I also found out that you can do that combo after charged st.hk/jump in/crush counter to big characters like Gief. 322 dmg and 506 stun. Need to check rest of the cast as well.
is it just me or the crossup thing is bs? Iām not hitting at all.
I can do fMP into headbutt but it feels harder. I canāt do f+MP into tackle at all, I was wondering is I was just tired, but I fired up the trials (where the characters are still in season 1 mode) and I could do it there.
Edit: nvm. You have to hit very late just before landing on the other side.
Cr.lp(blocked),st.mp,cr.mp xx special is going to be his go to pressure string imho. It has the highest amounf of offensive options attached to it and is hitconfirmable.
You can do stuff in the corner like cr. Hp xx charged ex up ball, quarrel kick and choose to cross under or not.
Itās pretty easy to do meaty st. MP to cr. Hp from this on the same side, but I DID get meaty st. MP to cr. Hp on the other side too somehow a few times. I have no idea how.
That said in the corner itās really easy to do cr. Hp, cr. Hp xx mk knee drop, f. Mp reset to meaty st. MP, but youāll never have the cross under mixup.
Help on the fang matchup PLEASE
Lots of knees and fireballs. You canāt play against him like a regular character since he controls the ground so use your aerial knees smartly to fly around and stuff. While using your fireballs as well. Once he has to respect the knees then you can play grounded with him for small bits of time.
Yeah I guess rhythm is key in this matchup seeing how he can shut down almost ALL of our options.
V-Skill asap, Fireball Zoning - Knee Drop after he does those poison balls (they like to do it after the poisonwall), pressure and if it doesnāt work I fall back and repeat in a different fashion. Itās my gameplan so far. I think itās Urienās worst matchup very annoying all around.
Perhaps a dumb question, but whatās a good secondary for Urien? Fresh season 2 player, trying to be an online warrior with Urien first and foremost, but Iād like to have something in my pocket.
I went from bison to urien pretty easily.
Honestly though if urien is thr new Chun now I wouldnāt worry about a secondary.
Uriens a defensive fireball character that can go in, but he doesnāt make his life there.
Good secondary would probably be Laura or mika.
Then again those characters are good secondaries for anyone maining a zoner IMO.
Uriens a defensive fireball character that can go in, but he doesnāt make his life there.
Good secondary would probably be Laura or mika.
Then again those characters are good secondaries for anyone maining a zoner IMO.
Depends on who you feel Urien struggles against. I donāt enjoy vs FANG or Bison (havenāt played them in S2 yet) so I wouldāve went Cammy.

Honestly though if urien is thr new Chun now I wouldnāt worry about a secondary.
lol, if that really is the case I may exclusively focus on Urien.
Good secondary would probably be Laura or mika.
Oh? I dabbled in SF4 a bit and had an awful Makoto. Laura looks kind of interesting to me. I should probably hit up the Laura thread sometime . . .
Something I just realized Iāve been sleeping on for a very long time⦠uriens charged st.hp in blockstrings⦠this shit is so good:
The the good thing is the cancel into mp fireball. If the st.hp hits the entire combo does 154 damage which is a hell of a lot for sf5 from a simple meterless cancel.
But if it CCās then urien gets 174 meterless. Sure he misses the big combo but thatās not whatās important as that has no real scare factor to it⦠people just block and take the -3 from halfscreen. But if heās canceling it to fireball itās a much bigger psychological threat cause it just locks people down for a nice amount of time.
For me the perfect spacing to do it is after a blocked cr.lk,cr.lp string. From that string I like to do non charged st.hp and that teaches people to be wary of the button presses from 2 moves out.
Try it out you might like it.
Charged stHP is + on block

Charged stHP is + on block
I know. Perhaps I worded it wrong. People take ātheir ownā -3
From halfscreen away it doesnāt mean much so they donāt care.
So urien aegis setups are hard to come by. Almost all the good ones only crossup or they require urien to get a launch without first aegis, then use first aegis as a mixup tool, which is kinda unrealistic cause that means urien has to land a jumpin or a CC st.hp when heās at 1/3 life. Generally heās only got one confirm left in him before death at that point so thatās a hard wave to ride.
So, something super simple and old, but it can be done midscreen for only one meter and gives urien a good mixup attacking position:
St.mk xx first aegis BNB into cr.hp launcher xx ex mp hp sphere (dash) fmp xx second aegis.
The opponent will flip out and land just in front of the second aegis. Urien is right there to make them land into a cr.lk/throw/overhead mixup.
If urien lands the low he gets another plus 250 or so combo for no meter so the entire sequence can do around 500 damage.
If he gets throw it will bounce off aegis and do like 200 after the cr.mp which is like 450 total damage⦠which isnāt bad returns for a simple mixup.
Neutral 2nd aegis or close aegis?