This is pretty much true. He can get insane damage off of one good hit confirm into v-trigger and really balance out the outcome of the round. The options he has to combo into v-trigger are ridiculously good whether it be hit confirming off of a fireball, an AA mp.srk, CC st.hp\st.hk. A Ken with both CA and v-trigger stocked is a scary Ken. This mostly the reason I quit being so upset about the crappy range on his normals.
For the confirms, I know that that the cmp tc combos need close spacing but it isnāt too stringent, and also that is pretty much the only thing ken hasā¦it is true you have the option of lights but those arenāt as bnb as the cmp tc or even c.mp c.lpā¦the other combo initiations are from footsie OS and stuff and arenāt really bnbs. I donāt really see how ken can initiate a combo at mid range anyway other than a frame trap/footsie option select cancel. So this is the reason I put c.mp tc as Kenās go to combos.
Let me clarify the air tatsu: first I donāt mean go v-trigger randomly and then do itā¦I mean you have the (great imo) option to do it when vtrigger is active, which is usually when you just activated to combo them and they are knocked down. Secondly you are supposed to confirm the c.hp from the tatsu so it is safeā¦trust me I have been confirming cross-up tatsus for 4 years sf4, and confirming them without trouble in the sfv beta as well. (I will concede only in training room so far).
Finally about the s.rh crush counter: you donāt run when its blocked or hits normal, only when it Crush counters. If you are skeptical I will say that:
(1)theoretically the s.rh gives quite a long time to cancel into run, and plus the Crush counter adds a little bit of āfreezeā you might have noticed, so Iād say you have about a second to react to an obvious crush counter animation/notification; and 1 second is like ez-pz lemon sqzy in sf.
(2) I did it in training mode around 17/20 times and I just start trying it. Set to random block and random counter hit and everythingā¦only ran in and successfully comboād at crush counters.
hope this helps some kens.
p.s. the one thing i regret not exploring was the adjusted frame data in vtrigger as mentioned by some of youā¦but I was trying to get the regular stuff down first. More lab work next time.
the faster run in V-trigger is a lot of fun. I havenāt remembered yet to check and see if his dash gets better too. itās already 15 frames normally which is crazy fast, just as good as CHunās in SF4, if it gets quicker thatāll be ridiculous
Ken in v-trigger seems like an extremely strong character, only problem is v-trigger only gets charged by v-skill and Iām not sure if his is any good. It has outstanding range (3/4 screen) but it is very punishable on block
You also get 1/2 bar of V-Gauge for landing crush counters and Kenās s.RH and cr.Fierce are great for getting crush counters. Charged V-Skill is also good when your mixing up your neutral runs into throws. You get them itchy to push buttons and then you bust out charge V-Skill to counter him them instead.
My go to frame trap was crouch medium punch in back+MP. If back+MP counter hit I would link into standing light in heavy DP. If they opponent block I was at -1 which isnāt all that bad.
That step kick is so unsafe though, Only use it after a HP to build meter or from like full screen. But I did catch a few people back dashing running away from me. Still, would like a little more use for it besides full/3/4 screen. Felt too unsafe even at max. distance.
Got ranked #10 in the beta before I stopped playing. So much ownage lolā¦Everyone thinks cuz your Ken you gonna flowchart.
Ken really feels like a SFIV Dudley who trades his comboable overhead for a fireball in this game. You whiff punish with his heavy normals into run like how Dudley does into MGB, have extended juggle combos, and do a million damage when you bait out that counterhit.
either s.fp gets more hitstun in v-trigger, or the run becomes cancelable earlier. there are a lot of links possible in v-trigger that you canāt do without v-trigger active
Good luck whiff punishing with any of his heavy buttons, far too slow and st.hp doesnāt have the range or hitbox for it. Just feels somewhere between SF4/SF3 Ken to me.