I dislike Hsien backed by Ammy unless Hsien is on point. The problem with that team is that you wind up with two lockdown assists that cover the same area. If I run Ammy/Hsien/Assist, Hsien has a lockdown assist if I need to bring her out and Ammy isn’t dead, and Ammy has a lockdown assist for when she is out.

So far with missiles I have {[in reflector] :m:/cr.:m:,:h: series (omit final hit if you are fighting RR or something) :s:, :m::m::h::h::h:, :h: head charge, land, :m:, call missiles, :s:, :h::h::h::s:, OTG missiles, Okami Shuffle, DHC to gold armor } Are there any other assists with which I can do a similar combo that builds one bar and ends in Okami Shuffle? (Basically, I need a meter-neutral combo starting from reflector.)

Anyone confirm off of Thunder Edge M or H into a combo?

I haven’t tried that, but I’m going to see what I can think of.

Some combos I figured out with Ammy + assists:

Ammy > A1 (Hulk otg) - A2 (Felicia otg)
MHHH22M.MHcH236L - M236L.S - sj22L.S - A2.214M.S - sjHHHS - A1.22M.236Lcharged - cHS.sjS.3H.Hyper (sj22L.S has a slightly different height depending on character*)
554300dmg, 27 hits before hyper (have landed this on doom, hsienko, and akuma so far)

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye (HcHfH is hard to land)
MHHH22M.MHcH236L - M236L - A1+M.236L - after 1 bolt 236L - after 2nd bolt 22L.HcHfHS - sjHHHS - 22M.A2.236Lcharged - cHS.sjS.3H.236S
598900 dmg - 34 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHHH22M.MH+A1.236L - 236Lcharged - M236L - MS.sjLLMMS - A2.236Lcharged - cHS.sjS.3H.236S
576499 dmg - 30 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHHH22M.MHcH236L - M236L - MS+A1 - sjMM3H.22L - HcHfHS - sjHHHS - cM+A2.22M.236Lcharged
512300 dmg - 27 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHHHHHS+A1 - sjHHHS - HcHfHS - sjHHHS - cM+A2.22M.236Lcharged - S.sjS.3H.236S
505700 dmg - 31 hits

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner
MHfHH22M.MHcH236L - M236L - M+A1.236L - dashback H236L.HYPER - 3M+A2.22L - H22M - charge236H.HYPER

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner
MHfHH22M.MHcH236L - M236L - M+A1.236L - fHHHH - S+A2.sjMMchargedH - chargedH - charged236L - fHHHH - level3 hyper

Very intriguing indeed :slight_smile:

Thanks, I think I have more combos, although they end up variations of one another. I didn’t bookmark this thread… otherwise I would have been posted again.

For example, I have to figure out this corner combo using Felicia Rolling Buckler assist to allow Ammy to cross up into the corner, helping Ammy get more damage from her hyper midscreen.

Very interesting. It’s a good thing to discover those team bnb’s with Ammy though, she needs at least 1 reset to kill off a character with no meter, or needs to convert it into zoning.

I am having difficulties doing the sideswitch combo with Felicia assist, because Felicia’s assist doesn’t always help the opponent cross-up. Also, this isn’t the best way to start a combo but it is what I figured out would give Ammy a chance to sideswitch. One last thing, I initially learned this combo starter as a way to open up the opponent with a high low unblockable, if they don’t pushblock.

MH+A1 - jumpCancel into airdash into airH - land into MHS
after doing MHS, Ammy may or may not crossup into the corner.
I don’t think Felicia is ever supposed to crossup but sometimes it does. If I can figure out why and when, I can find a consistent method for Ammy to utilize this.


Old + Additional Ammy Combos I’ve figured out.
In general I did the combos without a hyper at the end because Ammy’s damage is in a ranged area. I included a hyper at the end if it was level 3 or there are 2 hypers within the same combo.

Spoiler

Ammy > A1 (Hulk otg) - A2 (Felicia otg)
MHfHH22M.MHcH236L.M236L.S - sj22L.S - A2.214M.S - sjHHHS - A1.22M.236Lcharged - cHS.sjS.3H.Hyper
(sj22L.S has a slightly different height depending on character*)
554300 dmg - 27 hits before hyper (have landed this on doom, hsienko, and akuma so far)

Ammy > A1 (Hulk anti-air) - A2 (Hsien-ko swing) - in corner against storm
MHfHH22M.MHcH236L - M236L - MS+A1.sjbMchargedH - chargedH - A2.charged236L - slightly charge fHHHH to land all hits- level 3 HYPER
915100 dmg - 51 hits unmashed

Ammy > A1 (Hulk anti-air) - A2 (Hsien-ko swing) - in corner against storm
MH214M - M+A2.H22M - Mcharged236L - H236L - MS+A1.sjbMchargedH - chargedH - charged236L - fHHHH - level 3 HYPER
932900 dmg - 53 hits unmashed

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MHcH236L - M236L - A1+M.236L - after 1 bolt 236L - after 2nd bolt 22L.HS - sjMHHHS - 22M.A2.236Lcharged - cHS.sjS.3H
574100 dmg - 29 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MHcH236L - M236L - A1+M.236L - after 1 bolt 236L - after 2nd bolt 22L.HcHfHS - sjMHHHS - 22M.A2.236Lcharged - cHS.sjS.3H (HcHfH is hard to land)
578900 dmg - 30 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MHcH236L - M236L - A1+M.236L - after 1 bolt 236L - after 2nd bolt 22L.HS - sjMHHHS - 22M.A2.236Lcharged - cHS.sjS.3H.236S (can’t go into hyper)
594100 dmg - 33 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye (HcHfH is hard to land)
MHfHH22M.MHcH236L - M236L - A1+M.236L - after 1 bolt 236L - after 2nd bolt 22L.HcHfHS - sjHHHS - 22M.A2.236Lcharged - cHS.sjS.3H.236S (can’t go into hyper)
598900 dmg - 34 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MH+A1.236L - HcH.236L.M236L - MS.sjLLMMS - A2.236Lcharged - HS.sjS.3H.236S
574900 dmg - 32 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MH+A1.236L - 236Lcharged - M236L - MS.sjLLMMS - A2.236Lcharged - cHS.sjS.3H.236S
576499 dmg - 30 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHH22M.MHcH236L.M236L.MS+A1 - sjMM3H.22L - HcHfHS - sjHHHS - cM+A2.22M.236Lcharged
512300 dmg - 27 hits

Ammy > A1 (Strange bolts) - A2 (Felicia otg) - in corner against hawkeye
MHfHHHHHS+A1 - sjHHHS - HcHfHS - sjHHHS - cM+A2.22M.236Lcharged - S.sjS.3H.236S
505700 dmg - 31 hits

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner against akuma
MHfHH22M.MHcH236L - M236L - M+A1.236L - dashback H236L.HYPER - 3M+A2.22L - H22M - charge236H.HYPER
813900 dmg - 66 hits

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner against akuma
MHfHH22M.MHcH236L - M236L - M.A1.236L - charge236L - 236M.HYPER - 3M+A2.22L - H22M - charge236H.HYPER
834300 dmg - 62 hits

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner against akuma
MHfHH22M.MHcH236L - M236L - M.A1.236L - charge236L - HcH236L.HYPER - 3M+A2.22L - H22M - charge236Lchanges sides.HYPER
837600 dmg - 68 hits

Ammy > A1 (Felicia slide) - A2 (Raccoon log trap) - in corner against skrull akuma body was too small for sjMM to reach
MHfHH22M.MHcH236L - M236L - M+A1.236L - fHHHH - S+A2.sjMMchargedH - chargedH - charged236L - fHHHH - level3 hyper
967800 dmg - 54 hits unmashed

Ammy (in corner - throw into corner)
MH22M.MH236L.MH236L.S - sjLMMS - air3M.236S
266100 dmg - 20 hits

Ammy (in corner - throw into corner)
214L.MH22M.MHcH236L.MS - sjLLMMS - air3M.236S
271900 dmg - 23 hits

Can you find any damaging non-level 1 combos w/ ammy on point using tk overdrive phoenix assist? Would also be good if at the end of the combo it could lead into a reset whether it be via throw or not.

Non level 1? As in X-factor level 2 combos, considering phoenix is still alive?

are the combos in the video a few posts up (Adelheid’s) Ammys optimal solo combos? Doesnt matter how difficult they are…im just curious about her ideal combos and how much damage they net.

If anyone could help or link me to the correct location I would be grateful. I would also use the first page, but I have no idea if those combos are still relevant or not. Thanks!

What is ammy’s best meter building combo on point and solo. I’m thinking of trying to run a point ammy team (As a 3rd team) Ammy, Morrigan, phoenix (ball assist) and trying to see if she has any good meter building combos on point solo (or involving phoenix’s tk shot assist).

I’ve been wondering about a couple of match video’s I’ve seen (latest one would be Moons’ semi-final match during the Fall classic) where Ammy gets to air dash out of an air dash.

http://www.youtube.com/watch?v=L41i4oi948M at 3:52.

Is there some tech that I’m missing? Or is it only possible in certain situations, like after a DHC in or something?

I’ll get back to you tomorrow if possible, after I look at meter combos.

You can airdash twice after Ammy performs a grounded hyper.

Cool thanks @nightofthesun

I’m not sure what you want in your combo, so I am going to find combos that can still be combo hypered into by solo means, as you wanted.

For the meantime, this is how many hits it takes to fill one bar using one attack.

Spoiler

Normal Stance
sL = 42
cL = 45
sM = 25
cM = 25
sH = 21
cH = 21
fH = 21
jL = 36
jM = 27
jH = 21
jS = 18

Sword Stance
sL = 42
cL = 45
sM = 25
cM = 25
sH =16
cH = 16
fH = 16
fH charged = 13
jH = 14
j3H = 14

Bead Stance
sL = 42
cL = 45
sM = 25
cM = 25
sH 4 hit normal = 13
cH 4 hit normal = 13
fH 4 hit normal = 13
jH 4 hit normal = 13

Specials
HeadCharge = 18

PowerSlash = 16

Thunder Edge = 13

Thunder Edge charged = 9

Glaive Chop normal jump = 9

Glaive Chop super jump = 12

Cold Star 1shot = 63

Cold Star All 8 shots = 7 complete + 7shots of last chain.

Anything with a decimal is a guesstimate based on visuals and the data within the spoiler.

Normal Stance Start
MHHH > 22M > MHcH236L > M236L > LMS > sjLLMMS > sj3H.236S [1 BAR]
MHHH > 22M > MHcH236L > M236L > LMS > sjLLMMS > sj3H.22L > HS [1.04 BAR]
MHHH > 22M > MHcH236L > M236L > LMS > sjLLMMS > j3H.22L > cHfHS [1.08 BAR]
MHH > 22M > MHcH236L > MHcH236L > MS > sjLLMMS > sj3H.236S [1.08 BAR]
MHH > 22M > MHcH236L > MHcH236L > MS > sjLLMMS > j3H.22L > HS [1.08 BAR]

Sword Stance Start
MHcH236L > M236L > MH236L > MS > sjS > sj3H.236S [.85 BAR]
MHcH236L > M236L > MHcH236L > MS > sjS > sj3H.236S [.90 BAR]
MHcH236L > MH.22L > MHfHS > sjHHH236H > HcHfHS [.95 BAR]

Bead Stance Start
jH > M.22L > LMHfHHHHH > LLMMHHH236H > HcHfHS [1.05 BAR]
JH > M.22M > cLcMcH236L > LMH236L > MS > sjLLMMS > j3H.22L > HS [.95]

Cool thanks. Just wanted to see some good solo combos w/ ammy that didn’t end w/ super just to try and optimize my meter building combos for my phoenix team.

Oh ok, in that case, anything that ends in 236S can be replaced with 22L or 22H and you can do a launch directly into sjS.



Hey guys. Does anyone know what the best BnB combo Amaterasu can do off of a Solar Flare counter is?

The best one I have right now is Glaive -> j.3H -> Flare -> s.H -> Hx2 -> S -> Okami Shuffle.

It’s serviceable, but I wanna get more out of my counters.

you can follow up with air dash j.L -> j.H and shenanigans
you can weapon switch before the launch to glaive