Like … honestly … only POSSIBLE thing I can think of is his set play is that good and he has some way to mix up all tech options on reaction into ambiguous jump ins. Anything less then that and he is just garbage.
That nerf list also forgot the fireball nerf. He is now -10 on block at close range and it looks like -5 or -6 on block in v-trigger.
I honestly believe people will be more interested in your cause when you don’t write everything in CAPS and don’t offer to put your dick in their mouths.
If you change it I will personally donate a dollar
Caps are easier to read, especially if you are nearsighted. And the offer to put his dick in their mouths gives the campaign that personal touch a simple handshake can’t.
I also can’t believe you’d ask someone to compromise their personal style for a dollar, it’s insulting.
Good point!
That’s the reason I said I believe more people will be interested, I didn’t say nobody is interested at this point.
I’m sure a few people will be interested in the CAPS and the dick in the mouth.
I’m just trying to help improve his chances of succes, if there’s a reason why a campaign should reach its goal it’s because Street Fighter is involved.
If my dollar isn’t good enough than I’m just not the person for this campaign.
Good luck with the campaign
Ken is going to be solid guys. Just going to have to play smart, IE proper normal spacing, fireballs as pokes, (don’t really get in a rhythm though) consistent anti airs (he has good ones. St.mk, Cr.hp, mp shoryu,)
Things like run pressure, and solid block strings will vary from player to player, and play style.
Let’s be fair, run pressure is pretty valid in whiff punish situations (meaty pressure) and anti airs (mixups). He just can’t get much from it since his meaty pressure is rather weak.
Don’t just run cancel everything you can (you’ll get blown up obviously) but if you condition your opponent and pick your spots (most important imo) you’ll be able to use his run and not get punished alot more than you think.
Things like st.mk anti air run cancel. Will put you in a 50/50 situation in your favor. When the opponent lands lock him in with a Cr.mp (while also confirming to see if it hit)
Your opponent is not gonna be mashing buttons all day out of fear of getting CC. (if you’re conditioning them properly) sure lots of shit can be punished BUT it’s your opponents job to punish. It’s up to you to sneak those punishable moments past them. Shouldn’t be too hard if your game plan is more than (run cancel everything bruh)
Cause if they block that back mp you are -2. It kills any pressure you might have had. It also makes frame traps to lights (that are useful for spacing) weaker since now 3 frame lights will trade, breaking your pressure yet again.