Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

The only vets people give a damn about are the KI1 characters. I’m not gonna cry if we don’t get the KI2 characters

Unless everyone who plays this game uploaded their minds into a single consciousness that became you, you don’t speak for everyone.

Kettle meet black.

Yeah there really hasnt been a fighting game like this before, but Microsoft seems confident they’ll get what they need for season 3. They already said they plan doing seasons or at least adding new characters virtually forever or as long as there is a sufficient demand.

Making Sadira a character in season 1 was a big risk as it was as people had to wait that much longer for TJ Combo and Cinder, but it wokred out. Long as Microsoft markets it right it should do work.

Its understandable that people are cautious about the season thing, but if they didn’t try season 1 wouldn’t have got started to begin with. The way things are going they should be goof for seasons 3 and more. The real test is Microsoft and IG showing off that they can sell their new characters and not just rely on nostalgia.

lol

“You think people want the complete original cast of characters? Guess what, they don’t! So stop speaking for everyone!”

Damn atleast give him an eye patch and a high top fade:(

No other fighting game has been held to the “all old character must return” standard… literally none.

All i want is unique, and interesting characters. I don’t give a damn wether they are new or not.

That’s because no other fighting game came back after a 17 year hiatus.

Kinda feels like the "real"game will never be released though…like it’s always gonna be in flux so the inconsistency might ruin any potential tournament community.

well, sf4 came out 10 years after new generations and did not have all the original characters. They added them 1 year later in the console port.

And I think the world would’ve been better off without seeing Blanka or Dee Jay. :coffee:

I think most people agree his look is not as hype. He should of looked like an extreme body builder rather than a MMA fighter. Needs moar muscles.

He shouldn’t have a puny neck.

It’s obvious they’re not going for his OG look anymore. Most likely just release a classic costume that looks a bit more OG.

It “feels” that way maybe before you play it, but once you play it you can see why people play it regardless of a roster that like I’ve said before, is never all used by any one person.

The game already has a community in some areas. Runback brings out decent numbers and supposedly Ultra Arcade has 20 man weeklies for the game. Just needs more exposure so hopefully east coast can also have something regular tourney wise. The game always shows solid numbers at majors for an 8 character game and the online is strong enough where there’s always some way to get good, competitive practice even if you’re not at a tournament.

I see it less as flux and more so as a game that will just always have new stuff added to it. Which means everyone can play with everyone else no matter how much they spend and no ultra or ultimate version to buy into to play with the other hardcores. The people who do play this game have shown that they love the gameplay and competitiveness of it. Which helps a lot for a game originally loved almost purely for its flash. Everyone has their opinion of how many characters need to be in the game for it to feel “complete”, but by the time it feels complete they’ll realize most stuff keeps coming any way.

I’m calling it now, “aerial recapture” is just IG’s fancy way of saying Restand and it’s TJ Combo’s special combo trait.

I don’t know if I can disagree with a statement any harder.

How long did it take for the “real” SFIV to show up?

SFIV arcade: Jul 2008
SFIV vanilla: Feb 2009 (added EIGHT chars, balance tweaks)
SSFIV: Apr 2010 (added TEN chars, new Ultras and Ultra Select for every single existing char, balance tweaks)
SSFIV:AE: Dec 2010 (added FOUR chars, balance tweaks)
SSFIV:AE2012: Dec 2011 (balance tweaks)
USFIV: Jun 2014 (added FIVE chars, Red Focus, Delayed Wakeup, Double Ultra Selection, balance tweaks)

Not counting the SFIV arcade that the vast majority of gamers didn’t get the opportunity to play, in the first year alone, SFIV went from 17 characters with single Ultras, to 27 with two Ultras. In the six years total, SFIV went to 44 characters with Double Ultra Selection, Red Focus, and Delayed Wakeup.

And yet, every iteration saw most of the same top players and number of competitors at the major tourneys.

EDIT: Also, if we’re talking about the prospect of the “new DLC char every few months” business model while the FGC holds monthly majors, simply do what NRS community did: Ban a character from a tourney until they’ve been available for about a month. Those games haven’t had the competitive popularity that Capcom games had, but the factors did not include the character release schedule at all.

If someone doesn’t get into KI competitively because each year the game will add eight new characters, tweaked balance, and MAYBE a new gameplay mechanic, it’s not because of inconsistency.

Yeah MvC3 is dying because of no updates. Updates keep the game fresh and current and keep people interested in the game.

they should have time to change some things from now till launch.

Once its been officially announced its not gonna change much. Just have to wait till accessories and classic costume comes out.