Heres on i just came up with 5 minutes ago for post super
Post Super
Hold up forward…
Dash, EWGF/Low forward/throw [Meaty - may be a true meaty as i have trouble mashing through it and i end up in block stun]
*delay longer to add more frames to the frametrap or to beat mashed reversals
Hold up back, j mk [Cross up vs rolls]
Back dash, Throw [Untechable anti roll throw]
Have a lot of new setups as well as a few option selects I’m going to post, waiting until after CEO to post all of them though.
After a forward throw: immediately dash and take a few pixel steps forward then cr. mk.
Cr. mk is meaty and if opponent rolls it autocorrects(forced to block or will be hit when rolled).
After back throw: take a few pixel steps forward then backwards, followed by a f. Mk.
The overhead hits meaty and if opponent rolls it autocorrects ( opponent may backdash after roll if not timed right).
6 frame anti roll safe jump after this combo ewgf, ewgf, st.mpxxewgf, ex. Slaughter hook.:
Immediately forward dash, then lk. Rising sun to corpse hop followed by neutral jump mk.
Anti roll meaty electric or cr. lk after the combo ewgf,ewgf, st.mpxxewgf, ex. Slaughter hook.:
Immediately dash forward, then lk. Rising sun to corpse hop, followed by another dash, then either cr.lk or ewgf for the meaty.
After ewgf,ewgf, st. Mpxxewgf, cr.hk:
Immediately lk. Rising sun then st. Mp for a meaty.
St. Mp hits meaty and when rolled it autocorrects and must be blocked.
After ewgf, st.hpxxewgf, cr. hpxx CADC, cr. hk:
Immediately wiff an ewgf wait a split second then cr. mk for a meaty.
Cr.mk hits meaty and when rolled upon it auto corrects and must be blocked.
After demon god fist:
Immediately empty jump forward, wait a split sceond then cr. mk or f. Mk for a meaty.
Cr.mk and f. Mk hit meaty and when rolled upon auto correct and must be blocked ( f. Mk can be backdashes when rolled upon)
Not really new just more damaging way to get a free mid screen charge.
Ewgf, ewgf, st. Lp, f. Mk
Then do whatever (raw tag,CADC charge, safe jump, anti roll, ,etc)
After a forward throw in the corner:
Immediately forward dash then back dash followed by cr.mk
Cr. mk hits meaty And will auto correct if opponent rolls.
4 or 5 frame safe jump (can’t remember ATM) after combo ending with ewgf in the corner:
Wait a split second then neutral super jump mk
If opponent doesn’t quick rise backdash to catch there roll if they do that.
4 frame safe jump after a thunder god fist with cr. rh extension:
Wiff st. Hp take a pixel step forward then forward j.hk.
Meaty f. Lk after thunder god fist cr. rh extension:
Wiff st. Hp, dash forward then immediately f. Lk
Counter hit meaty f. Lk after thunder god fist cr. rh extension:
Wiff st. Mp, meter burn CADC forward, wait a tiny bit then f. Lk
Meaty ewgf, grab or cr. lk after any combo ending with ewgf:
Dash forward, wiff st. Lp then your of (grab, cr. lk, ewgf) as a meaty
Meaty ewgf after the combo of ewgf,ewgf, st. Lp, f. Lk:
Immediatly wiff 2 ewgfs and then do another ewgf which hits meaty.
Lol builds a little meter as well since you do 3 raw electrics.
4 frame safe jump after a combo ending with slaughter hook in the corner:
Immediately do 2 back dashes, wiff st. Lp then forward j.hk.