I don’t remember that one
are those new for the UM version or something
Possibly… I only play OG '98 a little bit on GGPO, so most of my playtime is from 98UM on XBLA.
Either way, here’s the one I meant:
[media=youtube]YTZaDpfjgtc#t=6m07s[/media]
DarKaoZ
3123
lmao that one is awesome. Yup, KOF13 needs intros.
DarKaoZ
3124
graupel
3125
King’s air projectile reminds me of this:
[media=youtube]GPzSB_mcuEQ#t=0m48s[/media]
SAB-CA
3126
Even saw Hakan’s Anti-Air throw from Mastorious in there. Fighters History and Karnov continues to inspire us to this day!!!
Nice and similiar, though. Wonder if King will be able to cancel her air normals into air venom strike as easily as Yungmie did there, especially without drive cancel… If this new loketest gives us character reveals + Neomax first look, I wonder how much else will change with the game by then. Just a little longer until new Loketest vids! -party!-
This isn’t 1998 (or even 2003). They don’t have thousands of frames and dozens of characters already animated.
This.
KOF XIII is do-or-die material. Winposes aren’t as important as fleshing out the characters with moves.
Or you’re telling me you would like Mature to have stayed like XII so you could get a few winposes?
M.D
3128
The real question is why win poses are even relevant on SRK.
That’s like asking why a storyline is relevant or why you need to have pre-fight character interactions. It’s just the bells and whistles most people need to keep them happy before they realize they don’t really care about those things after 1 week with the game. Just be lucky they didn’t waste time animating the pre-fight interactions like past KOFs and instead opted to go the less time-constraining route.
arstal
3130
Because those things do add appeal to characters. That said, getting the gameplay right is more important, so SNK is doing the right thing.
I don’t think that making an animation intro will sacrifice moves, I mean, aren’t that hard to do, and barely, the animition will make a quarter of a move
That being said, I like intros, but are unnecesary, after 2 months everybody skip them, I prefer that they focus on other thing, but if they add them, I will be glad
If you think about it with the amount of frames needed for one intro, one taunt and one extra win pose for the whole roster you could make one more character, more or less.
I think to this day, people still don’t realize how long it takes to just make a few frames of the new dot style pixels.
yes that is true. They demand but they don’t understand the work.
And they don’t want to understand, because it’s just easier expecting stuff to magically be added when they want.
DarKaoZ
3135
Making animation in pixel art with a 3D model as a reference for the animation doesn’t take too much time. What takes time is the shading, specially in the way SNKP is doing it, the shades can go up to 5 colors and that is insane. Yet the final product is awesome looking, but my point is they could had opted for well animated sprites with less shading and we could had gotten way more characters by now (at least 6 more), but they opted to do the amazing shading they have atm.
ya I think the sprites would still look great without that shading method since most don’t even notice that detail. oh well.
blog update
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/04/kof_xiii_1_1.html
Elizabeth in story conversation
But the whole point of the overhaul was because the KoF sprites needed a updated look to begin with. It could be a bit over the top but i’d rather them go all out then stick with the same pixels and stick it on a smoother background.
Plus SNK’s trying to make bank so we can get the usual small things later on down the road. Kids these days like pretty things.
I haven’t been following KoF13 much. So, just kind of wondering, did they leave the counter-hit custom combo system in alongside the new system or was it removed in favor of the new one?
DarKaoZ
3139
Beat you on it: http://www.shoryuken.com/showthread.php?t=226135&p=8706143&viewfull=1#post8706143
I know, but I’m just saying what they could have done. I love what they do, the lack of Intros, outros and taunts bothers me a bit, but I know for a fact that is something I won’t see while playing with friends. That is mostly a awesome detail you watch when you are playing single player mode and it adds a lot to the characters interaction.
Yup, it got removed. KOF13 system for my understanding is a mix of KOF2002UM and KOFXI system (Dream cancels only). But indeed, KOF12 system is gone for KOF13.
Damn.
Damnit. I know a lot of folks didn’t play KoF12. I know why they didn’t and after the fact I understand it. Some of us (few though we were) did put a good amount of time in and that system was really, really clever. Every block string had to be thought out on both sides and baiting someone into reacting and landing that critical counter was quite satisfying.