles like that, implanted throughout the scenarios.

Nomura: I’m aware of that. When I?m writing the plot, as soon as I get an idea for the next scene, I try and make it go in a completely different direction. Even if I think, “It’d be great to have that person’s true nature be this,” it’s boring if it’s what people expect, so I start thinking carefully about who else they could be. I want to create some sort of surprise, I want there to always be something left to wonder about, that’s what I think about when writing the plot.

– In the KH series, there are a lot of ?mysteries? that continue from other games in the series that keep the players interested.

Nomura: Yes, but it?s a double-edged sword. The games probably seem difficult for people who haven?t played other games in the series to get into, so we?re trying to make them so that they won?t be that way. For example, in this game we had the main character Roxas start out with having no memories, so people for whom this the first KH game they have played, they can learn about the world along with Roxas. We always worry about how to ?reset? from the previous game. For example, even though you got Sora to level 100 in KH, why is it that he starts at level 1 in KH2? Of course it?s a game, it has to start out like that. So, we used Chain of Memories? story to have them lose all of their abilities and then start anew.

– Did you have anything to do with the individual World stories?

Nomura: I told Kanemaki and Ishida that I didn?t want Roxas to just go, finish his mission, and leave. I wanted him to learn something, to leave with something to think about. But after that I left it up to them. Though I didn?t do any of the writing on this part myself, I did check the story, and when they were writing it for the Scenario I told them what revisions they should make. In the game the Organization tries to not do anything to bring attention to themselves. So our story became them hiding while other characters talk, and occasionally talking to a few other characters, and what they took from those conversations.

– There are quite a few things in the game that have a connection to KHII, like what happened at Beast?s Castle. Was this your decision?

Nomura: No, that had already been decided from the beginning that there would be a lot of connections to KH2. Actually, having Pete was quite helpful. We were in a bit of a fix since this time we didn?t have Donald and Goofy, there weren?t really any Disney characters that we could see on multiple worlds. Fortunately we had used Pete in KH2, so we could just use him. (laugh)

We want you to imagine all the various meanings of “358/2 Days”

– Where did you come up with the idea of having one mission per day in the Story Mode?

Nomura: Because this is on a handheld system we wanted to have something you could play quickly. So we made it so that you could play it in short spurts over a long period of time. If we had made each play session too long your eyes and hands would start to get tired.

– Single missions are fairly short, but there is quite a number of them.

Nomura: At first we were going to have a mission for each of the 358 days. But we thought that would be too much, so we were going to make it around 150, but when writing the scenario we realized even that would be too much, so I gradually got rid of more and more missions. Then the guys on Planning got rid of even more, and then even after that when we sat down to play the finished product we still felt it was too much. I wonder what would have happened if we had made it as originally planned. (laughs)

– I heard the Panel System was your idea. I thought it was a ground-breaking new way of using the ablities you?ve gained on your characters in multi-player.

Nomura: We didn?t want you to have to train each character from the ground up. Also, since you can?t allow two of the same Disney character or Organization member to exist at the same time, two people can?t use the same character during multi-player. So if two people had only trained the same character, multi-player would lose a lot of it?s fun. So instead of training individual characters we made a system where you could take all the abilities that you?ve learned and move them to any other character.

– By the way, I heard that it was your decision to name Luxord?s weapon, ?Kyuukyoku Mousou 13?..?

Nomura: Well, the Planning staff always send us many different ideas for names, and this time they sent us something like ?Kyuukyoku Mousou? or ?XIII Mousou?, so we just put those together. Since the weapon was just for fun, we figured why not? But then the localize team said, ?If we do a literal translation it will become ?Final Fantasy XIII?. Is that okay?? I seem to remember saying that might be a bad idea. (laugh)

– Just one more thing that I think everyone is wondering, just what does the title ?358/2 Days? mean?

Nomura: That?s the question that everyone has to ask in interviews. (laughs) There is an answer, but I think it?s best not to answer it. Well okay, I?ll give a little hint. ?/2? is read in English as ?over two?, but this isn?t the kind of over that means to ?pass over? something. The 358 days are shared between two people, so ?/2?, but I?d rather you imagine which two we are talking about. After you?ve finished playing it you might change your mind about who the two people are.

– 358 Days is one week short of a complete year, of course…

Nomura: Yes, of course for people who played KH2 they know that the game is like a countdown to the final day. And of course they know the realize why it?s missing that one week. So they already know the reason for the title is that it is ?a week short of a year, split between two people.? But is that really the true answer? I named this game hoping that people would think on it even after they?ve finished playing it.

The outlook for coded, BbS and afterwards KH3

– I?d also like to talk the other two games that were announced at the same time as Days. First I want to ask you about coded, which just started serialization on mobile phones.

Nomura: Yes. In coded, the structure of the game is a bit different than usual. Mickey and everyone are looking at the data worlds on the computer screen, and the player is controlling Sora in that world. So the story unfolds in both the real world and the data world. But, each episode always starts with Mickey, unfolds in the data world, and then ends with Mickey. Since you get it in episodes, I think it?s very similar to the enjoyment you get from watching TV serial dramas.

– It sounds like quite a lot…

Nomura: Well the first episode is mostly a tutorial, but world in the second episode will have something more concrete. We plan on having it start June 2009, then every month add a new world, and continue it throughout this year.

– And how about BbS?

Nomura: Birth by Sleep will be a very important game that collects everything about the series into one story. With the three main characters, the story is as big as one of the numbered Final Fantasies. We put in a lot of connections to it in Days, and I think that a lot of questions and unknowns from the previous game will be answered in Birth by Sleep. Also, there will be quite a few original characters from previous making an appearance.

– So the mysteries from previous games will be answered in BbS?

Nomura: Well quite a few will be, but there will also be enough to leave you wondering what will happen next. This game is set the farthest in the past of any other, so it connect to KHI, but the main characters are three that haven?t appeared in the other games. So how their story will end, which will of course be shown in the game, will leave you wondering even more after the game has finished.

– So is it possible that there will be another game connecting BbS and KH1? And might that be KH3…?

Nomura: Who knows? I already have ideas for the next installment. But since Birth by Sleep isn?t even out yet, I don?t have to think about it until awhile from now. Recently everyone kepts asking me when I?m planning on coming out with KH3. Even though I?m currently busy with Final Fantasy versus XIII, I?m also thinking that it?s almost time to start thinking about it seriously. Though it?s entirely possible that the next game in the series won?t be KH3.

– So what will it be?

Nomura: I can?t say that quite yet, but it will be more ?offical? than a side story. I actually told the producer this recently, and he said ?..what?? It?s the mystery KH. (laugh) Of course, I am also thinking about KH3.

– Well, I?m looking forward to seeing what will happen next in the series, of course we have to wait until these three games are released.

Nomura: Yes. With these three games we decided to show a new KH, with one of the answers to this being Days. That?s why it has a different feeling from the previous games, and we?re a little anxious to hear about how the fans reaction is going to be. This is the first time we?ve had a multiplayer mode, so I hope everyone will try it out and tell us what they think. Also, there will be a lot of people for whom this will be their first KH game, friends who invite them to play on multiplayer, or they became interested because it came out on the DS. So for those people I would like to say, please try out some of the other games in the series. And of course, for those people who have been with us since the previous games, I hope you will continue to support us. It?s because of you we?ve managed to bring the KH series this far. I hope we can continue to live up to your expectations.
[/details]

Second Days Ultimania Interview with Tetsuya Nomura

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[details=Spoiler]At the same time as giving us the answers to riddles previously talked about, 358/2 Days raised countless points of foreshadowing about Birth by Sleep. Looking at the scenario itself, and the whole “plan”, we asked Mr. Nomura about the more difficult parts of the story. (Interviewer: Yuuko Oono)

– The “Replica Plan” that was the key to this game, was it begun with Roxas’ entry into the Organisation?

Nomura: No, earlier than that. Originally Vexen was working privately to advance the research on Replicas, but for the Organisation’s goal of completing “Kingdom Hearts of people’s hearts” they needed to use the Keyblade to recover hearts, so they switched to this plan of copying the Keyblade hero. As for who was or wasn’t told about the “Replica Plan”, that depended only on their different missions.

– Xigbar wasn’t told about it, but he seems to have found out on his own.

Nomura: Even in Final Mix+, Xigbar was probing Zexion about the “Room of Awakening” - he was investigating various things on his own. He will be talked about again in Birth by Sleep.

– Xion looked like “him” in Xigbar’s eyes (see here), so why did he also treat her as a girl?

Nomura: First of all, Xigbar didn’t always see Xion as “him”, it’s more like he appeared just at that moment. He always sees Roxas treating her as a girl, so he just goes along with that. There’s no need to give Roxas doubts, and the way he called her “Puu-chan (Doll)” from the start was just joking around, typical for a guy like him.

– Roxas and Xion collapse several times in the story, is this because of Sora’s influence?

Nomura: Roxas has been existing closely with Sora from the start, and directly feels the influence of Sora’s present conditions. Afterwards that tendency appears in Xion too. The two of them are sharing Sora’s power, so if on the one hand one of them gains a lot of power, the other’s body weakens and they collapse. It’s a relationship that is only practical if kept perfectly in balance. (See box below.)

Roxas and Xion’s incidents

Day 26: Roxas faints
– In order for the changes in Sora’s memories to progress.

Day 74: Xion becomes unable to use the Keyblade
– As a counterbalance to the power absorbed when Roxas awakens.

Day 193: Xion, having been defeated by Heartless and gone to sleep, wakes up, then during a mission collapses, but soon gets up again.
– While she was asleep Sora’s memories continued to flow into Roxas. Due to the memories being reconnected.

Day 297: Roxas faints
– A result of going to Castle Oblivion, where Sora is sleeping, and getting too close to his “true form”.

– Why does Xion become able to use the Keyblade again on day 96?

Nomura: This was less due to her doing missions together with Roxas every day, and more due to using his Keyblade. She was able to once again copy his power. At this moment, the two of them were perfectly in balance.

– Xion is in a similar position to the Riku Replica of Chain of Memories, but unlike him, she is unaware that she was artificially created, and the path she finally chooses is completely different.

Nomura: The Riku Replica was modelled on Riku. With Xion, she becomes like the Kairi of Sora’s memories. But rather than saying she was initially created to imitate something, it’s more like she was a special case, born primarily to absorb Roxas’ powers and evolve. It was intended right from the beginning of development that Xion and Roxas would eventually fight, but we had wondered about how to depict the conflict with Xion that would lead to this. At first I came up with the plot that would go like that of the Riku Replica, where Xion would insist that she was the real person and fight with Roxas. But many of the staff were of the opinion that Xion should stay as a nice girl, so when we were changing the scenario I rewrote it into its current form.
– On day 356, after Axel brought Xion back, Xemnas took her away. Did something happen to her that caused her to attack Roxas the next day?

Nomura: No, because of what she had learned, she already knew what Xemnas expected of her. But because she had no choice but to go along with his plans, she knew she had no choice but to be defeated by Roxas. The reason why Xemnas took her away was so that he could give her a more powerful body.

– On day 322 Saix says, In a few days the three machines will be in operation. Was he talking about the machines that appear in the fight with Xion?

Nomura: Yes. They used them to absorb the memories from the places Sora had visited. These memories were sent to the body that Xemnas gave Xion, and amplified her power.

– The last thing that Xion asked Roxas was to Set free Kingdom Hearts. Was this due to Sora and Kairis memories?

Nomura: Yes. At Xions core are Soras memories. And so what he felt, that the worlds order should be maintained, she also felt. But Sora doesnt know anything about the Organizations plans yet, so strictly speaking this is not exactly Soras feelings. The hearts freed from Heartless must return to where they came from, but if they are captured by the Organization they will not return to the body they are supposed to, so it is the same as if the Heartless took them. And that is what we saw in Kingdom Hearts II. Xion knew this, but she didnt have time to explain it to Roxas.

– When Roxas tries to do what Xion has asked of him, Riku hears Xions voice asking him to stop Roxas. Why?

Nomura: First he have to look at things in order. First, the reason why Roxas throws a keyblade to Riku, and we then see a vision of Xion, is that there is a small remaining part of Xion in Roxas that wants to stop him, and makes him take those actions. The name of the keyblade that is given to Riku suggests that it has something to do with Xion. Xion wants Roxas to set Kingdom Hearts free, but doesnt want him to face Xemnas right now. She sees that he would most likely lose. So she begs Riku to stop him.

– She also had asked Axel to protect Roxas. What was her aim in doing that?

Nomura: Even though in the end both of their fates was to return Soras memories and disappear forever, on day 356 she said to Namine I think things will soon be difficult for Roxas. Until that time came, she wanted Axel to protect him from Xemnas.

– Namine tells Riku that in order for Soras memories to be restored, both Soras Nobody and Xion must no longer exist. So he takes it on himself to defeat them, but when he and Roxas fought, was that the first time he had realized that Roxas was that Nobody?

Nomura: Riku only realizes it when Roxas takes off his hood and he can see his face, and he responds to his call. Until then he only half believed. When he first met Xion, he didnt think that she was Sora or Kairis Nobody, and it was the same with Roxas. When he first saw Roxas, he had no proof of who he was. So thats why he lost to Roxas, he was surprised at him using a real keyblade rather than an imitation like Xion’s, and he called out to him. Part of Riku didnt really want to believe that his best friend really had a Nobody.

– So at the start of the Replica Project they didnt have plans to get rid of Roxas?

Nomura: That’s right. Originally the plan was to keep their power in balance. If it had been maintained, there would have been no need to get rid of one of them. But in the end Xion began absorbing too much power, and so they no longer needed Roxas. Xemnas had nothing to do with the plan, however, and only the people below him were concerned with it. Xemnas only cared that Kingdom Hearts be completed. Originally the Castle Oblivion plan was to use both Roxas and Sora, but since that changed it would be equally convenient to wait until Sora woke up in Kingdom Hearts II and use him then.

– In the end Roxas is able use two keyblades. Is this because he now has Xions?

Nomura: Well, it isnt that Roxas has physically inherited Xions keyblade, but more that Xion has awakened it within Roxas. In the KH series there are a lot of complex reasons why someone can use a keyblade, but basically you need a heart to be able to wield one. So strictly speaking, they are being influenced by Sora. At the present I cant say more than that, since it would go into whether or not Roxas has a heart. And there is also a part that has to do with Xehanorts memories. This time there were connections to the Kingdom Hearts secret movie, and the time will come when this will have a clear connection as well. Youll just have to ask me then.[/details]

Kingdom Hearts Keyblades were Originally Chainsaws

‘now THAT…is comedy’

Haha, chainsaws. Didn’t quite fir the theme of the whole Disney persona.

So 358/2 comes out fairly soon; it feels like just yesterday that we got the first screens.

I’ve been staying away from any info about it mostly, don’t want anything spoiled. Just check the news sites occasionally to see if that KH edition DS is being released in the US or not ;p

Kingdom Hearts with chainsaws, hahaha. If the game went with the chainsaw idea I wouldn’t of took it seriously enough to play. Glad Disney said no to the chainsaw idea, but its Disney so the idea of course would of never happened.

Kairi: Sora, I want you to use this and think of me wherever you go.

Sora: Oh, wow! Look at the teeth on this! This will make getting rid of bodies a cinch! Thanks, Kairi!

later…

Under the Sea plays

Ursulla: Stay away from me, you wretched urchin!!

Sora: You guys ready for some calamari!? chainsaw buzzes

Donald: OH BOY!

Anyone else try to get 100% card collection in Chain of Memories? What a bitch. ;p Fucking enemy cards take forever to get sometimes. Think I have like 4 left…

Edit: Repped everyone who posted on the last 3 pages pretty much.

I need to play Chain of Memories. I keep forgetting about getting that remake for the ps2.

Chainsaw VROOM VROOM

Man a Chainsaw is a brilliant weapon but i don’t think it fits KH hahaha…more like…DMC I think.

358/2 Days Nomura Interview (HUGE spoiler, but an awesome read.)

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[details=Spoiler]358/2 DAYS INTERVIEW

?When Kingdom Hearts II was being created; the story for 358/2 Days was floating about at the plot level. However, the story details hadn?t been established, only the setting parts.

Nomura: ?When the 14th member appeared, would the players be surprised?? The idea of ?Organization XIII? had already been imprinted. In 358/2 Days, Saix expresses in harsh words the reason why it isn?t ?Organization XIV?. Even though it?s cruel, it?s an answer which has been prepared for.

??358? is the number of days Roxas belonged to the Organization, but the meaning of ?/2? is to divide by 2, so the ?2? denotes two people.

Nomura: Who those two people are, I?ll leave it to your imagination.

?Xion?s appearance changes depending on the relationship of the person looking at her. It seems that when that relationship changes, she changes.

Nomura: The figure Roxas sees is the same as what the player sees, but for example, when Xigbar and Saix see her, her figure is different. At first some people thought it was unnatural she would be wearing a hood and then not in the same scene, but I think you come to understand it as you advance through the game. People connected with a certain person see Xion as ?Xion?. In the case of Xemnas, since he is connected to various people, he basically sees ?Xion?, however sometimes he sees ?him?. Who ?he? is, I want you to confirm it on your own. Xigbar also sees ?him?.

?Will the relationship between Sora and ?him, Xemnas, and Xigbar be revealed in Birth by Sleep?

Nomura: Please look forward to it. In Birth by Sleep, the initial Organization members appear, but I can?t say they play an active part. At that time, they were humans. Pay attention to Xigbar in particular. Although, when you think you understand his true nature? The mystery may deepen even more. (Laughs) He has a different standing than the other Organization members, there?s speculation about his original form.

?Xigbar calls Xion ?Puu-chan?, coming from the French word meaning doll (poupe).

Nomura: I requested to Mr. Ishida, ?I want him to call her by a nickname that parodied ?doll??, and this is what we came up with. Xigbar is hinting at Xion?s true nature from the beginning.

?At the time he met her, Riku was surprised to see Xion, even though he had a similar event happen to him in COM.

Nomura: At this time he noticed the true nature of her face, and knew what would happen, resulting in him telling her to leave the Organization.

?As for Xion loosing the ability to wield the Keyblade midway, it is because Roxas and Xion have a yo-yo effect.

Nomura: As Roxas gets stronger, Xion gets weaker. Roxas influences Sora, and Xion influences Roxas.

?The initial members of the Organization abandoned their hearts intentionally? Why, now, do they collect hearts?

Nomura: The reason is to have a ?complete existence.? KH1?s Ansem (Xehanort, stealing this name) had a purpose, and realizing that he had transcended being a human, turned into a Heartless. Xemnas remembers that purpose, but as a Nobody, ?an empty shell,? collects hearts to become complete. The other members of the Organization have their own expectations, but are there mainly for the purpose of collecting hearts to complete Kingdom Hearts, as only Xemnas stared ahead and made it a priority. It is natural that Nobodies, who do not have hearts, demand hearts, though it may seem that Sora?s defeating them is unnecessary, the Organization members don?t look for their own hearts, but collect many from unspecified persons, and use them instead, placing the hearts in a situation where they cannot go back to their origin.

?Xemnas?s goal will be further hinted at in Birth by Sleep, the ?Room of Awakening? that he is looking for is related.

Nomura: The person named ?Xehanort? appears in the trailer in various ways you might expect, but those will develop in ways that exceed all imagination.

Nomura: Axel goes to Castle Oblivion more than the other members by the orders of Xemnas to look for the Room of Awakening, he?s not plotting alone.

Nomura: Since before the beginning of Castle Oblivion, the ?Room of Awakening? has its origin. The creation of these are told in Birth by Sleep.

Nomura: It is a fact that Saix and Axel probably wanted to take over the Organization, however they didn?t understand what they were going to do or how to do it. As for Xemnas, he knew about this betrayal, but never brought it up. Generally, one?s conduct was for the sake of their purpose.

Nomura: It is a fact that Saix and Axel were acquaintances as humans, and that fact might be touch upon in Birth By Sleep.

QUESTIONS FROM THE FAMITSU READER CORNER

?This time there was no Secret Movie for 358/2 Days, because after the game, Kingdom Hearts 2 begins.

Nomura: Instead, there is an emphasis on the hidden characters and secret reports. As for the Secret Reports, the staff removes the names to make it more mysterious! There is only a hint to who wrote what, so use your imagination to figure it out! Here?s a list of the number of reports each member wrote!

Xemnas: 4
Xigbar: 5
Xaldin: 1
Vexen: 1
Lexaeus: 1
Saix: 9
Axel: 19
Demyx: 2
Luxord: 2
Marluxia: 1
Larxene: 1
Xion: 12

?Originally, it is Sora that gives Roxas the power of light to use the Keyblade in fencing moves. But it is because of the influence of Xion that it?s possible for him to use two at the same time.

Nomura: The Keyblade can be passed under certain conditions, but a clear thing cannot be said about that. The transfer of the Keyblade from Roxas to Riku at the skyscraper is related to Xion. Although it is the origin of the name ?Xion,? the flower Aster Tataricus (in Japanese, ?? ?shion?) also means ?forget-me-not? and ?recollection.? And Riku received that, ?to pass away memories.? When Riku gets the Keyblade, such meanings are contained in a flashback carried out by Xion.

? Although it?s a subordinate of Roxas, the Samurai Nobody attacks in the end, because of the severing of the relationship with their master, Roxas.

Nomura: At the time, it was in development to have a subordinate Nobody in battles, but because of the difficulty involved in making such a thing happen, the goal did not materialize.

?To the bitter end, it is not Kingdom Heart?s intention in itself to collect hearts

Nomura: There is no difference between a ?pure blood? Heartless, and the ones with the emblems, only the process of their births. But a heart does not appear from the pure blood Heartless. This is touched upon in Kingdom Hearts 1, and may be elaborated on in the future.

?With Vexen?s plan, and Roxas?s joining, Vexen?s plan took priority.

Nomura: Roxas being made from Sora and becoming a member wasn?t an intention, but it was lucky for them!

?Is there a connection in 358/2 Days between Birth by Sleep and Coded?

Nomura: At the moment Coded does not have any connections with 358/2 Days, but Birth by Sleep is deeply linked. Birth by Sleep has connections to all the games in the series.

?As for Coded, Chapter 2 will be distributing.

Nomura: From Chapter 2, the story becomes progressively longer. The story of Chapter 1 had the nuance of a tutorial, but from Chapter 2 item synthesizing increases, and after a stage is cleared, other side quests become available. Since linkage with Avatar Kingdom also becomes full-scale, please look forward to it.

?How is the development status of Birth by Sleep?

Nomura: It?s doing alright. You could say it?s becoming a confident title. I?ve kept you waiting, but I think some new information will be sent out during summer. Since the plan is to present a trailer showing off the game?s fighting spirit at Tokyo Game Show, look forward to it.

ASK THAT PERSON Vol.16-01

?What is the meaning of the ?x? in the Organization member?s names? Also, was adding the ?x? to their original names difficult?

Nomura: it was Xemnas?s decision to add the ?x?. I think the meaning will become clear in Birth by Sleep. Think of the circumstances of the Organization member?s names with an ?x? added. We came up with many name candidates the with ?x? added in together with the staff, we rack our brains while we consider them.

?Will the real names of Organization XIII be released publically?

Nomura: Like how Axel?s real name was revealed in 358/2 Days, I think they?ll be revealed if there is an opportunity to do so.

?Out of the hidden characters, I want to use Sora!

Nomura: Since he?s the main character of the series, he couldn?t be left out. So he was put in as a hidden feature.

?Does Xion have anything to do with Birth by Sleep?

Nomura: I think although many people want Xion to come back once more, I?m afraid to say that it?s difficult.

?Who is your favorite character?

Nomura: It?s Sora. Since he is involved with the first title I directed, I?ll always feel a close connection to him. Since I wasn?t such a good kid, I have the desire to entrust those things I didn?t to Sora.

?Please tell us how you decide on the image of the character?s clothing.

Nomura: I design them so their clothes don?t become too fantastic. Using Sora?s outfit as a base, the outfits of Kingdom Hearts are designed to suit it. The design for Roxas was made more refined than Sora. If Sora was a country child, Roxas would be the urban child. By the way, the checkers of Roxas?s clothing represent light and darkness.

?What about a 358/2 Days Final Mix?

Nomura: There aren?t plans for a release. One of the reasons is that the voices for the English version aren?t out yet.

?Is there potential for a 358/2 Days remake?

Nomura: There are no plans at the moment. Chain of Memories was made in 2D, so it was remade, but since 358/2 Days is in 3D originally, the possibility is low.

?I want there to be manga and short stories about Organization XIII before they were Nobodies, like those of Roxas?s time afterwards with Hayner and company.

Nomura: First of all, considering manga and short stories, since they?re made when the author?s requests, saying ?I want to write this?, this isn?t the place to ask for them. Therefore, there?s a possibility if that opinion comes from the writer?s side of it. However, it is dangerous because what is drawn upon in future games may end up conflicting with it. Because of that, if they decide not to do those parts of the game, then maybe it?ll happen.

?Who are the strongest ranking Organization XIII?

Nomura: Xemnas is the strongest, and Roxas is considerably strong you include his potential. Xaldin and Lexaeus are higher after that. However, when their strength is configured by preference, it?s different than how it appears in the story.

?About how old is Xemnas?

Nomura: Nobodies don?t age; they exist as they were at the time of becoming a Nobody. He seems about 30 years old?

?You should make a girl a main character of the series!

Nomura: One of the main characters in Birth by Sleep, Aqua will be. Please look forward to it!

?What is the definition of a heart in Kingdom Hearts?

Nomura: It is the theme of the series. To explain it simply, a person has a body, a soul, and a heart. As an image, the soul is the life source, without it a person would be dead. Since the heart doesn?t have a form, memories play an important part in forming a heart. Also, the heart isn?t limited to people, but to all things. I tried to explain this concept to Disney, and they merely said that it must be an Eastern way of thinking. It may be interesting how overseas players think of it. [/details]

Not in the original. I still have Re:Chain in shrinkwrap from last year, lol. I think I will plan a KH marathon soon before 358 comes out.