thereās definitely a specific window where you can get an optimal run cancel, though. it feels different on block as well. what Iām doing is holding down during the run and time the MP plink to the moment he starts crouching.
yeah wow his run cancel blockstrings are actually really interesting. anyone else playing around with this? itās easy to feel when youāre doing it correctly it feels like itās really solid pressure, but itās hard to keep up the timing
Jab Shoryu has lower-body invincibility
Medium Shoryu has full-body invincibility
Fierce Shoryu has no invincibility
EX Shoryu has full-body invincibility
Why not? Its not like ken has amazing shoto buttons like in sf4. Low forward and step kick are ass in sfv.
Obviously I wouldnāt expect it to be as good as cammys dive kick. But atm its only use seems to be to punish fireballs.
Which I dont like at all theirs only 1 zoner atm which Is ryu.
It should be a universal tool like his ex tatsu in sf4.
seems like you can cancel out of run early or late and get slightly different results/mixup. maybe more blockstun? new combo possible? I think s.Hp run cancel c.mp is hard because it can only be done as an āearlyā cancel whereas you can get s.HP run cancel c.lp either early or late.
Is there something Iām missing? I just recorded Ken to do reversal uppercut on block and tried to pressure him and every single one of his options except standing mp (not sure bout crouching) was unsafe.
The only thing remotely safe but isnāt a true blockstring was mk>hk target combo but it can be uppercutted after the mk.
I donāt get it. You got all these tools to get in, then you really donāt have safe options to do something there?
Ken seems like the only fun character in the game so far, he has some stuff that you have to lab and work on instead of braindead day one stuff. he does not feel so limited like the rest.
Cr.lk, cr.lp, cr.mp, and b.mp seem like the buttons you want to use when your up close.
St.mk seems like a good neutral tool that you can confirm into his tc on hit. Low forward is a decent foostie button as well since kens walk speed is decent.
Not really caring for this version of Ken atmā¦so much is unsafe, but target combo is really good. Once u get fancy everything starts to scale as well. He doesnāt suck, but not feeling the run, v-trigger is sick.