Yeah but doing an OS’ed DP against Bison is still a massive risk.
If he has no meter, he’s gonna teleport or backdash, so obviously you don’t want to worry about it there.
If Bison has meter, he has so many escape options that it’s a gamble (and an educated guess) as to what he’s gonna do.
With meter, Bison has these escape options:
EX Psycho Crusher
EX Scissors
EX Head Stomp
EX Devil’s Reverse
Teleport (multiple types)
Backdash
So doing an OS’ed DP will beat:
EX Scissors
EX Psycho
EX Devil’s Reverse
EX Head Stomp
But it loses to teleport and possibly backdash too.
Of course, if Bison is in the corner, you can OS the DP with no real risk at all, but mid-screen, that teleport is always a massive risk as it will give him an opportunity to do a fairly nasty punish.
BUT
If you cross him over like in your vid, you can remove EX Psycho and EX scissors from his options and these are the only 2 wake-up options he has to punish an OS’ed tatsu (be it hk or ex), so in theory, you can OS the tatsu, knowing that even if he escapes with something other than teleport, the situation is just reset.
Obviously this will all depend on whether or not a whiffed ex tatsu is safe if Bison goes for the EX devil’s reverse. I was fairly sure he can’t punish you for it, but I’m not 100% certain.
So to sum up. If you throw Bison mid screen, there could be a strong argument for crossing him over to limit his options to escaping at best and eating a tatsu at worst.
If he’s cornered, then the OS’ed DP becomes much less of a gamble and you wouldn’t really want to cross him over and put your self in the corner anyway.
Awesome stuff on the Guile match-up and great Rog tips.
Any chance you can explain the jump jab technique you mentioned against Guile? This has me intrigued!!!
Peace,
G.