Ken Q&A: Ask simple questions here?

just reading the frame data:
cr.lp has faster recovery, better block and hit frame advantage than cr.lk

therefore is there any point to using cr.lk?
wouldn’t cr.lp, cr.lp, shoryuken be better than cr.lk,cr.lp, shoryuken?

cr.lk is a low attack so it forces them to block low

Thanks! I’ve been doing cr.lp cr.lp shoryuken :frowning: which is a lot easier. Can’t seem to get the cr. lk cr lp shoryuken down.

another scrub question: is it even possible to crossup blanka, zangief or gouken? - blanka electricty, zangeif lariets, gouken focus attack.

With blanka electricity, you gotta time it with lk so it hits him on the forehead, and it’ll beat it…

With Lariet, just dont crossup…

And with Gouken… Just crossup, but dont attack… Then just throw when you land… Part of mixup… It’ll stop him from spamming counter attack… Then sometimes you actually crossup with a hit.

actualy it SEEMS some chars have jump in normal that can beat 3 frame uppercut in a non thechable knockdown scenario.

shotos jump in short works this way(in front and even in cross up i think but im not 100% sure)

I dont realy know about other jump in normals that can do that but it should be usefull know all of them

others chars cant crossup shotos at all

others chars have a weird jump in/cross up normal like dictator,if you try to autoflip your shoryuken you get hit to his cross up but if you do a reversal shoryuken you hit him in front of you…pretty weird i think

while that is true, those aren’t safe jumps because your hitting so high with a attack that causes next to no hitstun and you then put yourself at a big frame disadvantage when you land if they block your attack. or because your hitting so high they can just level2 focus your ass for a free crumple, so while it does work it’s not recommended. anyways the best way to jump in on characters with attacks is to be hitting them while your directly above the character, thus making it harder to reversal

I dont thik you can do a level2 focus after a non techable scenario

while its true that jumping short on block sux

oh true, i didn’t take that part into account, my mistake. however they could still do a level 1 and dash away plus maybe catch a CH if you hit a button on landing for a crumple. but your right about not having enough time for level 2 focus.

What is the c.lk option select into Ultra that Fuudo spoke about in his last interview?

I managed to do c.lk xx c.lp [OS Ultra] in training mode, but it was a fluke more than anything else.

I think its the same option select wao does with c.mp (c.lk,c.lp,c.mp,qcf+fierce+qcf+ppp)

the point is that with c.mp you have a blind spot in the reversal ex seismo

anyway I think you still have a blind spot with 2lk OS ultra since viper can backdash out of it

edit: I think fuudo is talking in general and not about ken vs viper matchup,plus that “2lk”, i think he talks about the the keyboards pad number(so crouching short) ,so i dont know realy what he is talking about

btw nice blog,i lurked much and found weird things

?2149 Burning kick is still insanely difficult to perform consistently. But it hits crouching opponents all the time. Really need to train on that more.

?Viper?s jump HK beats SRK/Tiger uppercut cleanly on correct timing. I still dont really know the logic behind it.

ouch

how do i do kara mp shoryu without getting the focus?

You can kara with foward roundhouse.

Oh yeahhh I forgot about that move :rofl:

If that’s the case, then which move gives more range when kara canceled? forward or roundhouse?

I believe foward gives you more range than roundhouse.

How long does it usually take for someone to become skilled at using a fight stick? Weeks? Months? Years?

Took me 1.5 months to feel completely comfortable. Keep at it.

I’m going through a bit of a Tatsu dilemma here.

I’ve been getting mixed results where sometimes the normal Tatsus (LK, MK, and HK) will leave me punishable even when on-hit, and it FEELS like I can’t escape or follow up on it at all after I land without running serious risk of getting hit by my opponent’s multitude of responses (Throw, command throw, reversal uppercut, anything that comes out fast)

I have significantly more luck with the EX Tatsu, but even that one is sometimes leaves me vulnerable to attack it seems. Especially to command grabs.

I think the Tatsu is one of Ken’s most essential tools, but I’m clearly not incorporating correctly. Any advice on post-tatsu options would be great. Also, should I even be bothering with the normal tatsus, or should I just focus on the best (EX) one?

If you want to play it safe after a tatsu, then just hold down+back and tech their grab. Theres really nothing they can do to touch you if you do that.(except for command grab ;[)
I’m pretty sure ex tatsu gives +1,mk tatsu is +0, and lk/rh tatsu is -1

LK and HK Tatsu is -1?! Damn I had no idea. Is there ever a time that would justify me using the HK tatsu then? Unless I knew it would leave the guy dizzy, that is.

Round winner? idk, I always use mk or ex