Karin Q&A Thread

What setups are the for sweep crush counter?

you can do HK - HP - Trigger, not just HK - Trigger

If you do dash in > dash out > jump in jmk it’s a safejump against most of the cast (except Chun of course). Isn’t as good from a distance, you ideally want the first dash to get as close to them as possible.

Only on CC if you’re point blank.

is there a special timing for ex tenko after doing a normal tenko into lk mujinkhaku

Yes, you have to do ex cmd dash pretty much as soon as possible, but delay the P-input for the ex tenko by around 3 frames for it to hit.

Looking for good ideas on how to punish defensive neutral jumps. When I go in to apply pressure after knockdown, (and if unable to get meaty pressure) I get a lot of people neutral jumping on me. c.HP doesn’t work because the hitbox is too far forward and you can only use EX Ressen so much. Any thoughts?

Air to Air MP is my favourite meterless anti air

Good call on air MP leafcolonel. If you read it, you can also do EX Ressenha. Free damage. You can Sappo under as well.

Tenko can be good, it has a very good disjointed hitbox and should beat any neutral jump.

Is it actually possible to combo c.mk x orochi, or is the guide wrong? I tried for a long time and id get something that looked like a link but still wouldn’t count as a combo.

It combos only on counter hit

Is there a good reason why I’m seeing a lot of top Karin’s using cr.mk, s.hp xx orochi as a pressure string? The s.hp orochi makes sense and is safe, but the gap between cr.mk -> s.hp is huge and seems like a bad frame trap?

anyone else feel like a lot of their losses are due to combo drops? I feel like you have to be on point with her or else your damage is too low or you accidentaly throw out a blocked tenko and get punished.

Thanks man.

Been practicing it throughout the day and its still pretty damn hard. Anyone have a method that works well? I started doing c.mk (hold it) x qcf (release), then down+punch and its still not great, but its definitely been the best so far.

Executing with this broad is tough.

I havent seen anyone do cr.MK. I have seen cr.MP into st.HP as a frame trap and that is actually really good for two different reasons.

The first one being that cr.MP into st.MP has a two frame gap in it, so after cr.MP no one is gonna push buttons so the block string will for the most part be safe simply because the opponent is fearing the st.MP after the cr.MP.

The second is the potential that st.HP has. if cr.MP hits as a counterhit then st.HP will combo and youll get more damage, if your trying to tick throw off of cr.MP then the delay between cr.MP and st.HP might be enough to trick your opponent into thinking your going for a throw and thus get hit by the st.HP when it comes out. Lastly st.HP will lead to your opponent having more white life meaning once you land a hit it will hopefully take more damage than normal since you’ll also be taking away their white life.

So if your doing cr.MP into st.HP then its a pretty good idea especially if your opponent is conditioned to always respect cr.MP and whatever comes out of it. If you notice the opponent is no longer respecting cr.MP and trying to interrupt the st.HP by using a 3 frame button then simply go back to doing cr.MP into st.MP and blow them up for not respecting cr.MP.

why does mago go for hk CC into V Trigger dash cr.hp tenko and then rekka. He could get more damage doing double HK vtrigger into st.hp for more damage. Aside from the corner carry what else does it give him?

Cr.mp into St.mp has a 3f gap,still good against 3f normals. Doing st.hp after a blocked st.mp can beat a lot of normals thanks to the st.mp pushback. If the opponent try to counter with a low normal we can stuff it with another cr.mp or cr.mk if he’s too far.

Yeah, cr.mp, st.hp makes a lot of sense to me. I was seeing a number of top Karin’s on CFN while waiting for matches that used cr.mk, st.hp and thought it was bunk.

you definitely need to pimp that jft damage or you just arent scary

it is. if you see people are using that string a low consider it a free punish for you since there is a 12 frame gap between cr.MK and st.HP if you block the cr.MK of course. Actually even if the cr.MK hits you and gets a counter hit you still have enough time to block the st.HP the more I look at that string the dumber it looks, never touch it at all if you wanna have a chance to combo into st.HP just use cr.MP.