Wait, what was so bad about KI2? I played it when I wasnt into competitve fighting games and didnt understand brokenness
Well I’ve learned some insightful things here. Thanks to those who happen to know a few details that most of us don’t.
It’s hard to find an arcade with KI in it these days. Most of my days playing KI were on my SNES. Now I finally am playing the arcade version on my new comp and it just brings me back, and reminds me of how great it was for the time.
FYI, I get my ass handed to me vs those top Zsnes players right now. I’m really rusty vs high-end competition.
The original KI leaves some things to be desired. ANd KI2 is a completely different game it seems like (not in a good way).
KI could still be announced next year and not come out for 2 years.
I would go completely and utterly mental for HDKI on xbox live. Seriously, that absolutely needs to happen. I have my EX360 stick ready for that day.
<-- Still wishing NKI and Mike Z would bust open KI2 like they did KI1.
-9
There are a few big KI2 vids around but (and I’m not sure if this was because of the engine) every single character seemed to do the exact same combos. Which made it hella boring.
exactly. which lead to extrremely uninteresting material. ki2 was so homogenous, it was sickening. horrible horrible horrible game. you can probably search some of my really really old posts concerning why ki2 was such a bad game, somewhere on this site
It’s weird how it could go so wrong. The first game had so much charm and features that made it unique. The 2nd game just seemed bland, in both graphics and gameplay. I’m struggling to remember any stages that stood out but I could list every single one in the original (even though I haven’t played it properly since it was around in the arcades) The more I think about HDKI the more I want it to happen. With the likes of rez, ikaruga and ST I think it could definately happen if there was enough demand.
tusk’s stage was sick, and so was the music, hella epic. one of the ONLY things ki2 did right rofl.
it just seemed like ki2 tried to be the exact opposite of what ki was. ki1 had massive recovery on specials, in ki2, every special had zero recovery so everything was completely safe. manual combos were unbreakable in ki1, breakable in ki2. lol i dont even know whey they actually recognized manual combos in the combo engine, when it does nothing.
combos were more worthless than ever with combo breakers. cb’s in ki 1, you only had a 33% chance of breaking a combo and you had to know the each characters flowchart pretty well to know what possible buttons you can use, depending on what the opponent is hitting you with. ki2, its no kick breaks punch, and punch breaks kick. it becomes 50-50, making it super easy. everything can be broken, and rather easy, not only cuz of the new 50-50 style, but also manuals can be broken. plus you can just input the cb command with a p+k and just make combos completely worthless at times ROFL!
combo system was just dumb, like desk said. if you knew one combo for one character, it worked EXACTLY the same for every other character, 100%. it was the most generic combo system ive ever seen. in ki 1, everyone had specific flowcharts, you actually had to learn combos for each character. some characters could link combos longer than others for more hits before the character would automatically fall down, ending a combo. orchid could obviously go very long wit ha basic combo before the engine was forced to stop the combo by making the opponent fall, if you didnt do a combo ender in time. then you got thunder, where is basic combo with a combo linker (f,b+mp) would only give him one rep before a knockdown. every character was unique with combo properties. in ki2, characters fall down the same way at the same junction in a combo with every character. and considering every character shared the exact same combo’s,literally, there was no learning.
bleh why am i talking about this pos shit game. cant even believe i said this much. horrid horrid game, GOD!
lol
because deep down inside no matter all that shit you talk, when you hear killer instinct you go :lovin:
not when its ki2! it makes me want to vomit
/me runs to bathroom!
I like the idea inverse charging. The indian guy had some fat combos with that.
big combos dont mean anything if they can be combo-breaked
Wasn’t trying to make that point. I like the idea of inverted charging though. If it could be put into SF (in a balanced way) I think it’d be a decent part of the system (certain games only).
some times charge moves work, but doing a move at a wrong time gets you killed. Normals help from getting killed
I know it’s a few days late but just to clarify a few things, here’s a news article that shows which properties are owned by which companies when it comes to rare and Nintendo.
Thanks for some official clarification. At least we can mark off one reason from the list of why this game will or will not come out.
I still think it will given enough time, but definitely not in 2008.
Rare owns the KI license. They own almost all of their IP they worked on with Nintendo.
What about Battletoads?
Rare still has Battletoads, but it’s kind of dropped off the map. I believe Battletoads was the first game developed by Rare. Haven’t heard much about it regarding any sort of comeback.
Off topic, but I heard there were a bunch of people prank calling my local gamestop asking to reserve Battletoads for the Wii. I lol’d.
If you had more normals in KI, they’d have to call it something else. “What are you doing, that isn’t a combo!”