King of Fighters XIII : Trials Thread

EDITED 01/28/12 - Fixed the command for Mature’s super. It ends with K, not P.

Yes I have, I actually JUST did Mature’s 9 and 10 last night!

First of all, you have to delay the 2nd A on dp+A,A as much as possible. What I did when you have to do DP+A,A, Super, was DP+A, QCB+A (delayed), then HCF+K as you touch the ground. You want the very last F+Kick to come out just slightly after landing. I’ve also been able to do it the normal way (dp+A, A, super) by practicing on a standing opponent, but it’s very rare and I couldn’t do it without the buffer during the actual trial.

On a standing opponent, you can practice this part (dp+A,A, Super) all by itself and it will connect (BARELY) if done properly. I did this for quite a while last night to learn the timing of the delayed A input.

Also, don’t forget that to Max Cancel, you have to do it as she slams them into the wall, not when she first grabs them.

~~Nate

P.S - I just got a few more done, so all I have left now is Joe’s 10th (I REALLY hate how random his Super’s extra bounce hit at the end of the animation seems to be) and Ash 8, 9, and 10! I know I will eventually get lucky on the Super with Joe, but Ash’s trials really make me wonder if I will complete them all. Would be such a shame to be completely stuck with 3 or less trials left, and have them all be from Ash! Boooourns.

I’m determined to finish Iori’s trials before i try EX Iori’s, Any tips on doing the short hop after the CT in trial 9? I’m either jumping to high or not jumping at all when i activate HD.

I can’t finish Kyo’s trial 1 for some reason. I’ve some of the later ones but i can’t beat this one. I get the first three moves out fine but i can’t get the hcb+k part to connect without it being blocked.

Just practice the quick hop you must press the buttons very gently, you must connect the DP when you are really sure that your opponent is almost in the ground after that the combo will be easy.

Thanks for the tips :slight_smile:

You know, I don’t know if this is the same “easy one” I had problems with, but there was a really “early” trial for someone that seemed so basic and yet for some reason it took me forever to do it.

My suggestion would be to maybe try doing it on a pad/analog controller instead of a joystick, if that’s what you’re using. You have to the HCB pretty quickly after the LK, and this should help you do it faster. Think of the LK, HCB+K like doing a normal into special in SF, but you just have two cr.LK before that. Otherwise if you’re determined to do it on a stick, try doing cr.LK, cr.LK, F+LK, HCB+LK. Pressing F+LK may help you buffer the HCB a little faster.

Hope that helps!

Hey, I’m sure you noticed this, but the command is DP+A, QCB+A, HCF+K, not P. My mistake, I thought her super was a punch button.

Also, I just messed around with it for a little bit, and thought I would add this: if you are practicing just DP+A,A, Super on the ground, when you do the QCB+A, HCF+K, the timing should feel like it’s a Drive Cancel.

And another thing (and this may help more than anything,) if you practice it in the actual string from the combo: QCB+P x3, DP+A,A, QCB+P x2, DP+A,A, QCB+P, DP+A,A, Super - If you learn to delay the A on all of the DP+A,A in that string, when you get to the Super part, Takuma will be so high in the air that you don’t have to rush the Super input at all.

And lastly: once you get these things down, when you go to do the trial, do it as fast as you can. When I first started doing it the other night, I would run out of meter RIGHT before you have to Max Cancel.

Yeah, I recommend the same thing as him, just practice doing quick hop, because that’s the type of jump you need to do there. If you don’t know how to do it, the way I do it is just press DB,UF quickly, but when you press UF, you have to tap it lightly. If you hold it even for a split second, you will do a super jump instead of a quick hop.

Practice that, and I’m sure the rest will come easily!

Well guys… I have 3 trials left… And as expected, they’re Ash’s trials 8-10. I’m so not excited for these lol. If they didn’t make you do a full combo, a hard drive combo, AND a “poison mode” combo, then maybe I’d be less worried about them.

Soooo about how I did all of Ash’s trial 8 and missed the super at the end… RAGE

also, I messed around with… I think it was trial 10; it’s the one where you have to keep walking forward and doing fireballs… Yeahhhh I couldn’t do it in more than once (couldn’t do two walking fireballs in a row)

edit I stopped counting at 7 times I landed the full combo but dropped the Super on Sunday night. Hopefully today, if I get some play time in, I can finish this. Gah!

Hey by the way, has anyone done Ash’s trial 10 by chance? Any tips? I know how to do a walking fireball, but you have such a tight window to do them! Not to mention, the instant b+HK. Any tips for either of those?

And, does anyone need help with any of the other characters’ trials? Or is everyone playing SC5 right now? I wonder if it’s any good…

What I did with the trials was break them down into simpler combos that were more practical. Frankly a lot of them are pretty damn hard to execute reliably for me. This is my first KOF but I’ve been playing fighting games seriously since 2006.

Annnnnddd Ash trial 8 goes dowwwwwwnnnnn! Lol sorry that was really awesome for me.

On to trial 9!

Omg! i was 3 hits away from trial 9!!! I didn’t know “poison mode” ran out, meaning you have to charge the the last fireball! Gahhhhhhhhhhh so close!

Well I think it’s safe to say trial 9 will go down this week then, lol. But there’s still Ash trial 10… Quite possibly the hardest trial in the entire game.

Congrats, Shadow Hado! Good luck finishing them up–I’ve done about half the cast’s trials, including K’ and Athena (that stupid sparkly cow’s were obnoxious as hell) but I still don’t have a clue on Raiden. How to chain the EX charge after a regular one and how to land the standing LP after charging and releasing kick. Am I just timing it poorly or is there an input shortcut of sorts?

PS–I got Soul Calibur V yesterday and played for a couple of hours–looks like more of the same, which is good if you liked the earlier ones. New characters ZWEI and Viola play very differently than the rest of the cast, which is also good!

Thanks for the congrats and the heads up on SCV! I think I’m gonna wait on it since I had some serious car problems last night. :frowning:

For Raiden, linking the jab after the dropkick just takes practice. Are you doing the combo where you have to charge the kick button for 20 seconds? Because I think that’s the one you have to link the jab after, but I will try to double check tonight if I remember.

As for the LP Charge into EX Charge, if I remember right, you do have enough time to charge the EX version. You have to do it right after the LP charge, even though it seems like there isn’t time. So you charge back, hit forward+LP, then immediately charge back again. Then, once the LP shoulder hits, you should be able to press forward+LP+HP and get the EX. I will try to double check this trial tonight as well, but I’m pretty sure that’s how I did it. I definitely remember that trial, with all of the charges, lol.

Yeah Athena’s were so damn hard! Although I was stuck on one for the longest time because I didn’t realize you had to do one of the moves after jumping, rofl.

~~Nate

Thanks for the tips–I’ll try to grind out Raiden’s tonight. It sounds like from what you’re describing it’s the same as Kim’s trials, where you do need to charge a move but for nowhere near as long as it “feels” like you do. Overall from this thread’s comments it sounds like most people feel the hardest characters to finish are K’, Athena, Leona, and Ash. How much harder do you feel Ash’s are compared to the others? I think Athena’s and K’s were the toughest so far, but I had a really difficult time with Duo Lon’s, Kyo’s, and the two Joe trials needing an extra juggle hit off the desperation as well.

First, for Raiden: Yes, that’s EXACTLY what it is. Much like Ash, you don’t have to charge as long as you feel you should have to.

I had problems with mostly the same ones you did. Athena, K’, Duo Lon, Kyo, EX Kyo (just from an execution standpoint,) Mature, Mr. Karate (one of his was really tough,) Kim, Joe Trial 10, etc. Leona had 1 or 2 that got me for a bit, but once I got the “double charge” specials down, they weren’t so bad.

The easiest ones, from what I can remember anyways, are Saiko, Billy Kane, Ryo, Terry, Maxima… Tough to remember all of them.

Overall, Ash’s trials aren’t too terrible until you get to Trial 7. Then it gets tough… Tough to the point of having to dedicate a “session” to each of Ash’s 7-10 Trials. I still think that, because of the multiple walking fireballs, Ash’s Trial 10 is hands down the hardest trial in the game, even more so than Duo Lon, K’, or Athena (which are prolly the other 3 hardest characters in the game.)

Ash’s Trials 7-10

-Trial 7: Not incredibly hard, but it’s takes some practice to get the “walking fireball” at the perfect time. I can’t remember it a lot, so I have no other advice for now.

-Trial 8: The beginning of the end. The fireball HD combo isn’t too bad if you can do double charge moves, but I did drop it an incredible number of times (I think this is due to my stick being too loose, but oh well.) But then, you go into what I call “Poison Mode,” and have to do 4 1/2 repetitions of d,u+HK, b+HK, d,u+LK, b+HK, d,u+LK. THEN, after all of that, on that last 1/2 rep, you have to do d,u+HK, b+HK, and IMMEDIATELY cancel it into the “Poison Super.” As I noted in previous posts, I would land the full combo (eventually) and constantly drop the super. The trick is to input d,u+HK,b+HK, and then immediately start the super motion before the b+HK even hits.

-Trial 9: Well, if you did Trial 8 enough, you will be used to Poison Mode, and the combo you do here isn’t so bad. There are three key, and pretty difficult, areas to this combo.
—First, is when you have to Drive Cancel 3 moves in a row (meaning doing 4 specials back to back.) This can ONLY be done in the middle of the stage, so if you don’t land it, don’t waste your time messing with it in the corner., just reset. Not much else to say, except make sure you cancel each move ON contact, and that the last d,u+LK, b,f+LK, has to be done very quickly, and you immediately relaunch with Poison Mode Activation.
—That takes us to #2. Connecting with b,f+LK, b+HK, d,u+LK, b+HK, b,f+HK on the way down. All I can say is, do it very fast, and make sure he falls far enough down before starting the combo, otherwise you can’t cancel the d,u+LK. OH, and much like other Ash trials, remember you DON’T have to charge the moves as long as you would expect. There IS time to land that beginning triple Drive Cancel.
—And #3. The part I dropped, otherwise clearing the entire combo. At the very end of the combo, while in Poison Mode, you do a LP fireball, then a HP Fireball. Well, what I didn’t know is, Poison Mode RUNS OUT between the two fireballs (at least for me.) That means that after the LP Fireball command, IMMEDIATELY charge back, then do the HP Fireball, and finish the last two hits (those last two seemed easy in practice to be honest.) I didn’t know you had to charge for the fireball, so I got a standing HP just a couple hits from completion. Booourns.

Trial 10: No idea what to say, other than LEARN TO DO WALKING FIREBALLS. I’m still having a lot of problems even doing any of this one.

So yeah, that’s about it. I guess all in all, while I do feel these are some of the hardest trials, some of them like Duo Lon and Athena gotta be pretty close to them. I mean, sure Trial 8 and 9 take a LOT of practice, but some of those other characters’ combos I swear I had to downright get lucky on them.

With that long ass post being said/written, I’m gonna go check out the Raiden combos for sloth quick, and then jump on Ash’s Trial 9 again.

~~Nate

P.S. - If by some random chance anyone is making a FAQ, you’re welcome to use all of the tips in my posts, I just ask that you please send me a heads up message, and please credit my name (Shadow Hado) for info. Oh, and also, if you ARE working on a FAQ, lemme know so I can help you out! :smiley:

Alright, for your two Raiden questions:

#1 - for the LP Charge into EX Charge, it’s a Drive Cancel, but it’s definitely doable. Also, you kinda have to delay the EX charge, so that means you don’t hit F+PP right away when you see the first shoulder connect. It’s a goofy Drive Cancel timing, but once you find it, it’s really simple to replicate.

#2 - Dropkick, jab, Dropkick, Super - if you notice, there’s a “24” basically saying you have to charge it for 24 seconds. I think once you do that, you will see it’s actually fairly easy. Just do dropkick, jab, and immediately let off of the other kick button. If you wait, the opponent will recover. Oops, can’t forget the Neo Max at the end! :stuck_out_tongue:

Hope that stuff helps man!

And then there was one.

So this is it for me guys, the last trial, Ash Trial 10. I tried to practice it a little before turning Skyrim on, but the best I could do was get to the Hard Drive Activation.

Even though Duo Lon had stupid quick inputs and some crazy timing, and Athena had some really hard timing and commands, I still think this fairly simply looking trial list (bunch of charge moves, and b+HK’s) has got to be the hardest. Guess we will see this weekend!

Thanks so much, Shadow. I did all 10 of Raiden’s last night finally! Jesus, when they say 24 seconds, they really mean a minute and a half. Those are the longest seconds ever–I felt like I had to put my dog on the stick, tell him to stay, go grab a beer, drink half, and then finally get ready to try the combo. For the later trials I found it far easier to map HK to R1 in order to hold each kick after using it in the combo for trials 9 and 10 without giving myself freaking arthritis trying to twist my fingers around.

I’m now 19 characters down, halfway through Yuri’s and did Ash 1-4. I think I’ll try to complete Yuri’s then Ash’s, that way, if I do finish Ash, doing the rest should feel like a cakewalk. Any other crazy ones I should watch out for? Congrats on almost being done! You should throw yourself a party once you’re finished with all of them, these trials are srs bidness.

Edit: Sorry, didn’t see your long post at first about the most difficult ones before you broke down Ash’s. Disregard that question, and congrats & thanks again!