Karin Video Thread

yeah its pretty good. right now im just going for tick throws and frame traps i gotta work on my shimmys. st lk throw, st lk frame trap cr mp or st mp, st lk cr hp is a frame trap(4 framer i think) and shimmy. st lk cr mp puts you just out of throw range so you can walk up throw or st hp . More people are mashing dp vs me when i flowchart my block strings st lk c mp then they mash dp. Thats when the fun begins

Took forever but I finally finished my rekka concept video. Forgive the shitty video editing skills.

https://www.youtube.com/watch?v=5ULFI51AFtI

[quote=“Azrael, post:62, topic:177879”]

Took forever but I finally finished my rekka concept video. Forgive the shitty video editing skills.

[/quote]

The timing of your video couldn’t be more perfect. I just finished watching Justin win Dreamhack Austin and he really put that V-Trigger to good use. I could be wrong, but it seemed like he was using Meioken way more than any other Karins I saw on stream. He REALLY wanted that meter full ASAP.

[quote=“Nuts, post:63, topic:177879”]

^This x1000

With VT Karin becomes Fei Long with tits. When the opponent she’s safe after Chochu,he need absolutely to guess what’s coming next and Karin has a plethora of possibilities from there. If CA is also stocked is almost impossible guess right.

Karins v trigger rekka is very ordinary against people who know how to press cr jab. The only time it even becomes remotely threatening and worth the risk of Karin doing a Palm followup is when she has super Meter.

Yeah, the risk-reward isn’t great. What actually makes it scary isn’t really the elbows by themselves, it’s the free, safe frametraps you get going into the rekka. Justin abused the hell out of this.
Then there’s the JFT - rekka-shenanigans she can pull off, which also increases the value of the super by a notch.

For the record, you can also do a bunch of risky bets and get away with it.There’s a set on NLBC where Shine catches onto the fact that his opponent knew how to punish the elbow, and then got a lot of mileage out of just going into palm to beat jabs every time. When his opponent finally blocked a palm he had been conditioned not to push buttons and failed to punish properly. I’ll see if I can find that video.

Oh, and Momochi made a introduction guide for Karin:

https://www.youtube.com/watch?v=Q2pAJAzQu20

Yeah, that’s the thing - you either have to pick up on your opponent’s tendencies or train them. My approach is that I’m going for elbow unless they prove to me they know it’s coming and they’re willing to risk jabbing or DPing out of it. Once I see that I’ll go for palm or back dash and that’s where the mixups really get potent. s.hk x V-Trigger, c.mk x Guren Ken, elbow, c.lp, s.mp, Guren Ken blows up a lot of button presses. I get a lot of mileage out of that alone.

Once you start incorporating that kind of stuff, her other options become a lot more viable as well. The opponent is trying to figure out if you’re going to elbow or palm and you hit them with the cross-up elbow or Ressenha.

She is taking risks but that’s just part of the game. I think the game designers wanted to avoid Akuma vortex-like low-risk high-reward set play.

Looks like my observation that Justin was using Meioken to speed up the that V-meter gain was on point (02:43):

https://youtu.be/CeoPD0s7WG0?t=2m44s

Me and Justin Wong on similar pages here? My goodness. I totally agree that most Karin players aren’t bullying as much as they could be with her.

I played Chun in SF4 and she didn’t have much high-level representation. So this is great for a change.

This set of Mago vs Wao just popped up in my youtube-feed, thought it’d be nice to share here.

https://www.youtube.com/watch?v=3zEtQnjntgw

Gwinnett brawl 5/14/2016
https://www.youtube.com/watch?v=MZDKiu7vdP4
https://www.youtube.com/watch?v=DNMMuY8q2BI

Crazy cross-under tech + damage output from this will be more than any 2-meter combo will ever do. Keep in mind this is a reset/mixup but its very rewarding!

Obviously when you want to pull off a reset you’re going to have to use it when you think your opponent is expecting it the least. Very good for online. Use it sparingly for long sets in battle-lounges & versus to keep your enemy nervous/guessing. Here are some real scenarios you could pull off:


Hit Confirms with Ex-Orochi (Requires 2 Meters):
Your standard hit-confirm
Cr. M. Punch > St. M. Punch > Ex-Orochi (enemy crumble) > St. H. Punch > Ex-Command Dash (cross-under & reset) > Cr. M. Punch (meaty) > Cr. M. Kick/St. M. Punch > Fast Tenko > Fast Tenko

If they’re too far for St. M. Punch here is the alternative
Cr. M. Punch > Cr. M. Kick > Ex-Orochi (enemy crumble) > St. H. Punch > Ex-Command Dash (cross-under & reset) > Cr. M. Punch (meaty) > Cr. M. Kick/St. M. Punch > Fast Tenko > Fast Tenko

If they have fireballs (Ryu, Ken, Nash, Guile, etc) on reaction
Ex-Orochi (under the fireball + triggers their crumble-animation) > St. H. Punch > Ex-Command Dash (cross-under & reset) > Cr. M. Punch (meaty) > Cr. M. Kick/St. M. Punch > Fast Tenko > Fast Tenko


If you have V-Trigger available, you’re about to obtain some more hardcore damage & pressure
Like all the combos above they provide a more safe-route to opening the enemy up by hitting them with a hit-confirm to their feet. The combo here is very safe since you’re using V-Trigger whether or not this combo is blocked or hit! Which makes it very ideal & safe option if you have V-Trigger!

Maximum Orochi, Ex-CrossUnder/Reset, V-Trigger Damage
Cr. M. Punch > Cr. M. Kick > Ex-Orochi (enemy crumble) > St. H. Punch > Ex-Command Dash (cross-under & reset) > St. H. Kick (meaty) > V-Trigger > Walk a little bit > St. H. Kick > St. H. Punch > Fast Tenko > Fast Tenko

Want to see it in action?
Nice thing about the video is it displays key-input and shows total damage per combo & compares them individually at the end!
https://youtu.be/iZb6DCC2ubM

Shine uses those cross-unders quite often. He also gets a lot more mileage out of them than he should, to be honest. It’s very easy to react to if you’re aware that the reset might be coming. And really, there’s no sense in not looking for the reset, since you’ll essentially face either a reset or HK Mujin once you get hit by EX orochi. Furthermore, you can just watch her meter to determine whether or not she’ll cross under.

Basically, it’s a nice shenanigan. It’ll kill a lot of people who don’t know the matchup for sure, but it’s a lot worse against people who know how to defend against it. Of course, against an opponent who knows about the cross-under you can use it to set up throws very easily, since they’ll be focusing on blocking the cross-under.

Ya I have to agree with that, a lot of people will be looking out for it and for those who are looking for it won’t be looking for the tic-throw. Its nice to see this adds another layer of fear into the enemy. We saw Justin Wong in Dreamhack last week throw 3 Ex-Command Dashes in one match and it shows that people will be looking out for it. At the same time, it all comes back down to the guessing game. What kind of avenue of attack will Karin players use with this tech? Not sure, its up to them to decide. You do point out some good points, especially the one where you can setup a throw. In my opinion even if they see this setup coming, a meaty is presented in their face and the Karin user on reaction can tic-throw or hit-confirm into huge damage. Is it worth the meter investment? With the proper conditioning, the right timing, and the ability to check if the user is ready for it allows you mentally prepare more approaches!

nvm

Personally I’m not a fan of that reset. If you want to, midscreen you can do the jab reset with whatever>EX Tenko [w/e>EX Tenko>step>whiff st.LP/cr.LP>cr.LP>LK cmd dash], which at least allows you to get on either side. Its true that the EX Orochi setup does a little more dmg/stun, but it completely telegraphs which side you’ll be on. And I found that Justin Wong was mostly using EX command dash to get through projectiles/close the gap/or even cross under someone when they jump, he rightly wasn’t using that meter for shenanigans.

EDIT: @OutstandingMoon Also you can get more damage by ending your example combos with tenko>orochi instead of double tenko, and ending with tenko>gurenken instead of double tenko when you have VT. Still, you can get meaty from the jab reset, which additionally allows you to end up on either side, so I really don’t see any reason to use the EX Oro reset. The EX Oro reset is also legitimately a day 1 shenanigan that’s lost all its surprise factor. And you can’t combo cr.MK>EX Orochi, nor can you link st.HK>st.HP. You may want to revise that before throwing it over the subforum

https://youtu.be/iGgnFjYicqs

I found a corner mixup with her. It’s not much because it only works on those who use back recovery. Criticism is more than accepted here.

https://youtu.be/oZBML5uwaMM

A match a recorded yesterday after taking a long break from the game to finish up the Madden season. Working off the rust

Some of my matches from yesterday
https://www.youtube.com/watch?v=JkoBLark6-c
https://www.youtube.com/watch?v=IhgsSQ2evck

Was able to save the recording of Justin vs Gamerbee at the grand final of Manila Cup since it was my console that was used for the stream.
https://youtu.be/939E4xQ0yog