anybody have any n-groove specific kim tricks/tactics?

N-Kim is simple. RC cresent kicks (don’t spam, just know when to use them), small jump mix-ups, LOTS OF SHORTS, rush the fuck down. Stupid rushing works hella well with him once he’s powered up. Running low shortx2, whiff standing jab, low short hit confirm standing short lvl 3.

euhm, if the first 2 c.shorts hit… why not just go straight to shortXXsuper?

sure resets are fun, but risking it by whiffing a jab??? :lame: :rofl: haha, just buggin

unless u talking about machinegunning the shorts and jab?

it’s humanly possible to do c.short, c.short(see it blcoked), whiff c.jab, run up, c.short, s.short xx super, right?

i do it, but i do it kind of slow so people still block the next wave of c.shorts :confused:

true, i’m not a running groove person, so i can’t really disagree with that one :clown: maybe i should pick up n groove

Oh shit, my bad. I meant when they block the shorts, whiff the jab. Most people think you’re gonna throw them after the jab, so the short hits and then you super. Sorry.

lol, np… not my style of combo haha

i’m a stomper :smiley: it’s a free super, and the stance change is wicked

Has anyone ever messed with S-groove kim, I mean I tried experimenting with him in S. If you have max bar if you need to land is a close c.lp,
close s.Fp (1 hit), FK stomp, into rush super. You do so much damage, too bad I suck with kim. Does anyone actually play S kim, and if so what kind of strategys and or triks do you use.

well s groove lvl 3s do most damage, that’s already known… but he builds up meter so fast, might as well play him in C. lvl 1s still connect the same way, and if u get to lvl 2, then his cancels are kick ass
that combo u mention btw, only works on non-crouching characters… unless they be big. gotta love fighting gief! :razz:

Don’t use S-Kim…he builds meter slower in that groove than most other grooves, and you have to be near death to get a level 3.

i just picked up k kim he does hella damage , but i dont no if i should trade him for kyo…

If you’re already good with Kyo, don’t trade him in. He does more damage with his combos, dizzies faster, has a halfway decent dragon punch…and on, and on…

In my experience, Kim is good against most characters (50/50 with shotos, blanka…), great against some (Sagat, Rolento…), and shitty against some (Chun, Cammy…). Kyo is about the same against everyone, depending on the players controlling them.

i noticed nobody posted this. but back mk (overhead) can combo into Kim’s rush super. pretty hard to do but is possible. I only try this every once in a while and i usually try it as a meaty and mixup after a knockdown and after doing d lkx2 a few times.

Also does anybody else tiger knee his dive kicks to build meter and to bait dps? It’s my favorite.

I think somebody had a ? about what’s up with Kim’s crossover.
After a hp throw…if you super jump you’ll land right in front of them…making it look like your gonna cross them up. Or if you take a slight step forward after the throw you’ll cross up.

I believe on Gief i’ve gotten 4 ducking lk, s lk, into super. but it was either off of crossup or i was right next to him after a knockdown and managed not to get 360 :xeye:

In your guys opinion is it easier to cancel standing close hk (1 hit)into super or just go from ducking lkx2/3 st. lk into super?

If you guys are still having trouble doing d. lkx2, into st. lk into super try this…the correct motion for the super is qcb, db, forward. so you don’t have to roll the stick qcf. you can just go straight to forward. so it’ll go like this

ducking lkx2/3, immediately or as your doing this qcb, (you should be done with your lk as you hit d/b/b) st. lk, your stick goes to back down, then forward+mk or hk. I do agree that it is way easier to hold down lk on the st. lk but that should help some of you guys out. I showed my friend and he could only get it once every 10 or so tries. Now he’s getting it every time. Hope it helps.

-After a knock down i sometimes go for the meaty overhead, c.lkxxxsuper. but only when i’m ahead.

-i think you mean close s.fierce (1 hit). yeah it’s pretty easy to cancel into super, but it’s not enough to hit confirm. It’s better to either do c.lkx2/3xxxsuper, c.lk, c.lp, s.lkxxxsuper, or c.lp, s.fiercexxxstompxxxsuper.

-yes, tiger knee+k is really good. it’s good setup for counter hits up close for people who like to poke. so something like, c.jabx2, tiger knee+k, c.lp tiger knee+k is pretty decent and stops people from trying to poke through your strings so much. I only use it to build meter from full screen whent he other person decides to turtle and build meter.

the thing about standing fierce, is that the opponent has to be standing, or a big character… and on top of that, standing fierce does less damage and stunn than c.mk.

tru dat

not much of anybody playing this. nonetheless playing kim. and yea i did mean hk lol

I use K groove Kim and I find him ok

I use Kim as my First character in N just to build meter and rushdown. I like the cr.short, cr.short, StompXX super.

I do cr.short,cr.jab,cr.jab,cr.forward, qcb+forward or Rh = Good cross over combo without meter as well as guard break string. Im having trouble with Cr. Forward rush super. N groove goodness activated J.Fierce, land, cr. forward, qcfx2+K, Sj.FierceXXairsuper. Its not really worth it, at least i dont think so but it will get you brownie points

I wanna know if anyone here does A Kim R1 for pokey/rushdown/battery. I’m seriously considering replacing A Vega for A Kim for my first R1 character.