Tutorial Mode - Confirmation of and in depth tutorial mode that covers the nuances of KI as well as explaining how to play fighting game in general! I think this is great because I feel that by having a truly in depth tutorial it will help the KI community level up better and increase interest in spectating KI tournaments. Also it is hinted that the tutorial mode will have cool stuff for those who liked the original KI tutorial mode.
Beta Testing new Characters - They talked about allowing people who purchase the packs for characters having access to beta testing new characters to get feedback on them. Which I personally think is a great idea for fine tuning new characters and is a great way to create interest in purchasing the full roster of the game.
Font - I appreciate that Double Helix changed some of the font to have more continuity with the KI logo. However I do think that it could use more flare to it by maybe adding things like more shape edges,shimmering effects, or even spark particle effects. Still I think that the font and rest of the hud and UI are being reworked and tweaked in big ways. Considering the font for the things like the combo counter and character names haven’t changed yet and that the new font now clashes with things like the boarders in the vs screen and victory screens.
Balancing Ground combat vs Air combat - Balancing ground to air combat to make staying on the ground more viable and keeping going into the air as more of an option.
Quick Cancels out of Ultras - Now there is another option to cancel out of and to end an Ultra. I think this a great way to include the stylish Ultra’s without dragging time down at tournaments. I also like the fact that each character has different looking Ultra enders.
Color palettes - 6 color palettes right now but working on more as well as making different costumes had different color palettes as well. So far I really like all the choices that Double Helix have made in terms of choosing cool looking color palettes for all the KI characters. So I am definitely looking forwarded to seeing what the Double Helix Team comes up with for more character color palettes.
Killer Points (KP) - Confirmation of KP points are earned through doing certain task and can be used to unlock things like accessories,colors, and costumes. I like the suggestion made in the chat about saving the totaling up of KP achievements and points until after the match is over so that it won’t get in the way during play sessions.
Saberwulf’s SNARLING when he does Eclipse now; instead of his head being straight up, he has it to the side, and leans his body a bit more. The Actual Eclipse light has more of a sheen, rather than a greenish blurb, and it goes further down along his swipe now, rather than being a perfect arch.
Orchid’s “Emblem” can clearly be seen to be crossed Machine Guns. A sign of the Rebel Faction, eh?
The fight notifications might not be transparent, but they are rendered BEHIND the characters, like the life bars. It’s really not all that intrusive, I’ve seen worse. (Glad you can turn them off though… and they’d start to disappear as you earned most of the games stuff anyway.)
The Ultra-Cancels are unique animations (Per Character?) That are done by pressing the same buttons on counter breaker (the mediums).
Glacius makes a Huge Ice explosion, similar to his ultra ender, but bigger.
Jago does a heavy spin-slash, Looked tame compared to Glacius, may give wallbounce?
Sadira’s Ultra now has her leaping into the air, and doing a pull in-to-pass-through kick on you at one point. More dynamic than before, all around.
Her web effects have already been changed (!!) They’re much bigger in this build.
Webs can cancel fireballs, and persist even after she’s been hit. You can place them defensively or offensively.
Sadira’s AA Shadow move has been changed. Now rather than multi repetitive flips, it’s simply a single flip that hits multi times.
Her combo breaker changed. It used to be a stretching kick normal, now it’s her flip kick special.
Mentioned making a pre-release trailer that details what you get with the Ultra pack. So we know we’ll have a good look at accessories and costumes before release, at least.
They’re looking at ways to balance Air-to-Ground exchanges in unique ways. It SOUNDED like they were possibly looking into a way to ground a character after an air hit, for more combos? They seem to emply they want to make ground game more significant for the cast, and random jumps less so.
You won’t be able to assign varied stage music to different stages. But they hinted you might be able to do something else (maybe set an old theme to a new stage?!?)
They mention something early on about wanting to change Jago’s fireball game up. Maybe making different strengths have different properties?
Loving the new ready. These matches are gonna go by like Vampire Savior now.
I’m glad they got rid of the fight. Never did sit well with me. Not like it mattered really, it was more of a side thing to be honest. Love the font.
Ay Jin, we definitely need to run some sets. Maybe late on release day though since I’ll be tinkering with the training and mechanics of the game. Lookin forward to November more and more. Plan on requesting Sat and Sun off to grind a bit xD
I usually get weekends off, but I’m definitely getting KI Friday off to start playing day one. We gotta grind it out. I’ll be playing mostly Glacius, but probably try out Sadira and Orchid.
Actually, allowing you to somehow ground an airborne opponent makes some sense. In any other game I would call that dumb, but given KI’s combo engine, it makes sense.
REALLY impressed with the DH guy’s. They have given some of the coolest information out not only on KI but on what the xbox one can do and potentially do itself.
The whole kinect thing and beta testing thing is sick stuff.
Also there passion and openness to suggest to the games combined with actually changes made to builds based on forum feedback is like no other fighter I have seen to date.
Game looks incredible, I love the flow of it and the speed. It looks like a really offensive game and I love how you can even go hard with Glacius if you want to rush somebody down. I’m glad they are thinking of balancing the ground game a bit more since Sadira’s airmoves looked like they could tear someone like Sabrewulf with his 1/2 functioning Anti-air to pieces.
I’m kind of with DevilJin. American FG’s are looking really great but I hope Microsoft takes a Capcom or Namco style to patches where they are not afraid to tell people to “Play Better” if they think something is broken. Namco loves to do this silently by just releasing 1 update to a game while Capcom will come out and say it (I remember Ono said that during Vanilla SF4 when people said Sagat was cheap). I like NRS but the community got Black Adam nerfed quite harshly for no reason.
I was also thinking we could set up some sort of day 1 online tournament for SRK.