You’re actually just re-enforcing what I said. Yeah, attack animations and such can be reused, they’re very versetile. But it’s the other parts, such as the taunts, the unique elements that would be created like I listed in the post you quoted… THOSE would have to be made from scratch, as XII and XIII (so far) show no priority towards those things.
If they add enough taunts, intro poses, lose poses, and unique voice samples in order to make intros, then that’d be great. But it’s THOSE elements that would be taking time from OTHER things that have MORE applications.
And we’ll have text/portrait intros + Varying ending portraits to show that. You can (ALMOST!) take the place of the elements you mention with hand drawn artwork. SNKP so far, shows to be doing that. But you can’t do that with in fight stuff. (Or you wouldn’t necessairly WANT to. Let us say it’s less likely).
No one who talks about these things is disagreeing much. We wanna see these fun elements, in full pixel art. Some of us just know/accept it WOULD hurt the gameplay, the creation of moves, and the addition of characters. It’s not a “well, they could just work harder!” situation. Heck, they probably already ARE, with all the normals and stuff they’re adding along with characters and specials.
It’s interesting to think about the fact that every time they add stuff to OLD characters, they’re raising the standards on what’s expected of the new ones. Average number of frames increases, expected amount of winposes, if the character has a taunt, how many DMs, their “loss by time out” poses… what a situation. That’s why my initial concerns are over a loss of quality as they try to pad the game out, and not the lack or specific content. I’d much rather all characters keep 1 good, well animated, feast-for-the-eyes winpose, than to watch them get a slew of 2 frame winposes, or something like that. In orders of priority, Quality of elements should beat Quantity, every time!
Now onto the Vid: Note in ReXXX’x vid, we at least see one new kick normal for Raiden, and a new “Hand on head” time out loss. Might be more new stuff, but that’s what I noticed. Anyhone see anything else of note that hasn’t been in other vids?
Hope we see a few more vids from past loketest, before the next one. Really wanna know what we’ll see at that one!