Nah son, they be getting away with terrible breaks, even NuckleDu was destroying some guy with cross up break, not meaty either. Anyway I got tired of people being silly and losing to it so I made a video. Just shows some examples of reacting to the descent.
I figured that that was why he was using it even though I personally find that have 3P and 3K buttons (i.e. guaranteed Ultra or EX moves) reduces…problems more than having specific macros which I’m pretty sure Infiltration doesn’t use since I’m nearly positive that his one unaccounted for button is an extra ‘Select/Back’ button. Honestly if the analog stick could hit diagonals for shit and the d-pad wasn’t shit the Razer Sabretooth controller would be really boss for fighting games as it offers six extra programmable buttons.
[quote=“RagingStormX, post:1341, topic:169190”]
Nah son, they be getting away with terrible breaks, even NuckleDu was destroying some guy with cross up break, not meaty either. Anyway I got tired of people being silly and losing to it so I made a video. Just shows some examples of reacting to the descent.
[/quote]So some people bring up ex scramble and dive kicks in the video. If you try to grab a dive kick you’re a genius. You are reacting to the break animation and audio que as you would ELF’s wake up mix ups. It’s really not hard to simply hit two buttons, and if you cant react with throw, focus beats every option lol. I don’t show EX scramble because the properties are different and it’s faster, you’ll more than likely get thrown or if you focus you’ll get armor broken or thrown. If you’re reaction time is horrible this isn’t going to help you at all.
is not a good example, and is pretty derp the whole situation imo
cr.mp xx scramble xx mp break is just too unsafe, if somebody fall for that they deserve it.
scramble xx lp break and scramble xx DK are the best choices.
even empty hk scramble into drill or a simple attack button is better than doing mp break
if ppl is really doing stuff like that then idk let me punch koalas and babies
Watch Hurricane play, he does it all day. Off of like canceled jabs
I see Infiltration and Du cancel from jump in to s.lp xx scrambe or s.mk scramble all the time, I see Hurricane do it also. I guess I watch more vids of them than everyone else cause its common. Now Im not saying they do nothing but that, but its not uncommon to see it a few times a round.
blocked deep j.hk into ex scramble mp break/dikekick is so fucking cheap
jab xx scramble is just dumb
Decapre nerfed scramble on PS4 version.
It looks like the scramble ranges were shortened. From what I can see I don’t think it’ll hurt her gameplan.
Edit: Some are claiming it’s just a graphical glitch
I tried to do a setup in order to do a meaty overhead and combo from it after a knockdown. However the only moves that combo from this are 3 frames moves. I dont get it as when done from footsies you can combo a c.LK which is 4 frames. I think it is maybe that when done against a standing opponent the frame advantage is decreased but it is only an hypothesis.
Edit: I can also combo from it with c.HP if it hits counter ! Usually counterhit dont add frame advantage. Seems that each active frame has different properties…
Wait, so point blank counter hit overhead lets you combo a c.fp? Lol.
it’s really easy to remember all the rules for overhead guys
DF+MK causes 1F more hitstop/impact freeze to Decapre than it does the opponent.
If connected as a counterhit on the first active frame DF+MK only gains +2F additional frame advantage on counterhit instead of the standard +3F for mids.
The 2nd active frame of DF+MK has 1F less hitstun than the first active frame of DF+MK.
The 2nd active frame of DF+MK does not gain any additional frame advantage on counterhit.
The 2nd active frame of DF+MK has 1F less blockstun than the first active frame of DF+MK
The 3rd active frame of DF+MK has 1F less hitstun than the first active frame of DF+MK when hitting standing opponent only. When hitting crouching opponents the hitstun is the same as the 1st active frame.
The 3rd active frame of DF+MK has 2F less blockstun than the first active frame of DF+MK
Was trying to come up with a little charge practice combo, to tighten up my charge times etc so I can make certain combos more reliable, can you do HK Scramble to Spiral Arrow to AA U2? I know you can somoetimes get the MP Stinger off of the Spiral Arrow, wasn’t sure if you could get U2 as well?
corner
Do you have to use a specific Spiral Arrow? and How high/low does it need to connect?
It catches people by surprise here and there when used rarely. It can be focused so you have to be careful. Ideally you want to aim for as low as possible (hit feet) for safest on block. You can use at the end of block strings etc. I don’t use it too much, EX though is pretty good.
you missed the rest of the question.
MK seems to be the easiest for U2/sting juggles, but you have to use hk on some characters after stomp.
Ah ok, so can be character specific then? Seeing as at the moment its just for charge training purposes, could you suggest a character that is MK? Once I can do it I can then mess around figuring out who is MK and who is HK etc.
you cant do that combo tho
But someone said in the corner?